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Author
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Topic: Quicker catapults and less wind 'wobble' for RN carrier planes
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mace: Pilot
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posted 02-12- 09:16 PM
Hawker Sea Hurricane Mk I/II : Update Details*Improved catapult / CAM launch system which enables Sea Hurricane to operate in winds of only 15mph, this reduces problems of wind drift and gunsight 'wobble' *A RATO (Rocket Assisted Take Off) pack has been added to Sea Hurricane for CAM launching so you will need to add the cmdRATO = X command to your keyboard.inp file *Training missions now have reduced wind strengths *Adopted online standard for gunWeight / gunWarhead in loadout file *Instrument dash texture updated thanks to Yardstick Sea Hurricane Mk I/II (723k) which includes thirteen training missions; available at: http://members.nbci.com/sdoe_mace/seahurr.zip Or if you have version 1.2 of the Sea Hurricane just down load the updated files (463k) http://members.nbci.com/sdoe_mace/seahurrup.zip Supermarine Seafire Mk I : Update Details
*Improved catapult launch system which enables Seafire to operate in winds of only 15mph, this reduces problems of wind drift and gunsight 'wobble' *Training missions now have reduced wind strengths *Adopted online standard for gunWeight / gunWarhead in loadout file *New standard skin by Yardstick Seafire Mk I (526k) which includes eight training missions; available at: http://members.nbci.com/sdoe_mace/seafire.zip Or if you have version 1.2 of the Seafire just down load the updated files (256k) http://members.nbci.com/sdoe_mace/seafireup.zip cheers mace
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hip63 Pilot
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posted 02-12- 10:07 PM
Hey thanks for mine!  Got'em this morning, they will be great for the NAC (North Atlantic Campaign) Can I Offer them at the Psychedelic Squadron as well? [you know, the Seafire made a brief apperance in the DFC, eh,eh ] Gonna fly'em tonight when I get home  hip63  P.S.- the Psychedelic Squadron's got a new addy: http://groovygalaxy.50megs.com/psychedelicsquadron.html  [This message has been edited by hip63 (edited 02-12-2001).] IP: Logged |
Yardstick Pilot
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posted 02-13- 05:21 AM
Mace,Did I send you the Operation 'Torch' Sea Hurricane scheme? If not do you want it. It's a nice two tone grey scheme with yellow tail flash and spinner. ------------------ Yardstick painted this IP: Logged |
Pachy Pilot
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posted 02-13- 05:39 AM
Yardstick, I'd love to have this skin too. In fact the "Torch 'Cane" was my next painting project  IP: Logged |
Rendsburger Pilot
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posted 02-13- 07:46 AM
mace, i read in ronans key commands list,that the X key (inclusive Shift-x and Ctrl-x)is already used to activate dive brakes.So you should change this.If anyone can tell me witch SDOE plane use dive brakes?Rendsburger IP: Logged |
semmern Pilot
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posted 02-13- 10:21 AM
Rendsburger, you can choose any key that is not in use. For example, if you use X for dive brakes, and you want another key for activating the RATO, just open up your keyboard.inp and write cmdRATO = Y or whatever key you want.IP: Logged |
mace: Pilot
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posted 02-13- 07:58 PM
Hip63, it's OK to include the Seafire and Sea Hurricane on your web site, just make sure the Readme.txt, CarrierOps.rtf and CAMOps.rtf files are included.Yardstick, thanks for the new instrument panel and Seafire skin, I'll include your excellent Sea Hurricane skin in the next update. Rendsburger,'X' can be used for RATO as long as a aircraft doesn't have BOTH dive brakes and RATO's. For example if you have a mission with the Sea Hurricane (with RATO) and F86f Sabre (with dive brakes) each would work perfectly well. A problem would arise if the Sea Hurricane had dive brakes, etc. cheers mace IP: Logged |