posted 02-12- 09:00 PM
Hello, all...I've been away from the community for quite a long time now, but am very happy to see that so many things have been going on in my absence! Ever since the release of the first plane pack, I had never suspected I'd see a plane pack 6.0 The staying power this game has with such a great community is fantastic.
Anyways, on to my subject - Ever since I first played SDOE I've seen one nagging bother which takes away from some of the realistic enjoyment of the game - and that's the Impact flashes. Impact flashes in SDOE are huge white/yellow blobs created when a round of ammo hits an object. They don't vary in size - regardless of the caliber/type of ammunition. Followed by these yellow blobs are generic bits of debris, which shed the same amount, again regardless of the type/caliber of round. Its funny to just riddle away at another aircraft with .303's and watch huge amounts of debris pour out of the aircraft endlessly. To me, the amount of debris seems about right for a 20mm round, but not a .303. Does anyone else agree with me here?
Although I'm foolishly illerate with OPS and all, it seems as though this should be something fairly easy to correct... so to all you ops gurus out there: is this at all possible?
I don't want to seem like I'm ranting or anything - I think SDOE at this stage is amazing and gives me the most realistic overall feeling of flight, beating any other flightsim. Take it from me - I've flowen cessnas + warriors through all sorts of crazy aerobatics, and SDOE greatly emulates the true physics of an aircract in flight.
Regards,
Captain Canuck