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Author Topic:   dropping supplies...
li'l bastard
Pilot
posted 02-08- 03:07 AM     Click Here to See the Profile for li'l bastard   Click Here to Email li'l bastard     Edit/Delete Message   Reply w/Quote
I always wondered if it's possible to create a kinda of wooden boxes w/ a parachute, in order to simulate a supply drop...just to have fun dropping something wiyhout blowing everything apart!!!! It would be cool to be released together w/ the paratroopers!
I remeber germans dropped from theirs ju52 big cylinders full w/ supplies for the troops in the eastern front...
shouldn't be too difficult to do...

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Mirthain
Pilot
posted 02-08- 05:32 AM     Click Here to See the Profile for Mirthain   Click Here to Email Mirthain     Edit/Delete Message   Reply w/Quote
It would also make for some good war missions too.... resupply the troops.... "Capture" an airfield with troops and supply drop.... ;} Good idea!

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Mirthain=FC=

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Rendsburger
Pilot
posted 02-08- 07:59 AM     Click Here to See the Profile for Rendsburger   Click Here to Email Rendsburger     Edit/Delete Message   Reply w/Quote
i´m not an OPS guru,but this should be possible.Maybe Raider can make this,if he finished the Paratrooper.Ask him!

Rendsburger

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Sunray
Pilot
posted 02-08- 11:59 AM     Click Here to See the Profile for Sunray   Click Here to Email Sunray     Edit/Delete Message   Reply w/Quote
Dropping things that don't explode? That's just sick!

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Raider
Pilot
posted 02-09- 12:30 AM     Click Here to See the Profile for Raider   Click Here to Email Raider     Edit/Delete Message   Reply w/Quote
Looks like no problem. I am working on the ground contact points now. Once that is done I will swap the paratrooper with a crate and create a different loadout.

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Starfire
Pilot
posted 02-09- 01:21 AM     Click Here to See the Profile for Starfire   Click Here to Email Starfire     Edit/Delete Message   Reply w/Quote
Cool Raider I look forward to it myself would be interesting... if there would eb a way to work it like the boms for mission editor... got to drop a certian amoumt in an area to win that part of the mission while escorts keep the enemy fighters at bay?

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Raider
Pilot
posted 02-09- 10:57 AM     Click Here to See the Profile for Raider   Click Here to Email Raider     Edit/Delete Message   Reply w/Quote
Well, the contact points are working. Going to swap in a crate next. Rendsburger, I hope to send you an update tonight.

As for accumulating troops/supplies, I have an idea. Make a large target object that you can't see. Give it a dof that will break if something drops on it, this kills the target. Hope it works.

[This message has been edited by Raider (edited 02-09-2001).]

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charmstar
Pilot
posted 02-09- 11:57 AM     Click Here to See the Profile for charmstar   Click Here to Email charmstar     Edit/Delete Message   Reply w/Quote
Well, what if somebody shoots the target with a bullet? Wouldn't that cause it to think mission successful? Maybe those patch guys can create some new OpenPlane properties, such as obBombType to declare the type of "bomb" a bomb is, and obTargetType, to declare whether the target needs to be hit with a regular bomb, or a supplies "bomb", or a paratrooper "bomb".

charm

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Vagner
Cadet
posted 02-09- 12:18 PM     Click Here to See the Profile for Vagner   Click Here to Email Vagner     Edit/Delete Message   Reply w/Quote
HHHmmm Imagine dropping Flak guns
lotsa mission possibilities there eh?

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Nat
Pilot
posted 02-09- 04:50 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
you're actually onto something there Vagner... thanks

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