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Author Topic:   I get THIS out the front of the Dr1 WHY?
Biggles3
Pilot
posted 02-02- 02:48 PM     Click Here to See the Profile for Biggles3   Click Here to Email Biggles3     Edit/Delete Message   Reply w/Quote
I get THIS out the front of the Dr1 WHY?

can someone help me with this cos i realy like dogfighting with ww1(alot more difficult to get on their tale.

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WHATCH YOU TAIL

[This message has been edited by Biggles3 (edited 02-02-2001).]

[This message has been edited by Biggles3 (edited 02-02-2001).]

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ArgonV
Pilot
posted 02-02- 02:58 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
The fuelcell has a LOD that switches in when you view close up. Simply change the LOD switchin to .01 in OPS and you fixed the problem.

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Spectre_USA
Pilot
posted 02-02- 02:58 PM     Click Here to See the Profile for Spectre_USA   Click Here to Email Spectre_USA     Edit/Delete Message   Reply w/Quote
Funny,
I get the same thing. It just happened to be the 1st A/C that I flew from the WWI pack.
Others worked OK, but I uninstalled shortly afterward. RB2 3D it ain't!

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-=Spectre=-
Spectre@jorg.net

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Razer
Pilot
posted 02-02- 03:06 PM     Click Here to See the Profile for Razer   Click Here to Email Razer     Edit/Delete Message   Reply w/Quote
you don't have that texture. when you don't have a texture SDOe replaces it with the closes texture it can find.

you've never played will the cockpit guages show up on your prop.

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Tony "Razer" Martin

"Making SDOE a dangerous Place, One plane at a time!"
FS Hangar

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ArgonV
Pilot
posted 02-02- 03:17 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Razer, it is the LOD. The fuelcell isnt supposed to have a visible LOD. Plus the fuel cell wasnt mapped.

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Biggles3
Pilot
posted 02-02- 03:40 PM     Click Here to See the Profile for Biggles3   Click Here to Email Biggles3     Edit/Delete Message   Reply w/Quote
well can someone send me the texture plez to
ben_d7@hotmail.com

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Razer
Pilot
posted 02-02- 03:40 PM     Click Here to See the Profile for Razer   Click Here to Email Razer     Edit/Delete Message   Reply w/Quote
oh , well it has a texture index so it's going to show a texture. Open OPs and hide the object. why is the fuel cell between the guns?

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Tony "Razer" Martin

"Making SDOE a dangerous Place, One plane at a time!"
FS Hangar

[This message has been edited by Razer (edited 02-02-2001).]

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ArgonV
Pilot
posted 02-02- 03:55 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Biggles, I'll send you the SM file. Razer, lol I have no clue why its there. I repositioned it when I fixed it.

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ReaperMan
Pilot
posted 02-03- 10:41 AM     Click Here to See the Profile for ReaperMan   Click Here to Email ReaperMan     Edit/Delete Message   Reply w/Quote
Sorry to hear it, Spectre. This bug was introduced when the FuelCell was added.
It has been fixed for WWI PP2.0.
If you installed the WWI PlanePack without trying the SE5A or the DVII, I'm truly sorry.


I just installed Windows 2000, we've got a new version of OPS, and with Razer's help I have AC3D working on my Voodoo 5.

I should have plenty more free time, as soon as I move and get settled in.

Question though, should I remove the FuelCell LOD entirely, or just change the switchin distance? Doesn't there need to be a LOD there in order for the fuel tank to take damage? Does changing the switchin distance affect this at all?

Thanks!

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-=TheReaper=-

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ArgonV
Pilot
posted 02-03- 11:21 AM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Dont delete the LOD. Just make it hidden or change the switchin distance to like .01 It needs a LOD to take damage.

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ReaperMan
Pilot
posted 02-03- 01:03 PM     Click Here to See the Profile for ReaperMan   Click Here to Email ReaperMan     Edit/Delete Message   Reply w/Quote
Well it's already hidden, so I don't know exactly what's up with that, but I will change the switchin distance. That's what I thought. Thanks, ArgonV!

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-=TheReaper=-

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