|
Author
|
Topic: Cockpit re-workings
|
Yardstick Pilot
|
posted 01-25- 11:05 AM
I've been bitten by the painting bug recently and been modifying and updating some 3rd party schemes for use on the newer aircraft. I am unlikely to ever release these but I have also been busy re-working the textures for some of the cockpits for the default and new aircraft. This is what I have done so far:Hurricane: Improved the panel and side wall textures, removed stray gauge needles. Typhoon: Improved panel and sidewall textures. Fw190a-4: Added my panel texture from A-3. Seafire and Spit Vc: converted JT's cockpit to work with these aircraft (Vc with Jedi's help). Failures: Ju88A-4: Tried to increase panel resolution and replace texture however original mapping is out of focus and looks crap. Me262: As above. Lanc: original texture does not even display despite apparently correct reference in .sm file. If I can team up with a moderately experienced OPS guru, these could probably be fixed. Also looked at Beaufighter: panel currently to early in development to benefit from a texture update. Mosquito: still to look at. ------------------ Yardstick painted this IP: Logged |
graymon Pilot
|
posted 01-25- 02:50 PM
Release,please.I have always been irritated by the struts that are incorrect-end in the middle of nowhere in the hurri cockpit for example.IP: Logged |
Razer Pilot
|
posted 01-25- 03:16 PM
did you do any reworking of the cockpit or was it just textures?I always wanted to fix the lighting problems on the wings. it's an easy 5 minute fix just never got around to it. ------------------ Tony "Razer" Martin "Making SDOE a dangerous Place, One plane at a time!" FS Hangar [This message has been edited by Razer (edited 01-25-2001).] IP: Logged |
Yardstick Pilot
|
posted 01-25- 05:03 PM
Let's get into some horse traiding the I have some new textures for the Hurri and Typhoon cockpits (I also fixed the stray gauge needles floating on the panel of the Hurri). I'll swap these for fixed texture lighting on the Hurri and the Fw190A-4 (the later was messed up in by the FM update in PP6).If anyone is going to take this on, please use Condor's engine DM versions of the .sm files (I can supply these if needed). That way the modified files will be compliant with the release candidates for the next PP. What do you say (Razer), do we have a deal? ------------------ Yardstick painted this IP: Logged |
Tailslide Pilot
|
posted 01-25- 11:03 PM
If you're changing the 190a4 model please retain the rotation of the wings it affects the FM. TS IP: Logged |
Yardstick Pilot
|
posted 01-26- 04:43 AM
Of course.IP: Logged |
Yardstick Pilot
|
posted 01-26- 09:04 PM
Added the Mosquito tonight  Nice improvements to the panel. Added more textural detail and cleaned up the background. Changed brown canopy framing to a more correct green, but had to compromise as this is mirrored on external texture. Overall I think it's a great improvement. I may even try to improve on the rather poor paint scheme I did about 2 years ago. ------------------ Yardstick painted this IP: Logged |
Razer Pilot
|
posted 01-26- 09:21 PM
what was it you wanted me to do?IP: Logged |
Tailslide Pilot
|
posted 01-26- 10:17 PM
Thanks Yardstick !IP: Logged |
Yardstick Pilot
|
posted 01-27- 05:26 AM
Razer, I you get the time could you look at the texture shading on the Hurricane and the Fw190A-4 (wings). The later was messed up when the FM was modified for the last pack.------------------ Yardstick painted this IP: Logged |
Tailslide Pilot
|
posted 01-27- 06:23 AM
Considering I had to ask for five months before someone with AC3D volunteered to rotate the wings I don't think it turned out THAT bad better than having them angled funny anyways.IP: Logged |
Razer Pilot
|
posted 01-27- 01:12 PM
Send me the latest copies and i'll see what i can do. ------------------ Tony "Razer" Martin "Making SDOE a dangerous Place, One plane at a time!" FS Hangar IP: Logged |
Yardstick Pilot
|
posted 01-27- 04:37 PM
Tail I'm not having a go, just trying to get this fixed Given the choice I would rather have the A-4 flying correctly than looking the part. The A-4 model is very inaccurate and as the A-3 is an accurate version (just named A-3), personally I like to see it replace the A-4 (especially as the FM is now updated to the A-4 standard).Razer I will send Condor's engine DM version. ------------------ Yardstick painted this IP: Logged |
Razer Pilot
|
posted 01-27- 05:18 PM
The P-51 has had a big update, i say we should rename the A-3 to A-4 since i think thats what they wanted to do all along.ok, tell me what you need done in the email and i'll see if i can get to it. ------------------ Tony "Razer" Martin "Making SDOE a dangerous Place, One plane at a time!" FS Hangar IP: Logged |
Razer Pilot
|
posted 01-28- 01:17 AM
3 min job and the hurri has no more lighitng problems, that is till i saw the tail in this photo. Yard i'll fix that to and the intake under the wing also then send you that SM. IP: Logged |
Commando Pilot
|
posted 01-28- 07:36 AM
Razer, was your update based on Mace's update which fixed the FM probs above 15000ft and new loadout which added Mk2 option inc tankbuster ? If not I suggest either Mace reapplies his fix to your new sm or someone reapplies your fix to his. Boy this gets confusing .IP: Logged |
Yardstick Pilot
|
posted 01-28- 12:23 PM
No, I wasn't even aware of any other modifications. You're right, this is getting very confusing.------------------ Yardstick painted this IP: Logged |
Commando Pilot
|
posted 01-28- 12:39 PM
Yardstick, Razer, the mace update to the hurricane is available here, http://members.nbci.com/sdoe_mace/ IP: Logged |
Razer Pilot
|
posted 01-28- 01:39 PM
i forgot that mace had madethe FM changes to it. I'll add my changes to his version and send mace and yardstick the new version.I just checked maces hurri, i'll fix the lighting and i'll add a real hurri shadow to since he lined up the shadow already. ------------------ Tony "Razer" Martin "Making SDOE a dangerous Place, One plane at a time!" FS Hangar
[This message has been edited by Razer (edited 01-28-2001).] IP: Logged |
Commando Pilot
|
posted 01-28- 02:16 PM
Cheers Razor .IP: Logged |
Razer Pilot
|
posted 01-28- 02:54 PM
There, Mace and yardstick have th new hurricanes.New version has fixed lighting and all of Maces fixes. But Maces version didn't have condors engine DM so i added the DM to the version. This new version has it all, maces fixes, Condors engine DM, my lighting fixes, and soon yardsticks new textures. i look forward to downloading the final version. ------------------ Tony "Razer" Martin "Making SDOE a dangerous Place, One plane at a time!" FS Hangar IP: Logged |
ArgonV Pilot
|
posted 01-28- 02:57 PM
 IP: Logged |
IgorSK Pilot
|
posted 01-29- 06:47 AM
Good stuff! Maybe also planning to update the 109 'pits? Perhaps changing the crosshairs? (I saw the 109 crosshair in Il2 cockpit screenshots - looks like the FS P38 or Beaufighter one)(...and the damn giant water columns...)
IP: Logged |
Yardstick Pilot
|
posted 01-29- 07:44 AM
Spook or what I actually had a look at the Revi sight yesterday afternoon and did a nice reticule graphic. The problem with the Revi, and the sight on the P-38, for that matter is that they seem to be mapped to about half the size they should be. Anyway the Revi I did, looks nice and accurate if you zoom right in but form a distance it is very difficult to see much change  I had a look at the other gunsights and most of the original ones are surprisingly accurate. The Mustang is correct for the late war K14, the British gunsight looks a bit like a cross between a Mk 1 (early war up until V) and Mk2 (late war up until Tempest). So on balance the current one is a reasonable compromise. Of the user made planes, the Zeros are incorrect as is the P-47D, US Navy fighters and Yak. No disrespect to the authors because this is the same oversight that I made with the 109's, 190's, Zero and Stuka. If these can be modified with out changes to the aircraft.sm files, I will see what I can do. If not, then I may be too much hassle to justify it. The one thing that would be nice would be to re-map the Revi and P-38 sights to accommodate a larger reticule - I'll see what I can do  I haven't got the link to hand but there is an excellent little site on gunsights from different countries put together by one of the EAW community. I'll post it later. ------------------ Yardstick painted this IP: Logged |
Pachy Pilot
|
posted 01-29- 09:04 AM
It's not difficult to enlarge the reticules, there is a special polygon for that on the gunsight 3D model. In AC3D, simply use the scale tool on this little rectangle.I have a pic in a book of a Barr & Stround reticule, and it is quite different from what SDOE uses for the British fighters. There is no vertical bar inside the circle. I'll post a pic when back from work. IP: Logged |
Yardstick Pilot
|
posted 01-29- 09:49 AM
Pachy, Do you fancy joining me in a very small side project to change the gunsight reticules to something more accurate? I don't have AC3D but it would only involve resizing the reticules for the P-38 and German sights. I will do the relevant textures and OPS work. I'll post that link this evening.
------------------ Yardstick painted this IP: Logged |
Razer Pilot
|
posted 01-29- 12:13 PM
Yard, i have some "OK" (not great) pictures of the A6M5 and A6M2 gunsights and i'd like to make the new ones to go with the new planes i have with engine DM and new guns that shake in the cockpit. The gunsights in my photos shows a sight more like the P-51 with a pad on it. the sight is the same on both planes and i'm sure the sight is the same on the A6M3 which i also have.Any chance you could help out on the textures? (I could get done a lot faster without having to make new textures.) From the images they are just black with a leather pad. I'll send you the pics if you want. IP: Logged |
Tailslide Pilot
|
posted 01-29- 12:29 PM
Yardstick, would it be possible to get a canopy without reflections for the A3? I normally prefer the A4 since I seem to get better fps from it. TS
IP: Logged |
Yardstick Pilot
|
posted 01-29- 12:35 PM
Razer,yeh I'll do the textures. I had some good images of the A6M5 cockpit and gunsight which I used to do the original cockpits. I will see if I can dig them out. The actual site is not much different from the Revi, which is what is in A6M currently. Have a look at the link that Whirlwind posted for Papromeo's gunsight page - very useful stuff. Here is the reticule from the Japanese type 98 usd in the A6M series: And type 3 used in the Ki-61, Ki-84 and Ki-100: ------------------ Yardstick painted this IP: Logged |
Razer Pilot
|
posted 01-29- 12:53 PM
cool, well i'm not sure if i'll get to it today i have something else on the list to do but who knows. The sight for the Ki-61 will come in handy but i'm far from ready to do the Ki-61 cockpit. If i can get the gunsight done i'll zip over the mapping for it and a plane with the gunsight installed. if you have a good pic of the detail on the cockpit guns that would help also, my guns look like i ripped them out of a WW1 plane.  i'll need to redo those while i'm in there. ------------------ Tony "Razer" Martin "Making SDOE a dangerous Place, One plane at a time!" FS Hangar [This message has been edited by Razer (edited 01-29-2001).] IP: Logged |
Pachy Pilot
|
posted 01-29- 05:34 PM
Here's all I know about gunsights reticules : (a) is a French Baille-Lemaire GH 38 (b) is a British Mk II (Barr & Stround). The circle's radius is 3°22' (c) is a German Revi 12 or 16 (each graduation is one degree)
IP: Logged |
Razer Pilot
|
posted 01-29- 05:58 PM
I know the guns are wrong and i'll fix that later. Heres the new gunsight for the Zero..
------------------ Tony "Razer" Martin "Making SDOE a dangerous Place, One plane at a time!" FS Hangar IP: Logged |
Bryan Russell Pilot
|
posted 01-29- 09:32 PM
Wow, I've turned into a minor contributor to the Hurri Don't mind at all , its starting to look like a real aircraft now  The only opinion I have really is shouldn't the MkI and MKII be seperate aircraft? The power was a little different, the spinner was different shape and I think possibly the fuel tanks were a different configuration. [This message has been edited by Bryan Russell (edited 01-30-2001).] IP: Logged |
Yardstick Pilot
|
posted 01-30- 05:48 AM
This thread is turning into my plan  Update on the gunsight reticule mini-project: Thanks to Pachy, the German Revi sight how displays the reticule to the correct size and I have added a Revi C12-D reticule. This will be carried on all the Focke-Wulfs and Bf190F to K. The 190E will have the correct Revi 3D reticule as will the Stuka. Pachy is also resizing the P-38, and I will add an authentic USAAF N-9 reticule. Razer has updated the A6M to correct IJN Type 98 and I will have a look at the Yak 3, I-16, Pe-2, P-47D, F4F and F4Us this evening. I would like to make this an optional download, so will only edit the reticules if it doesn't require an sm file modification or I have the original authors permission to do so. I created a nice British GM2 / Mark II reticule and put it in the game, but for some reason it won't display. I'll trouble-shoot this tonight and get it working. Personally I find the new Revi to be a big improvement over the default reticule. Now I have a ring to gauge deflection better, it makes these shots far easier  BTW: I have also updated all my Ju88A-4 paint schemes, added 2 all new and vastly improved Mosquito FBIV schemes (to go with the cockpit update), 2 new Hurricane MkII schemes (to go with panel update), 2 schemes for a new nations project, a new Yak3 scheme, and updates of 3rd party schemes for the Beaufighters, Seafire, Pe-2 and Spit IX I'll get round to releasing these plus my two unreleased P-39 schemes soon.
------------------ Yardstick painted this IP: Logged |
Razer Pilot
|
posted 01-30- 08:01 AM
Now that the Zero has a real gunsight i'm going to copy the new one over too the rest of them and i'd like to put the right reticule on the P-51D. That's been one of the things i've hated was the non-realistic one. simple 30 sec fix. ------------------ Tony "Razer" Martin "Making SDOE a dangerous Place, One plane at a time!" FS Hangar [This message has been edited by Razer (edited 01-30-2001).] IP: Logged |
Yardstick Pilot
|
posted 01-30- 08:30 AM
Razer,It depends what sight is meant to be fitted in the P-51D. The actual sight is definitely meant to be a K-14 and if so the reticule is spot on (it does not however similate a gyroscopic sight). Earlier model P-51Ds carried the USAAF N-9 sight, but the 3D model is very different from what we have in the Mustang. Here's the N-9 reticule: I suggest leaving the Mustang alone as the sight is correct bar the gyroscopic modelling. IP: Logged |
Razer Pilot
|
posted 01-30- 08:33 AM
Hmmm, oh well. i liked the first sight there but if it needs a new 3D model then no thanks. What about the P-51B? i'm sure if i ever get the 3D model updated that it'll need a new gunSight.------------------ Tony "Razer" Martin "Making SDOE a dangerous Place, One plane at a time!" FS Hangar IP: Logged |
Yardstick Pilot
|
posted 01-30- 08:44 AM
The earlier model P-51s used either the USAAF N-3 or it was not uncommon for UK based P-51 pilot's to have the RAF Mark II sight fitted (the one modelled in the game). The N-3 was similar to the N-9 from the images I have seen. This is the reticule (the Mark II is in an earlier post): IP: Logged |