posted 01-19- 01:30 PM
Just finished work on the Damage Model for the Ju88A4. This is Version 6. I've included a large portion (slightly appended) of the readme below with some pics.A Black & White 22 second avi video showing the DM in action is available at this link:
http://members.nbci.com/harman_5/Ju88 DM Demo Movie.zip
Video file size is around 4MB
If the video link above doesn't work, visit my site and see the video downloads section for it.
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To those who haven't downloaded previous versions of this DM below is a list of ALL Damage Model effects that are modelled in this download. At the end of this list, the NEW features added in this release (v6) are explained:
* First off, interior cockpit damage. If you take a few too many hits to the cockpit area (or therabouts), your cockpit panel will become damaged visually and you will also notice that some (or most) gauges such as altitude and mainfold pressure to name a few, will stop working making the rest of your flight quite challenging. Also, if you belly land and manage to survive, you will see the floor of the cockpit is damaged too. This can seen from the exterior too.
* Next on the list, wing and body damage visuals affect flight: Visual body and wing damage was introduced in version 4, but the damage was only visual, with no flight model damage. With version 5 (and now 6), if you take hits on either wingtip or the body mid section, you will notice the aircraft lurge to the damaged side and as you get more severely damaged, you will have to abort your flight to do an emergency landing no doubt because the drag generated from the damaged panels will slow you down. I wanted to add this for a long while but didn't know how until I got really determined to do so. If the plane is severely damaged now, you will find it harder to control and keep flying especially with your engines damaged. (These effects have been toned down slighty in version 5.5 and have been carried on to version 6)
* Landing gear failure: Strictly speaking, this means that if an engine or inner wing area around the gear well, takes severe damage, you can expect the landing gear to become jammed or broken. You can usually notice when this has happened when one landing gear post fails to extend. You may see the remaining broken parts of the failed gear still in the gear bay. This is sure to make returning to base and landing a damaged plane quite interesting indeed!
* Wheel brake failure. In addition to having the landing gear damaged completely, the Ju88 can also develop brake failure. Usually, minor damage to the engines or related parts will exhibit brake failures first, then complete gear damage, but sometimes, things can happen differently too. When wheel brake failures occur, you'll notice when braking because the plane will pull to the side that has the brakes remaining. Usually, the remaining braking wheel will lock under brakes and the plane will take longer to stop. Brake failures can occur on any main wheel, or both! If both main wheels fail to brake, (then consider yourself unlucky this time) you will have to find another way to stop the plane.
* Next, Tyre punctures: Thanks to some very talented members in the SDOE community, namely Raider (and any others who founded the flat tire concept if any), I have been able to learn some new concepts in OpenPlane with outstanding results. Among them, tyre punctures. In addition to the many things that can go wrong with the landing gear of the Ju88, you may find that one or both of your tyres have punctured as a result of having severe damage around the engine or inner wing area. Flat tyres aren't too much of a problem though if your tyre/s are flat, you will most likely find that you have lost braking power on that tyre too. Since version 5.5 and retained in this release, you will be able to see holes and the rubber wrinkled on your tyres when they are flat. This is achieved with a new flat tire texture.
* Improved engine damage visuals: What this means is that you'll 'see' the inner engine parts (textured) when the engine gets damaged rather than just seeing bullet holes around the engine. (NOTE: When you see these visuals, the engine power/ratio values will also be reduced/increased, respectively)
* New tachometer textures: Basically, these are more accurate rpm instruments for the cockpit with the correct rpm readings being shown by the pointer against the dial values. (improved in v6)
There are other parts too of the plane that will 'trigger' these described damage effects (if realistic enough) too for some randomness.
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NEW FEATURES IN VERSION 6:
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Here's what NEW features you'll get with version 6:
* Increased engine HP from 930 to 1350. Somehow, (I have no idea how or why) the engine power values for all my previous DM releases were 930 Horsepower per engine whereas it was in fact supposed to be 1350 per engine. This has been fixed in this release so you should get a noticable performance increase.
* Added additional engine DM. Severe engine damage now exhibits heavy loss with oil splashing on cowling and the engine seizing immediately. Yes, finally I've added this feature (I've been wanting to do it for a long time) so if your engines take severe damage, their cowlings will show oil over them and the propellers will seize (along with the engine). This also means that your props will stay put on their engines from now on instead of flying off when severely damaged.
* Reduced weights of some parts to increase performance. All this DM work it seems is having an effect on the Ju88s Flight Model (only in top speed). Its top speed has dropped in my last release (5.5) compared to the PlanePack 6 version about 40mph which is a cause for concern. I have managed to lessen the weight (or remove where nessecary) of hidden Damage Model effects and parts to regain performance. It is still not 100% like the PlanePack Ju88, it's about 80% there, but it is significantly better than my previous Ju88 DM versions and I will continue working on getting it 100%.
* Updated tachometer textures from version 5.5 to match horsepower increase in this version. The redzone (engine rpm danger zone) for the dial has been moved closer to 3000 rpm.
* Reduced engine explosion size to more reasonable levels so now the engine explosions will not rock the plane around too much.
* Also included are two training missions allowing you to try out the damage model effects.
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Get it at simFiles or at my site (FS:SDOE Online)

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