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Author Topic:   Visual Damage Model Question
Condor
Pilot
posted 01-16- 02:11 PM     Click Here to See the Profile for Condor   Click Here to Email Condor     Edit/Delete Message   Reply w/Quote
Hi all,

With all that is going on with the DM's, I was wondering if any of the new and/or updated planes that will be comming out for PP7.0 or so will have visual body damage like bullet/cannon shell holes and such? I know a team is working on 1 or two planes with actual parts of the wings getting blown off and being able to see wings spars and such, but are any other planes going to have at least bullet holes. The bullet holes (like in Raider's P51D) just add so much to the game for me, that is why I am asking.

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Condor out

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jedi
Pilot
posted 01-16- 04:30 PM     Click Here to See the Profile for jedi   Click Here to Email jedi     Edit/Delete Message   Reply w/Quote
No bullet holes in the Corsair this time around, unless I get really motivated. There are some visual indicators of damage tho...

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--jedi--

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Spanky the Mad Dog
Pilot
posted 01-16- 04:45 PM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here...

Its kinda depressing that we come up with all these cool things to do to make the game better but only do it to a couple planes.

It amazing me that someone took the time to add more realistic DM to all the planes.

If anyone can think of something small but easy to do to make all the planes better please let me konw, Cause I wouldn't mind doing something.

How hard is it to add those bullet holes that unhide when the body part is hit that you guys came out with a while ago?

or that whole airleron not working after being hit thing?

With the engine dm is there oil streakes on the windsheild?

Maybe we could add that and bullet holes to all the canopys, that alone would make it so much cooler.

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Aladar
Pilot
posted 01-16- 06:08 PM     Click Here to See the Profile for Aladar   Click Here to Email Aladar     Edit/Delete Message   Reply w/Quote
I was thinking of trying this on the 163, but I dont know how to do it, if someone would be so kind as to tell me how I might give it a try.

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Condor
Pilot
posted 01-16- 09:24 PM     Click Here to See the Profile for Condor   Click Here to Email Condor     Edit/Delete Message   Reply w/Quote
Spanky,

The only plane right now with oil leak on the canopy as far as I know is the SpitIXe.

A plane modeler would have to add this effect to all other planes. Once that was done, I could easily incorporate the unhide function for the oil in my engine damage model, just as I have already done with the SpitIXe.

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Condor out

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Aladar
Pilot
posted 01-16- 09:44 PM     Click Here to See the Profile for Aladar   Click Here to Email Aladar     Edit/Delete Message   Reply w/Quote
I belive one of the Me109's does, cause it happened to me. It might be gustavos long wing 109. It was really cool.

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Tailslide
Pilot
posted 01-17- 12:27 AM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

The Yak has bullet holes on the wings in PP6.. I put the bullet hole damage stuff in a seperate .sm that can be included by any plane and I posted instructions on how to add it.. really easy to do.

TS

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Spanky the Mad Dog
Pilot
posted 01-17- 12:59 AM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here..

Cool tail, so i could effectively add this to a bunch of planes quickly?

Do you guys think it would add to the game?

Could someone make some more textures for this? so we don't just have one bullet hole?

What about one for windsheilds?

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Tailslide
Pilot
posted 01-17- 01:01 AM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

Yeah spanky, I think I made a function in the .sm file you just call to randomly display bullet holes and you add it to the ondmg line of the wing.

TS

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Tailslide
Pilot
posted 01-17- 01:24 AM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

they should work on glass too but you would have to make a new .sm file for the glass ones with them grouped closer and with different textures for glass holes.

TS

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Yardstick
Pilot
posted 01-17- 04:10 AM     Click Here to See the Profile for Yardstick   Click Here to Email Yardstick     Edit/Delete Message   Reply w/Quote
All the 109s should still have the oil leak on the canopy.

Did you get my e-mail last night about the slash bug?

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Yardstick painted this

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Condor
Pilot
posted 01-17- 10:48 AM     Click Here to See the Profile for Condor   Click Here to Email Condor     Edit/Delete Message   Reply w/Quote
Hi Yardstick,

Yes I got your email last night. I sent a reply. Let me know your thoughts when you get a chance to read it.

Spanky,

Yes, adding this to all the planes I think would add tremendously to the game. I mean engine damage is nice but with bullet holes on the fuselage, wings, and canopy, and add in the killable pilot, and this sim just can't be touched by other flight games.

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Condor out

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Yardstick
Pilot
posted 01-17- 11:01 AM     Click Here to See the Profile for Yardstick   Click Here to Email Yardstick     Edit/Delete Message   Reply w/Quote
The only issue I have with widespread use of visual damage representation is the additional demands that it may well place on video card ram. SDOE seems to have a way of handling aircraft textures that is severely limited by available video card memory. This is why we see blocky textures appearing in the game when more than about 4 different types of aircraft are including in a mission. The trouble with this limitation is that it does not seem to benefit significantly from the the addition of newer video cards to existing systems. In fact I upgraded from a V2 SLI to a V5500 and have seen blocky textures appearing in missions that previously had none despite the far greater video ram of the newer card.

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Yardstick painted this

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bjorn
Pilot
posted 01-17- 01:16 PM     Click Here to See the Profile for bjorn     Edit/Delete Message   Reply w/Quote
If you (or anyone else) want to, I can send the latest development version of the P47. It has a number of neatos in it, but it's not complete and it is work in progress. Along with it, I'll explain what's there, and what I was aiming for when the work began.
_
/Bjorn.

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Razer
Pilot
posted 01-17- 01:22 PM     Click Here to See the Profile for Razer   Click Here to Email Razer     Edit/Delete Message   Reply w/Quote
I have some killer cockpit damage that will be on some of the current projects and the Ki-61.

it follows the same lines as the bullet holes with small polys all over the plane but this is in the cockpit. early tests look to be pretty nice.

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Tony "Razer" Martin

"Making SDOE a dangerous Place, One plane at a time!"
FS Hangar

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Raider
Pilot
posted 01-17- 05:06 PM     Click Here to See the Profile for Raider   Click Here to Email Raider     Edit/Delete Message   Reply w/Quote
Yardstick, will it help if the bullet holes are one poly and all reference the same small texture. Also if the lod switch distance is close so that you can not see the holes unles you are in the plane or very very close.

The worst view would be from your cockpit where you see only the holes from you own plane. This may add 10 to 20 poly's to your field of view. Does this sound right?

Bjorn, would you send me your latest version. I would sure like to see what you have done, and I won't borrow anything until you release your new version.

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Condor
Pilot
posted 01-17- 06:48 PM     Click Here to See the Profile for Condor   Click Here to Email Condor     Edit/Delete Message   Reply w/Quote
Hi Yardstick,

I looked at the 109's from pp6.0. They have an invalid reference to the oil stained glass. I will fix them all and release this fix with the next update to my engine damage.

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Condor out

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Spanky the Mad Dog
Pilot
posted 01-17- 07:30 PM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here...

Is all textures stretched to 256x256?

Couldn't we just make one texture that all planes call to thats a small texture with a bunch of different bullet holes and other damage?

That could make it easy to add to all the planes and it would be on texture that has to be stored.

It doesn't sound like it would take that much space on the card.

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Raider
Pilot
posted 01-17- 08:33 PM     Click Here to See the Profile for Raider   Click Here to Email Raider     Edit/Delete Message   Reply w/Quote
Spanky, there is a bullet texture in the effects/texture folders with PP6. It is 48 X 48 and only uses 6k. A 256 X 256 texture uses about 192k.

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Spanky the Mad Dog
Pilot
posted 01-17- 11:20 PM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here...

Well can we make a 128x128 damage texture for use on all planes then?

Ya gotta admit it would be cool to have more visual damage besides missing parts and smoke and fluid trails.

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Nat
Pilot
posted 01-19- 07:58 AM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
Sorry, just got back to the board, and noticed this post, anyway, far as visual damage goes I'll be adding everything I put on the A10 to the IL2, bullet holes, cannon holes, blast/burn marks, oil splashed wind screen and if I get time glass damage, I guess I'll have time since it's taking so long already to get everything in there.. LOL this damn IL2 has become more of a DM test bed than an attempt to build a finished product.. LOL

If I work out how to switch textures aswell then there may be more visuals other than those listed.

~Nat~

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7./JG3 "Naturlich"


"SDOE... What and where would you like to fly today?"
http://members.nbci.com/naturlich/index.htm </B>

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