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Author Topic:   Online standard
Gun Jam
Pilot
posted 01-16- 12:21 AM     Click Here to See the Profile for Gun Jam   Click Here to Email Gun Jam     Edit/Delete Message   Reply w/Quote
Hey
Tonight Bull Dog and I were testing something in SDOE. We took spoon's load outs and ran them together with condor's engine damage pack. Together they worked very well.
If something like this was to be implemented into an online standard I think online play would be much more enjoyable and realistic.
There was a world of difference it was awesome.
What do you guys think about making a standard out of these two patched working together?
Gun Jam

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Razer
Pilot
posted 01-16- 12:53 AM     Click Here to See the Profile for Razer   Click Here to Email Razer     Edit/Delete Message   Reply w/Quote
Well, the thing is, with the new killable pilot and the engine damage, theres no need for the need for the new loadouts cause the 303s can shoot things down now.

From what i've heard they was only setup to help the 303s.


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Tony "Razer" Martin

"Making SDOE a dangerous Place, One plane at a time!"
FS Hangar

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nealg
Pilot
posted 01-16- 02:37 AM     Click Here to See the Profile for nealg   Click Here to Email nealg     Edit/Delete Message   Reply w/Quote
Razer; that was my original intent. Spoon took it on for all the underpowered guns and did a awesomely fantastic job; curiously, working seperately, we arrived at exactly the same values on the .303's ( I mention that only cause I thought it was kinda amazing. ). But I intended it only as a fill-in until Condor felt ready on his engine damage fixes; if the combination of the killable pilot/crewmember and the engine damage fixes appear to work effectively online without the loadouts, I for one will drop the loadouts happily, because of all the work that went into developing these as correctly as possible in the first place.

I try to keep in mind, though, that online play may affect the damage fixes and killable pilot some also, and the loadouts were strictly for online as off line they acted like nuclear warheads! Online for me and many others, they moved the under powered MG's up from BB guns to light co2 pellet guns... So, even with the damage fixes and killable pilot, there may still be a need for the loadouts for online only. I still haven't had any time to test this out, and appreciate the time being taken by Gun Jam and all...thanks guys.


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nealg=FC=

[This message has been edited by nealg (edited 01-16-2001).]

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wakeup tailgunner
Pilot
posted 01-16- 04:21 AM     Click Here to See the Profile for wakeup tailgunner   Click Here to Email wakeup tailgunner     Edit/Delete Message   Reply w/Quote
In the long run, killable pilots and Condors work on engine DM are so much better than switching loadouts.

Why?

Well, for us Offliners, the up-gunned loadouts are overpowered. They were designed to compensate for a bug in the way damage got passed around online. You end up with a need for another install to go online.

With the new ideas working, we can all have a standard, on and offline. One and the same!

And that makes life easier all round. Especially if you want to build a plane! No need to build online and offline variants!

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Bulldog2
Pilot
posted 01-16- 09:11 AM     Click Here to See the Profile for Bulldog2     Edit/Delete Message   Reply w/Quote
I agree that we should only use the DM and killable pilot but just to let you all know, last night was the closest I have ever come to playing a sim that was so real.
On-line the loadouts and DM combine to provide a level of realism never seen before.

It's a different sim altogether. I always remember hearing the veterans talk about giving the enemy a 3 second burst and boom or put,put down she goes, well ITS TRUE.

If you really want realism you have to try it.

man what a rush.

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wakeup tailgunner
Pilot
posted 01-16- 09:16 AM     Click Here to See the Profile for wakeup tailgunner   Click Here to Email wakeup tailgunner     Edit/Delete Message   Reply w/Quote
And when you get right down to it, Bulldog, that is what it is all about!

If a mod makes a game more enjoyable, it was well worth the time and trouble!

by way of a p.s.

I wonder if Stormbird's developers are taking note of the stuff going on here....

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Bulldog2
Pilot
posted 01-16- 09:38 AM     Click Here to See the Profile for Bulldog2     Edit/Delete Message   Reply w/Quote
Mate, I could not of said it better. Last night was like loading up and playing a different game. There was no more letting the enemy get on your 6, and just a quick pass had your heart in your mouth because you knew that just a couple of hits could put you down. It was exciting.

I was asked later if the DM & loadouts had historical values and my answer was - even if the values were historically wrong the game play was total realism and in my opinion more historically correct than anything I've seen so far.

I really hope someone makes the decision to include these additions into a plane pack patch real soon.

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Condor
Pilot
posted 01-16- 11:38 AM     Click Here to See the Profile for Condor   Click Here to Email Condor     Edit/Delete Message   Reply w/Quote
Wow!

Thanks for all the kind words gun jam and bulldog. It really does mean alot to know something I have done, really contributes to the immersion that much for you guys.

I think spin is on top of all the latest developments and is planning on a pp6.1 update very soon which should include the engine damage and killable pilot(s).

By the way, I just curious what planes you guys were flying?

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Condor out

[This message has been edited by Condor (edited 01-16-2001).]

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Bulldog2
Pilot
posted 01-16- 12:36 PM     Click Here to See the Profile for Bulldog2     Edit/Delete Message   Reply w/Quote
P51's and I tried the spit Vb, 109E (big splash.

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nealg
Pilot
posted 01-16- 01:47 PM     Click Here to See the Profile for nealg   Click Here to Email nealg     Edit/Delete Message   Reply w/Quote
wt; that was my point exactly. We actually do have 2 different sims here, on- and off- line. The idea being to try to bring each as close as possible to the other without a patch, which may never happen now and indeed may not have corrected what some of us hoped for anyway. I have played a lot of both, though I haven't played offline now for over a year except to test a new installation.

The killable pilot could provide the difference needed to be able to drop the loadouts, although creating the folder with/without loadouts is quite easy and safe to do. But do not use them offline, for sure. They were never intended for offline use at all; all that really lacked to make offline more realistic for me was better AI, and that would really have needed a patch. Online, the loadouts helped in being able to use some of the underpowered MG's competitively, and enhance the enjoyment of those pilots who wanted that.

Right now, it sounds like the combination of the DM and the loadouts may be working quite nicely for online play only. Once the killable pilot is ready to go, we should be able to do wothout the loadouts online, and that would indeed simplify matters.

One small word about the Plane Packs...the original intent and purpose of them was to create a Online standard. Thus, I always approached the Plane Packs as what I would use for Online play...offline, I was free to use whatever I wanted, as long as I kept my aircraft folders seperate, or was willing to create 2 installs. I did actually do that once....but don't anymore.

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nealg=FC=

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