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Author
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Topic: Killable Pilot !
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Tailslide Pilot
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posted 01-14- 05:53 PM
I finally managed to make the pilot killable ! A single shot in slew mode or a single burst from the spit1a will kill the pilot.. your screen turns red and the pilot starts grunting. This will affect any plane that uses pilotSit.sm .. I know the spitfires use this file but I may have to convert the other pilot files too. http://tailslide.firelight.dynip.com/Files/killablepilot.zip Unzip and place the file in your media\pilot directory. Please give feedback if the pilot is _too_ easy to kill online  I assume since I made the modifications in OPS it suffers from the no chute problem now anyone know how to fix that? TS IP: Logged |
Tailslide Pilot
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posted 01-14- 06:07 PM
Hmm going to see if I can make gunners that die too..
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Tailslide Pilot
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posted 01-14- 06:26 PM
Yep looks like its doable for gunners too.. screen goes red, he starts yelling and the controls become unusable. TS IP: Logged |
Spanky the Mad Dog Pilot
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posted 01-14- 06:28 PM
Spanky here... Sweet ass, Talk about a jump in realism if this works. Now Does the armor behind the pilot still work?
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nealg Pilot
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posted 01-14- 06:33 PM
Tailslide! If this works...and I know it will...you are a GOD!! Oh, ok, a minor deity....though my liking the idea strikes me as revealing me to be somewhat masochistic. But, since I am probably the only pilot who will ever actually keep getting shot, I'd have to be to like it.Thanks. Dunno about the chute thing, but I am betting you get it figured out. Slowly but surely, many of the 'missing' elements are getting added; I thank all of you for the talent, patience, and devotion of time it takes!
------------------ nealg=FC= IP: Logged |
Tailslide Pilot
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posted 01-14- 07:08 PM
Well it works great online ! For some reason the screen doesnt go red but you completely lose control of the plane. Jet killed me twice in a row just using the 4 303s on the spit ix (no cannon). He still had tons of ammo left too. It should be possible to alter the "hit box" of the pilot to simulate areas where there is armour plating. TS IP: Logged |
ArgonV Pilot
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posted 01-14- 07:41 PM
Actually, I know how to fix that pilot chute problem. Take a look in the Tech Talk section under **Develooper Notes** to see how to fix it.IP: Logged |
Tailslide Pilot
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posted 01-14- 08:08 PM
Great Argon! Actually my problem turned out to be something else (ops renamed some objects during copy and paste) I reposted the fixed up file at the same URL. I wonder if your fix might explain why my paratrooper bomb load wasnt working.. IP: Logged |
wakeup tailgunner Pilot
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posted 01-15- 05:32 AM
Armour plating would be simple too!Put a box behind the pilot, give it a balance number of hits....and the pilot has limited protection! Wnated this bad! for the B17, but hadn't started on it yet. Now I don't have too! Great stuff Tailslide! We now have more fixes for the .303 problem! Engine damage, tweaked loadouts, and now pilots that can be hot up! I think we can safely say that the problem now has a solution! All we have to do is to apply it to all the planes........DOH! IP: Logged |
Tailslide Pilot
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posted 01-15- 12:09 PM
The killable pilot just needs a modified pilot, these are only a couple pilot files that are included by all the planes.. no need to modify every plane. It seemed like the pilot was *too* easy to kill online though so someone should put together a par file with the killable pilot and other damage modifications and give it a test all together online. It should be possible to improve on this idea feel free to take the file and play with it. TS
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Maury Markowitz Pilot
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posted 01-15- 12:39 PM
quote: Originally posted by Tailslide: I finally managed to make the pilot killable ! A single shot in slew mode or a single burst from the spit1a will kill the pilot.. your screen turns red and the pilot starts grunting.
Oh man, that's great TS! Maury
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bjorn Pilot
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posted 01-15- 02:19 PM
TS, what about instead working on the canopy (at least the front of it) take a bit more punishment before letting bullets through? I don't know if it's unreasonable to model a fairly small kill box on the pilot, and a larger box with higher obHits that rather simulates injury than death? _ /Bjorn.IP: Logged |
ArgonV Pilot
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posted 01-15- 02:36 PM
One question... isnt Dirk killable?IP: Logged |
Pye Pilot
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posted 01-15- 04:37 PM
Glad to be part of and.... bait for this live Online test :-) Using a special custome mission I created, called; A Pye Scrambler! involving 3v3 spit IX's Tailside and Jetlag Proved without a shadow of a doubt that it does work,, it is very effective, and I got killed, maimed, paralysed, or whatever, With a very very frequent occurance, Tailslide has assured me that this will be made less effective, as it was only a test! phew, It is a great way of making the regen facilty almost useless! if you ever use that,, as you need to die and your plane destroyed for regen to work,, If you die and your plane is not destroyed ,, then you are dead! unable to eject of course! ------------------ www.Luftwaffe.net "Fly with the Best, ONLINE SDOE!" IP: Logged |
Tailslide Pilot
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posted 01-15- 05:17 PM
Bjorn, thats a good idea. We could have the same hitbox for the pilot in every plane then add a armour "plate" where it was in real life to take damage. If someone would like to take over doing killable pilots and gunners it will get done a lot sooner I just don't have the free time I used to  TS ------------------
www.airsims.com IP: Logged |
spin Pilot
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posted 01-16- 01:08 PM
TS,I haven't seen anyone volunteering to edit the different pilot.sm files for this. Could you send me some documentation / instructions on the changes you made (or does the readme describe it)? Do any changes require a 3d program? If not I can probably make the changes to all of the pilot files. Has any more been considered regarding armour plating, obhits etc? IP: Logged |
Tailslide Pilot
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posted 01-16- 01:54 PM
Here's what I did.. 1) load up pe-2 2) pick main fuel tank 3) right click on detailed LOD pick "make active" 4) save the .lod to disk 5) load up pilot file (make sure parse property lists is turned off in options) 6) copy and paste the pilot so it is a child of itself. 7) remove any extra children created from step 6 8) load in the .lod as the detailed lod for the new parent 9) move the new lod above pilot by moving the hitbox object up then moving the pilot child down the same amound. 10) see the properties I set for the pilot basically gives him 1 obhit and on 10 percent damage it creates small quick fire that kills him. Right now there is no hitbox under the plane and the pilot dies a little too easily..altering the hitbox to account for armour and increasing the ondmg to something higher than 10 (maybe 20 or 30) should help. If you wanted to get fancy, throwing up a a box around the pilots head with red glass would let you recreate the "red screen" effect online (it only seems to work offline). TS ------------------ www.airsims.com [This message has been edited by Tailslide (edited 01-16-2001).] IP: Logged |
Tailslide Pilot
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posted 01-16- 01:59 PM
Right now just the pilotsit object is done.. the rest of the pilot files need to be done. Eventually would be good to make a 'gunner' object for the gun positions but maybe thats for plane pack 6.2 TS IP: Logged |
Jerry Pilot
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posted 01-16- 03:15 PM
What happens when you kill an AI pilot? Does the plane go into a spin, keep flying in the same direction or what?IP: Logged |
jedi Pilot
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posted 01-16- 04:43 PM
I THINK you should be able to "protect" the pilot slightly by giving CG, density, and damage properties to the windscreen and canopy. That way you'll have to destroy the canopy before you can actually hit the pilot's "body."I had a "damaged" canopy built for the Corsair, but it didn't look quite right in the game, so I have to re-do it, but I'll try to combine the canopy damage and killable pilot concept so that you have a little protection. You can also add "armor plate" the way Nat has in the IL-2 by making small hidden "objects" with damage properties and then placing them around the pilot position. Adjust the obHits of the armor to determine how tough it is to hit the pilot. Also working on a way for the "injured" pilot to bail out, since now it seems you lose all control once your pilot starts "grunting." 
------------------ --jedi-- IP: Logged |
Pye Pilot
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posted 01-16- 04:43 PM
I'm assuming this killable pilot is only for SPit IX plane , is that right or wrong Tailslide?IP: Logged |
Tailslide Pilot
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posted 01-16- 11:58 PM
When you kill the AI pilots you hear them grunting and they stop controlling the plane which usually spirals down to the ground. I don't think having to damage a canopy first is that realistic.. a bullet goes right through regular canopy glass or aluminum skin. TS
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Tailslide Pilot
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posted 01-16- 11:59 PM
The killable pilot works with every plane that uses pilotsit.sm.. probably most (but not all) planes in the game. Some planes use special copies of the pilot file. TS
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Falck Pilot
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posted 01-17- 12:02 AM
I think pilotsit is for allied planes and g_pilotsit is for german planesIP: Logged |
Tailslide Pilot
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posted 01-17- 12:09 AM
The pe-2 uses pe2pilot or something like that as well.IP: Logged |
Yardstick Pilot
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posted 01-17- 04:23 AM
I was thinking about the killable pilot and the firing arc in which the pilots in the majority of WWII fighters were vulnerable. Most aircraft had rear seat armour, which for many planes was either angled or curved to some degree to also provide some protection from shots from above and behind (i.e. a low deflect shot). The frontal zone was very well protected by up to 8 ft of armour - the engine and armoured glass (in most cases). Some aircraft had armour to protect the pilot from shots from below but typically the only protection was the structure of the aircraft.Therefore I would suggest that the pilot would only really be vulnerable to shots angled from the flank, directly above and to a lesser extent below. It would be great to replicate something similar in the game. ------------------ Yardstick painted this [This message has been edited by Yardstick (edited 01-17-2001).] IP: Logged |
Tailslide Pilot
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posted 01-17- 10:41 AM
Not all planes had armour in the same place but this is a good compromise to get a killable pilot in the game in our lifetime Good idea ! TS
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Sv Pilot
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posted 01-17- 11:18 AM
The pilots in most WWI planes are killable, and this happens on-line from time to time. The screen goes red sometimes, but not always. The AI pilots just leave the controls where they were when they died- this can be annoying because the plane will just circle for a long long time heheh.But we can not modify the hit box of our pilots, the damage is based on the crewRadius property- in other words hits to areas near the pilot send damage to the pilot. I think the hit box is a better idea, so long as there are not frame rate issues. Collision detection is very expensive... but it seems quite worth it for pilot kills IMO. ------------------ -Sv =FC= WWI in SDOE! IP: Logged |
Raider Pilot
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posted 01-17- 04:54 PM
SV, Dirk uses a hit box to kill him. The size can be modified, as a matter of fact, one hit to the head will kill him, but it may take two to the body (hit box) to kill him. I hope to modify him using TS ideas to improve it.Great work TS, this adds a new element to the game.  IP: Logged |