posted 01-12- 05:12 AM
Well, if I had remembered to upload the screenshots to my website, I could show you!As Nat had already confirmed, the new wing structure we bounced around works. You can shoot big lumps away, and the AI doesn't bail out!
The details are simple, and dead easy to apply to any plane!
In short, I did the following:
create a set of spars, inside the wing. They have damage properties, and hold the dof springs. They effectively replace the wings, but have no flight properties. Switchin is set to 1, so you never see them. Attached to each spar, is the wing proper. This has no dof spring, but has more damage properties and all the aing properties.
In effect, you can now shoot out sections of the wing, and as long as the spar stays intact, the wing 'exists' and the AI pilot stays aboard. I am now building a set of 'holed' wings to unhide as damage occurs. I will only use the old damage lods for detached parts. There is a chance, however, that when the wing takes damage, the spar will be broken.....then your wing sections fall off. It's simply a question of balancing the values now.
Next job in hand is attaching the P47 damage model to the engines. This DM structure is really sweet, ( big round of applause to it's creator) and dovetails in really nicely with the seperate fuel tanks, oil tanks and oil coolers.
At present, the plan is as follows:
Hit nacelles - oil tank damage, fuel line damage
Inner nacelles only - brake / tyre damage
Hit engines - cylinder damage , cowling damage
Hit fuel tanks - fuel loss, possible fires
Hit oil coolers - black smoke, engine loss
Plans to further enhance the physical models have been halted at the engine / nacelle point. FR's need to be carefully watched. I want to add waist gunners if there is the resources to allow it.
p.s. That Jug DM is one that even Condor left alone. It was good enough as it stood!