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Author Topic:   Me163 Beta 2 Released
Aladar
Pilot
posted 01-11- 03:49 PM     Click Here to See the Profile for Aladar   Click Here to Email Aladar     Edit/Delete Message   Reply w/Quote
Thats right!! You'll have a blast I gaurantee!!!! Have fun, theres lots of new stuff to do and explore!! Read the readme.
http://www.simfiles.com/scripts/singlefile.php3?fileid=338

Post problems or comments here!!

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SUICIDE SLED!! Barracuda-%90

"Wie ein floh aber Oh-Ho!"

"Don't move, if we scatter, he'll pick us off! Stand Together!"~~Aladar
Visit my site!

[This message has been edited by Aladar (edited 01-11-2001).]

[This message has been edited by Aladar (edited 01-11-2001).]

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ArgonV
Pilot
posted 01-11- 04:06 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
LoL hey Aladar, you have the wrong readme in the zip.

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ArgonV
Pilot
posted 01-11- 04:17 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Wow! This just keeps getting better. Nice scheme! This rocket is a blast too!

A few things I noticed off the bat. The wheel dolly and tail wheel need some textures. The cockpit chair needs to be remodeled so it fits into the cockpit. (It clips thru the cockpit floor and sides) And two needels arent in a gauge. The joystick only moved up and down and the rudder pedels dont move. Whered the Jagdfaust launcher go? The guns also dont line up with the sight. These are all quick fixes really so theyre no biggy.

P.S. What do all the levers and wheels do in the cockpit?

Keep it up Aladar, this rocket rocks!

[This message has been edited by ArgonV (edited 01-11-2001).]

[This message has been edited by ArgonV (edited 01-11-2001).]

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Hawk
General
posted 01-11- 06:09 PM     Click Here to See the Profile for Hawk     Edit/Delete Message   Reply w/Quote
It keeps crashing back to desktop for me when in the training mode. I can fly it using my own mission but not in training. Any ideas Aladar?

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Hawk
Forum manager and bar keep
http://rcwarbirds.com/

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Aladar
Pilot
posted 01-11- 06:14 PM     Click Here to See the Profile for Aladar   Click Here to Email Aladar     Edit/Delete Message   Reply w/Quote
Hmmm.... would this be caused if you didnt have my squadrons installed? I don't know what could be causing this. Thanks for the suggestions Argon. I'll post the readme.

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Aladar
Pilot
posted 01-11- 06:18 PM     Click Here to See the Profile for Aladar   Click Here to Email Aladar     Edit/Delete Message   Reply w/Quote
Messerschmitt 163 Version 2 Beta
By: John Dawson / Aladar

Beta 2 Includes....

Ailerons and Flaps
Fixed shading on tail
A slightly improved DM
163 Field Units to liven up your base
Great skin done by Casualty
A zip that works
Jagdfaust has been removed (I had my reasons)
JG400 Squadron Files
Higher Detail Cockpit (still needs tons 'o work)

Installation....

Just extract to your Fighter Squadron Folder.

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ArgonV
Pilot
posted 01-11- 07:28 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
No Jagdfaust?!? DOH!

Oh well...

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Aladar
Pilot
posted 01-11- 07:31 PM     Click Here to See the Profile for Aladar   Click Here to Email Aladar     Edit/Delete Message   Reply w/Quote
Its just a bit too early tech to be used, it never worked, then it got all f**ked up, then I figured out its difficult for the painters to paint it if it cant zoom in (the jagdfaust meant no close zoom.)

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ArgonV
Pilot
posted 01-11- 07:40 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Yeah I noticed the no closeness when the Jagdfaust was installed. I tried many times to figure out how to fix that with no luck. It seems the view system takes in account for all child objects. If you have a child object WAY out there, the view system will be WAY out there too.

It did work somewhat at one point in time. (You had to practice to get the hang of how close to fly... I wish there was a 100% sure fire way, but no...) But the good thing is I have an old copy with the Jagdfaust installed so I can always go back and add it in later for my own personal use.

Shes a great rocket Aladar, please keep it up!

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Diego Lozano
Pilot
posted 01-11- 08:51 PM     Click Here to See the Profile for Diego Lozano   Click Here to Email Diego Lozano     Edit/Delete Message   Reply w/Quote
Great skin Casualty! Great going Aladar!
I know I must have missed this somewhere but, how can I get the wheels to release once I'm aloft?

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Aladar
Pilot
posted 01-11- 09:14 PM     Click Here to See the Profile for Aladar   Click Here to Email Aladar     Edit/Delete Message   Reply w/Quote
Oh boy, not you too. ARGHHH!!! Ok, first make sure enable self damage is on, second if that doesnt work, don't use app.exe, use only Sdemons or sdoe. If that doesn't work, I will curse loudly.

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Spanky the Mad Dog
Pilot
posted 01-11- 09:30 PM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here...

Couldn't you put in the Jagdfaust but make the pilot decide when to fire it, instead of it auto fireing?

That could be better then nothing.

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Aladar
Pilot
posted 01-11- 09:32 PM     Click Here to See the Profile for Aladar   Click Here to Email Aladar     Edit/Delete Message   Reply w/Quote
Thats not the problem though. You see, rockets won't hit an airplane, thus they have to be timed. Argon set their timing to make them detonate far enough away from the plane to not kill the 163. You have to fly under the b17 at a specific distance, if you dont the rockets will go right thru and explode too high, too low and they will explode to far underneath the plane.

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Diego Lozano
Pilot
posted 01-11- 10:28 PM     Click Here to See the Profile for Diego Lozano   Click Here to Email Diego Lozano     Edit/Delete Message   Reply w/Quote
Not running in one of MH's Betas did it!

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ArgonV
Pilot
posted 01-11- 10:41 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Actually, if you are standing still... I believe the rockets will blow you up. But flying at 500 + mph, the rockets wont hit you. (The explosion from the poor B-17 that just got hit MIGHT tho. You have to get the distance just right) The Jagdfaust werent removed from the plane totally, just the trigger was removed. So you can still fire the rockets manually if you choose.

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Commando
Pilot
posted 01-12- 07:25 AM     Click Here to See the Profile for Commando   Click Here to Email Commando     Edit/Delete Message   Reply w/Quote
The zip file is missing the squadron.ppf file so it does not install the new squadron required by the training missions so you get a CTD. Also cockpit glass texture is not fully fitted, when looking backwards there are gaps. Ace plane, can't wait till its finished.

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Aladar
Pilot
posted 01-12- 08:26 AM     Click Here to See the Profile for Aladar   Click Here to Email Aladar     Edit/Delete Message   Reply w/Quote
Thanks commando, I know all about that stuff. The new file at simfiles.com is updated and includes the squadron.ppf its called Fixed Me163 Beta V.2.

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Dance
Cadet
posted 01-12- 09:18 AM     Click Here to See the Profile for Dance     Edit/Delete Message   Reply w/Quote
Nice work Aladar, love the ground units, but if you dont mind I'll copy and paste the JagdFaust trigger into the 2nd Beta, it works well for me, no problems with zoom ?? am running the basic SDOE no upgrades (don't fly it online, I do that in another sim that shall remain nameless lol) SDOE is my own personal hangar stocked with all my fave planes , over 100 now including sub-types (and 'drivable' tanks). I digress lol, what I meant to say was I altered the load out so that JagdFausts are rockets and I don't experience zoom prob?, coincidence ? or is it just because I don't use 1.5 patch?
Aladar, I've created (for created read bodged) a working SAM out of bits and bob's, to use with Migs and Sabres and Nat's Radar and have been using an invisible version of your 163 as a launcher (from the ground of course). I modified the trigger positon so that as soon as it's visible it hits the ground to activate it, I added a delay to the trigger DOF so that after activation it takes 30 seconds to launch. Problem is it works fine if you stay in 'control' of the launcher, hit R and 30 seconds later Wooosh ! but if you jump to another plane before the timer is up, the DOF continues to run as normal but I don't get a launch, is this because if AI is in control the obFunc to fire won't work? If so then my idea of triggering these thing to coincide with the arrival of aircraft over target goes out the windows, unless I wanna sit in the launcher !
Also I been working on paratroopers for the JU52 using the 'chute'.sm with a pilot pasted on, and changing the chute proto to a bomb (with no explosive force), it works great when dropped, nice string of chutes out behind the plane, but at the moment it leaves the bomb bay, it fills the doorway , is there a way to delay it becoming visible? or can't you do that with a bomb ? 'scuse my ignorance I'm no expert I just tinker with these things
THIS PLANE IS THE DOGS BOLL**** !

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Praise the Lord and pass the ammunition

[This message has been edited by Dance (edited 01-12-2001).]

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Bulldog2
Pilot
posted 01-12- 02:39 PM     Click Here to See the Profile for Bulldog2     Edit/Delete Message   Reply w/Quote
I just DL the new so called fixed file and I'm still CTDing on every training mission

any help?

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Hawk
General
posted 01-12- 05:18 PM     Click Here to See the Profile for Hawk     Edit/Delete Message   Reply w/Quote
Same here, something not quite right yet but I am sure Aladar will find it.

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Hawk
Forum manager and bar keep
http://rcwarbirds.com/

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Aladar
Pilot
posted 01-12- 05:50 PM     Click Here to See the Profile for Aladar   Click Here to Email Aladar     Edit/Delete Message   Reply w/Quote
Im working on it.

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Dance
Cadet
posted 01-12- 08:31 PM     Click Here to See the Profile for Dance     Edit/Delete Message   Reply w/Quote
ok I get the message, I won't post again

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Dance
Cadet
posted 01-12- 08:43 PM     Click Here to See the Profile for Dance     Edit/Delete Message   Reply w/Quote
well this experience has given me good reason to delete my FSIC link, anyone got a good reason why I shouldn't?

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Aladar
Pilot
posted 01-12- 08:56 PM     Click Here to See the Profile for Aladar   Click Here to Email Aladar     Edit/Delete Message   Reply w/Quote
What experience? Did I say something wrong?

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Razer
Pilot
posted 01-12- 09:33 PM     Click Here to See the Profile for Razer   Click Here to Email Razer     Edit/Delete Message   Reply w/Quote
Guys, this plane doesn't have a new airfoil. So that would mean that the missions are the problem and need to be redone on your side.

This is probably the reason for CTDs. I've leanred that D3D and glide don't work together in SDOE. Missions created on a system with glide and used on a D3D setup will most of the time give you a CTD.

Ialso saw when i opened a mission that all my planes was using a US squadron, which leads me to think that the squadron Al used isn't one we all have.

it's not hard to do. I was getting the same thing. First i checked for airfoils, then when i found out there wasn't a new one i just made a new mission and it's OK now.

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ArgonV
Pilot
posted 01-12- 09:34 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Oops! Double post...

[This message has been edited by ArgonV (edited 01-12-2001).]

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ArgonV
Pilot
posted 01-12- 09:37 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
The squadron.ppf file is the problem here. Upload that and the shipped mission in the zip should work.

Dance, I think you took what Aladar said the wrong way. When he said "Im working on it." he did not mean it in a rude way. he just simply meant that he is infact working on the problem.


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Mighty
General
posted 01-13- 12:46 AM     Click Here to See the Profile for Mighty   Click Here to Email Mighty     Edit/Delete Message   Reply w/Quote
Razer, it doesn't make a difference whether you're running D3D or Glide when creating a mission. There's no renderer-specific info stored in the mission file, I promise. In fact, I'm pretty sure the mission builder doesn't even have the renderer code linked in.

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Dance
Cadet
posted 01-13- 10:53 AM     Click Here to See the Profile for Dance     Edit/Delete Message   Reply w/Quote
No I didn't take anything the wrong way, as nobody actually said anything to me to take the wrong way, which was my point. Ok so this is the first time I have ever posted anything on this forum, how many times does it take before you become visible ?

[This message has been edited by Dance (edited 01-13-2001).]

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ArgonV
Pilot
posted 01-13- 11:54 AM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Dance, one time. I was re-reading your post above and you have done some interesting things with OPS.

The zoom problem is apparent on my system. If the Jagdfaust trigger is on the Komet, you cannot zoom in as far when viewing your aircraft from external view.

Please post your problems in the Tech section and Im sure people will help you. Can you send me the paratroopers BTW? I wouldlike to see how you did this. What we also need are parabombs.

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Pete Hawk
Pilot
posted 01-13- 06:31 PM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
Great job Argon! It's a lot of fun

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Aladar
Pilot
posted 01-13- 08:09 PM     Click Here to See the Profile for Aladar   Click Here to Email Aladar     Edit/Delete Message   Reply w/Quote
Yeah Argon, I love your 163.

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ArgonV
Pilot
posted 01-14- 12:46 AM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Hey! The 163 is not mine... Aladar deserves ALL the credit here. The only part I had was the basic FM. (Its no where near spec. But at least shes great to fly)

Pete please give credit where its deserved. (To Aladar)

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Aladar
Pilot
posted 01-14- 12:56 AM     Click Here to See the Profile for Aladar   Click Here to Email Aladar     Edit/Delete Message   Reply w/Quote
I was just skrewing around. You did help, you give lots of advise, you desirve some credit! The whole community owes you credit, torpedos, all that good stuff.

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Maury Markowitz
Pilot
posted 01-14- 03:23 PM     Click Here to See the Profile for Maury Markowitz   Click Here to Email Maury Markowitz     Edit/Delete Message   Reply w/Quote
I've been putting the plane through it's paces lately and it's working great (now if only I can figure out how to get my mouse working for input again). A couple of things I noticed...

1) the shadow has the wings behind the fuse

2) the throttle is a "slider" like all of the planes, but the 163 actually had only four positions. Is there some way to simulate this?

3) I understand that the engine is really a prop (is that correct?) and it seems that there's still have a considerable amount of torque in the plane, playing with the throttle makes it look that way anyway. Is there any way to eliminate this entirely?

Other than that it flies great, works great, and damb that skid is cool!

Maury

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Maury Markowitz
Pilot
posted 01-14- 03:36 PM     Click Here to See the Profile for Maury Markowitz   Click Here to Email Maury Markowitz     Edit/Delete Message   Reply w/Quote
A couple more...

1) my cockpit seems really dirty! if I look out at the 7 or 4 I can see fine, but ahead is "misty"

2) the breaks work! I don't know, is there any way to make them not work?

3) without the breaks the plane pretty much never slows down. Is there a way to make the skid have a lot more drag?

Maury

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Maury Markowitz
Pilot
posted 01-14- 03:39 PM     Click Here to See the Profile for Maury Markowitz   Click Here to Email Maury Markowitz     Edit/Delete Message   Reply w/Quote
Oh, and I know you all hate me for saying this, but... considering the plane is still in beta, can we get it changed from "Me-163" to "Me 163B-1"?

Maury

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Aladar
Pilot
posted 01-14- 04:12 PM     Click Here to See the Profile for Aladar   Click Here to Email Aladar     Edit/Delete Message   Reply w/Quote
How would I do that? What do you mean make it a B-1?

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ArgonV
Pilot
posted 01-14- 04:26 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Aladar, I think he just means name the plane Me 163B-1 in the loadout.ppf file.

P.S. To answer some of Maurys questions:

The Me 163 can be made to stop with the skid without using breaks. But that is up to Aladar to do so or not. (Aladar, if you dont know exactly how, feel free to ask)

With the current Open Plane limitations, we cant limit the throttles settings to just steps (0% 25% 50% 75% 100% etc..)

Aladar has not yet done the correct shadow

Yup the engine is just a prop engine beefed up. I really havent noticed the torque.. It could be the wind or just the FM thats causing the plane to rotate slightly.

I have noticed the "fogged" glass aswell. It would be really neat if Aladar added in glass reflections.

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Aladar
Pilot
posted 01-14- 08:52 PM     Click Here to See the Profile for Aladar   Click Here to Email Aladar     Edit/Delete Message   Reply w/Quote
Sorry, internet has been down for me. Yep, Argon seems to be right-on about everything. I dont seem to recall ever seeing the "misting" symptom you described. I just realized that the frame had about a 3-4 inch thick glass section in it. Like this picture illustrates.

View of the thick glass armour plate protecting the pilot. Ahead of the armour plate a canopy demisting air outlet can be seen. The clarity of the canopy is surprising!

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