|
Author
|
Topic: AI can't take off modified planes- suggestion
|
Da Jug head Pilot
|
posted 01-11- 11:01 AM
If the AI can't start a modified plane on the ground, Sart it over the field about 100-300 ft above ground level, and at a low airspeed. You don't need to start it at 10,000 ft, just use the minimum altitude needed to keep it in the air.I'd rather have the plane's fly correctly. The problem with the AI is NOT the plane developer's fault and is one reason why we were hoping for a patch. ------------------ "Where'd he GO!?!?" thunk-thunk-thunk-zing-OUCH That answered my question IP: Logged |
Sunray Pilot
|
posted 01-11- 11:47 AM
After seeing AI pilots crashing like flies after I've taken off, I thought it was just me having to do everything, as usual. If ya wanna keep the *insert evil horde's name here* from bombing yer airfield, ya gotta do it alone. At least that's what I thought. Mind you, if it weren't for all you FM/DM designers/programmers, I'd have to send in a requisition the use of the Cdn. Force's only sharp stick. And that'd take forever.IP: Logged |
Werner Molders Pilot
|
posted 01-11- 02:46 PM
Sunray, you haven't heard? In compliance with budget cuts the stick was downsized. Instead of one sharp stick, we now have several pointy twigs. The government calls it responsible use of limited fiscal resources to maximize military efficiency...  Werner P.S. What province? I'm in Alta. ------------------ Visit Abbeville Field Today! IP: Logged |
Da Jug head Pilot
|
posted 01-11- 08:03 PM
Werner- obviously you didn't read the small print- it's several sharp pointy twigs with safety covers on the end so nobody gets injured  IP: Logged |
Whirlwind Pilot
|
posted 01-11- 11:21 PM
Didn't the build 73 or 76 patch fix that?IP: Logged |