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Author
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Topic: Sdoe Engine Damage Final Release!
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Condor Pilot
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posted 01-09- 09:31 AM
Here ya go you hungry wolves!  http://www.fshangar.com/projects/SdoeEngineDamageFinal.ZIP I would like much more community feedback before it is considered to be added as online standard. I am pretty sure a few changes will be needed/requested by the community. Get it and read the readme please. It is a 3.98 meg zip file. Post requests here or email them to me. Thanks and have fun!
PS: Lil'b, I am not sure condensation trails are possible on the wings with the current game engine. If it is possible, it is above my skill level now and maybe someone else better qualified could look into it. It would be a nice feature though. Yardstick, I would like to wait(1 or 2 weeks) and fix any problems the community finds with this engine damage first and then I agree we should move this into a plane pack update. This pack does also include the modified FM's for all the bf109s. An offical update to pp6.0 would require coordination to make sure for example that Jedi's F4U's would override the versions in my engine damage pack... and so on. This would be true for any other planes being worked on currently as well. I know alot has been done and I would really like to see an update pack soon. In the mean time, I hope this engine damage pack will bridge the time until then. Tailslide, All fighters in sdoe are updated. The readme has all the details. Raider, Thanks, I am doing better now. Can I assume you are actively working on a new version of the P51D? This would be wonderful in my opinnion. I think most of my gaming time will be on engine damage for while longer anyway. Just let me know. Spin, I agree totally. We just need to coordinate things a bit as Yardstick and others have pointed out. Everyone else, Thanks for all the words of encouragement. ------------------ Condor out [This message has been edited by Condor (edited 01-09-2001).] IP: Logged |
jedi Pilot
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posted 01-09- 10:07 AM
Hehe I knew I shoulda done FLIGHT model instead of DAMAGE model last night! Just updated the Corsair to incorporate what I THOUGHT was the latest DM stuff. OK, I'll download the new one and tinker some more.It will use most of the engine damage model, but some of it has significant modification (oil leak instead of coolant damage, for instance), and of course it has a bunch of other stuff in there as well (control surface, flap, and landing gear damage, engine damage reflected on guages, and a couple of cockpit tweaks)+ some flight model fixes. However, the "general" engine and obHits damage will follow Condor's model, with just a few tweaks specific to the Corsair. Who knows, maybe it'll even be finished by Spring? 
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Yardstick Pilot
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posted 01-09- 10:40 AM
That's great Condor I will give this a try tonight. I think the key to this project is, as you rightly point out, co-ordination. Let's keep talking to each other  ------------------ Yardstick painted this IP: Logged |
Tailslide Pilot
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posted 01-09- 11:53 AM
Umm.. I kind of liked the engine damage model I put in my Yak has it been changed? Is there instructions for me to add this to the Do-17? TS
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Condor Pilot
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posted 01-09- 12:18 PM
Hi Tailslide,I sent you an email regarding the Yak-3. With the do-17, I can add similar code for you or try my best to create some directions for you. Some of it is a bit subjective, but you should get hang of it I hope from any directions I create. I owe you that at least. The subjective parts are, how much power loss happens each time, how fast should the fuel leak be, how strong should the engine explosion be, where should the various smoke trails start from and how long should they last. etc.
------------------ Condor out IP: Logged |
STef Pilot
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posted 01-09- 05:31 PM
This is really good news Condor, as long as it keeps coordinated and the game remain balanced. I mean every planes are sharing the same damage modelling.Keep up the good work. STef ------------------ P/O STef Editor http://stephan.bondier.free.fr/gazette.html IP: Logged |
Yardstick Pilot
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posted 01-09- 06:49 PM
Condor,I tried these out over the course of about an hour, so it's hardly an exhaustive test. But, my initial impressions are that this is a very encouraging development for the game. I think the real value will come on-line where the 'damage bug' limits the amount of hits that are registered to facilitate structural damage. The possibility of engine dame is therefore a welcome addition. I did however notice that the canopies of the 3 Fw190s made by myself and MPosis are missing (Fw190A-3, A-8 and D-9). This is caused when the .sm files are opened in OPS and I believe can easily be remedied by manually repositioning the canopy before saving (you'll gather I 'aint the modeller). ------------------ Yardstick painted this IP: Logged |
Sunray Pilot
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posted 01-09- 09:01 PM
I just downloaded it and I mean just. I coulda sworn I've seen condensation trails in the game before. Scared me silly coz I didn't know what they were until I looked out the canopy, But I'm sure I've seen 'em. Now I'l go unzip your file and go nuts. Oh. And thanks.IP: Logged |
Condor Pilot
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posted 01-10- 09:36 AM
Hi Yardstick,Thanks, I missed those new canopies with the final zip file. I have an update already made that should fix that. I will wait till tonight to see if anyone else finds other problems which can be included in the fix as well. Thanks again,
------------------ Condor out IP: Logged |
Spoonman Pilot
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posted 01-10- 11:14 AM
Now the question is, do we still need my MG fix with the new engine damage modelling or will both enhance online play?If so, Condor, I would like to add my mod to your work. Does that sound reasonable?
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Condor Pilot
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posted 01-10- 01:31 PM
Hi Spoonman,Sorry for the ingnorance, but I am not sure exactly what your MG fix is. If you download my engine damage zip file, you can take a look and let me know if you think your MG fix could and should be combined with it, and then in the same post let me know what the MG fix is. It does sound interesting. Thanks, ------------------ Condor out IP: Logged |
li'l bastard Pilot
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posted 01-10- 03:53 PM
First report: the Zero was pretty fragile before, now it just needs a short burst (from a Corsair 1D) and the wings blow up... it's ok 4 u guys?Anyway great job so far!!!!
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Condor Pilot
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posted 01-10- 04:08 PM
Hi Lil'b,This is exactly the type of questions I need answers to. I was a bit stronger before but I got comments it was too strong so I weakend it a bit more. It still should be a tiny bit stronger than the pp6.0 version. I will check into it and let you know. Thanks,
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li'l bastard Pilot
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posted 01-10- 04:17 PM
roger that,going back to test!!!! VROOOOOOOOOUUUUUUUMMMMM!!!! li'l b IP: Logged |
li'l bastard Pilot
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posted 01-10- 04:20 PM
well, for what I remember of the Zero, it didn't have the self-sealing tanks, but I'd like to see engine damage first... it's like shooting to a duck...li'l b
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li'l bastard Pilot
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posted 01-11- 10:57 AM
2nd report: I noticed an MG barrel of hte corsair flipping up the canopy sometimes (maybe when I pulled some Gs)...have u seen it guys? Dunno if depends on your job, but I must confess that I had never seen it before... About the smoke trails, I really like the ones coming out of the exhausts, but maybe the violet one is too "violet", shouldn't be something like grey/white smoke, as it represents fuel? Of course fuel is something kinda violet, but that wasn't very realistic... white one is better, that's just my opinion...li'l b
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Pachy Pilot
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posted 01-11- 11:01 AM
Sorry to spoil the party... nobody else has experienced CTDs with this? In fact I've had only one yet (hitting a Bf 109F engine with a Spit cannon).IP: Logged |
Condor Pilot
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posted 01-11- 01:30 PM
Hi Pachy and Lil'b,Pachy, Are you able to get this ctd to repeat on the bf109? Lil'b, I checked up the zero and actually most of the plane parts have been made slightly stronger except for the wing tips which have been made sligtly weaker. The fuel leak color is one of those things that can be easily changed, if everyone wants it white or "just barely violet" as opposed to the true violet color it currently is, that can be done. I will have to try out the MG/canopy flipping thing tonight and let you know. Thanks for the input guys.  ------------------ Condor out IP: Logged |
Condor Pilot
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posted 01-15- 12:03 PM
Lil'b,I have been unable to reproduce the strange effect you are refering too. Can you get it to repeat on your pc? Thanks, ------------------ Condor out IP: Logged |
bjorn Pilot
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posted 01-15- 02:15 PM
Condor,What's been changed? I felt fairly proud of the P47 engine damage, with blowing cylinders punching holes in the cowling, etc. _ /Bjorn.
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Commando Pilot
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posted 01-15- 02:21 PM
Bjorn, Condor has left the P47 and Pe2 engine damage largely untouched as the std was so high anyway, if you download his files the readme explains more.IP: Logged |
Condor Pilot
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posted 01-15- 02:37 PM
Hi Bjorn,Commando said it perfectly. The only thing I changed on both your P47d and the Pe2 was the obhits values a little bit. The obhits changes allows for the engine to take damage sometimes instead of the wings,tail, etc always falling off first. If you have any questions please feel free to contact me via email or post them here. Also, please keep in mind, this engine damage is not "online standard". It maybe if the community wants it, but the individual plane builders wishes, such as yourself, I feel, override anything in this engine damage pack. In other words, if you want the p47d from pp6.0 not modified in any way, then that is the way it will be with no problems at all. Especially since the p47 already has an outstanding engine damage model. My goal was to have engine damage for all ww2 fighters released at the same time so it would be more "fair", for lack of a better term. ------------------ Condor out IP: Logged |
bjorn Pilot
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posted 01-15- 02:43 PM
Condor,Not to worry. I don't have any problem with people improving my work, I was more curious about what was done, and (admittedly) a bit afraid it might've been dumbed down to better match the level seen in most other models. I don't think I'm going to do any more modeling work, so if it's going to be improved it has to be done by someone else, and I'd hate to see it lag behind the other planes.  _ /Bjorn.
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ArgonV Pilot
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posted 01-15- 02:45 PM
In the words of a 56k modem player........ LAG KILL!  IP: Logged |
Pye Pilot
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posted 01-15- 04:25 PM
From this 56K modem user, remember thats only a theoretical speed! I would amend you relevant comment? to LAG COLISSION.Anyway, I was downloading this file 3.98 megs and It got to 100percent and I heard it starting to write to disk, then the whole village, I could see from the window, lost Electricity and darkness and silence showed it's dark featureless face, Good news : resume download function worked! ------------------ www.Luftwaffe.net "Fly with the Best, ONLINE SDOE!" IP: Logged |
Pye Pilot
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posted 01-15- 04:56 PM
Just tried to unpack the zip and the header got corrupted,, oh well ...  Sods law! ------------------ www.Luftwaffe.net "Fly with the Best, ONLINE SDOE!" IP: Logged |
Jerry Pilot
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posted 01-21- 12:28 AM
My 109 canopies are floating about 2 feet above the fuselage. Is this a related bug? Is there a fix?IP: Logged |
Jeeves Pilot
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posted 01-21- 11:11 AM
Mine (as well as the 190's) are doing the same thing. Also-- when I hit Q to open the canopy, they open very quickly and then shut right back up again....despite all the great work, I think the DOF's are being affected somehow...but good job overall Condor!------------------ Brought to you by the campaign for a better Dauntless! Jeeves =FC= IP: Logged |
Condor Pilot
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posted 01-21- 02:54 PM
Hi Jerry,Yes, there is an fix already released and one more just about ready to go. Corrected 109 canopies were included the engine damage release zip file. Did you unzip all the files at the same time. If you did and there is a canopy file in the 109 directory, then, try renaming the canopy file and see if that works. There are all new 109 files coming in the next update shortly as well. Jeeves, Yes, the fw190 canopies were not included in the first engine damage release but are in the fix I released. Just look through the posts for the "engine damage update/fix" thread and follow the link. Let me know if you have any further problems or questions. Thanks for the input guys. ------------------ Condor out IP: Logged |
Jerry Pilot
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posted 01-21- 05:09 PM
Well, for whatever reason, a reinstall of the final engine DM zip and the fix zip did the trick. I know I had them in before because the fix made the FW canopies reappear but for some reason didn't fix the 109 canopies. Now everything works. Thanks. IP: Logged |