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Author Topic:   Community vote on Engine Damage Pack
Condor
Pilot
posted 01-08- 12:47 PM     Click Here to See the Profile for Condor   Click Here to Email Condor     Edit/Delete Message   Reply w/Quote
The question is, do I release it or keep it to myself and my crew of testers? All testing has gone very, very, well. Please read on before you answer.

Today, I have been catching up with all the new threads on the FSIC from over the weekend and damn, MH has quit(but is thank god, still with us), plane builders/modifiers are taking heat again(though mostly from those who don't really understand what it really takes to work on any of these planes - and therefore their criticisms should be taken with a grain of salt).

My engine damage pack is now complete for all fighter aircraft in sdoe which are part of plane pack 6.0. Does it have problems people will want corrected, probably. The readme included with the pack requests all input you can give me and includes more detail on how the engine damage works. I hope requests for corrections would be asked in a positive tone vs the negative nit picking as in the recent past threads. Will I make those changes? Absolutely and also, very quickly. Changes are very easy to make now and I could easily support a monthly update if necessary and also when generally requested by the community. All damage effects are up for modifications from how long a smoke trail lasts, to how big it is, to how dense it is, to what color it is. Even the probability of an engine damage effect occuring is up for any changes the community agrees upon. Myself and my testers are a small number of opinions vs the general community, so I expect at least some changes will need to be made.

Each plane has had the engine damage code
placed in the engine object and in many cases, the number of hits allowed to various parts of the plane have been modified so the wings don't always come off before the engine takes damage. The reflecting canopies have not been included yet.
The pack currently exists as a zip file and is just about 4 megabytes. I have no other packaging method available to me except a zip file.

Several of the planes are being modified by their owners to include a more complete engine damage and overall plane damage model, I assume with a target of plane pack 7.0.

It is my hope this engine damage pack can hold us over until then.

A few builders are pioneering new ground with engine damage by actually creating separate engine parts to take damage directly, like separate radiator, oil pan, engine block, etc. This will take time and I also hope will be ready for plane pack 7.0.

I would really like to release this pack simply because it adds so much realism and immersion to the game, but I don't have to release it. It is one thing to get shot down today, but it is a whole new challenge to take some engine damage and have to limp you way back home and land safely. Heres to hoping this pack can help improve sdoe for every one and also not piss off anyone too bad. Please let me know your thoughts.


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Condor out

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goth
Pilot
posted 01-08- 01:01 PM     Click Here to See the Profile for goth   Click Here to Email goth     Edit/Delete Message   Reply w/Quote
As a pilot who has trouble switching loadouts, and who wants to see the concept of an online standard preserved, I'm excited about your release.

I hope it is approved.
Thank you for your hard work!

Should there be a beta release for final testing by those people we have all come to know and trust, or were they involved in the project testing already? If so, I'm all for a release.

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Condor
Pilot
posted 01-08- 01:19 PM     Click Here to See the Profile for Condor   Click Here to Email Condor     Edit/Delete Message   Reply w/Quote
Hi goth,

Thanks for the incouragement. Yes the pack has been through 2 testing phases with about 10 testers and the second phase was opened to everyone who read the post I put up in the tech talk section.
The link is here: http://www.fightersquadron.com/ubb/Forum7/HTML/001332.html

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Condor out

[This message has been edited by Condor (edited 01-08-2001).]

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Snake
Pilot
posted 01-08- 01:22 PM     Click Here to See the Profile for Snake   Click Here to Email Snake     Edit/Delete Message   Reply w/Quote
To be blunt Condor your Engine Damage model makes flying SDOE at least twice more fun than it was before. I absolutely love the different kinds of damage available to us now.

Keep up the good work.

Snake

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nealg
Pilot
posted 01-08- 01:51 PM     Click Here to See the Profile for nealg   Click Here to Email nealg     Edit/Delete Message   Reply w/Quote
I considered being part of the testing, but got involved with the loadouts and a couple other unrelated projects and knew I couldn't do it justice. So, I am anxious for it's release. Just to clarify for me...these are only the fighters, not the bombers, correct? And, the engine damage is not just visible - i.e., it will affect the plane performance?

Then, if you and your testers feel comfortable that further changes can only be made with wider input, then by all means, go for it. One other question: is there a noteable difference in the effects between online and offline?

Anyway, thanks Condor and all those who helped test!

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nealg=FC=

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Spanky the Mad Dog
Pilot
posted 01-08- 02:06 PM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here...

Keep in mind that if we adopt this for online use then EVERYONE will have to download it. No problem in my eyes but just a warning. For the online players you have to make a decision and then all will have to go by that. I really can't see any problems though. I always wanted more of this kinda stuff.

Is a bomber one next condor? Who did the work? just you?

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Commando
Pilot
posted 01-08- 02:08 PM     Click Here to See the Profile for Commando   Click Here to Email Commando     Edit/Delete Message   Reply w/Quote
As a willing tester I consider the most valuble asset of this pack is the extra immersiveness it gives to SDOE, you never know to one mission to the next what type and extent of engine damage a set no of hits will do both to you and your foe. One mission you get light damage and call it a day and can fly home without any further probs but kicking yourself for being a wimp. Next mission you stay just a bit longer after taking light damage, get hit again, big engine fire starts , you dive away, throttle back as you ready to land on terra firma and then BOOM, dead for being too foolhardy. GREAT.

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Sunray
Pilot
posted 01-08- 02:17 PM     Click Here to See the Profile for Sunray   Click Here to Email Sunray     Edit/Delete Message   Reply w/Quote
There it is again. The senility, I mean. I've missed something. And I read almost all of the postings. Where can I get this?

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Stark
Pilot
posted 01-08- 02:37 PM     Click Here to See the Profile for Stark     Edit/Delete Message   Reply w/Quote
Well, to answer the original question...

I say release it. Sounds excellent. Possibly even enough to tempt me back online on a regular basis.

-Stark

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Condor
Pilot
posted 01-08- 02:43 PM     Click Here to See the Profile for Condor   Click Here to Email Condor     Edit/Delete Message   Reply w/Quote
Multiple reply's here:

Snake,
Thanks for the input. If I hear more comments like that, I will post a link tomorrow for the final pack.

nealg,
You put it in perfect wording for me:
"further changes can only be made with wider input" from the sdoe community.
The difference online is that just as before, it takes more hits it seems, to cause damage. When the engine is damaged, performance is affected. My goal, and I hope I have hit it, is to have a good compromise between online and offline. If I have missed that goal, it still is really easy to fix it and get a new update out to everyone.

Spanky,
Yes everyone would have to download it. At 4 megs, it is about 30 minutes on a 56k modem. I don't think that is too long.
I think there are only a few bombers to work on and I could easily do that but I would need some input from the guys working on them as to when their next completed versions will be done. If it won't be for a long time, I could put out a short term fix. No promises though. I have the time, but I need to coordinate with the bombers guys first.
Well... all the work was done by me with alot of credit to Raider who answered about 100 questions when I was starting out. Please remember though, most of what I have done is a combining of the best engine damage features amongst all the planes already out there. So the work wasn't all that bad. The testing to make sure each planes engine damage worked correctly and was balanced vs wing and fuselage damage and that it did not wack the fm for each plane was the real time consumer.

Commando,
Thanks, I couldn't have said it any better.

Sunray,

I posted a link above for beta version 2 of this pack if you can't wait. If I get more encouragement, I will post a link for the final version tomorrow.

Did I mention that this pack also includes the p38j with a more hardened tail so it can be used again in sdoe without the tail falling off after only a few hits?


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Condor out

[This message has been edited by Condor (edited 01-08-2001).]

[This message has been edited by Condor (edited 01-08-2001).]

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wakeup tailgunner
Pilot
posted 01-08- 02:51 PM     Click Here to See the Profile for wakeup tailgunner   Click Here to Email wakeup tailgunner     Edit/Delete Message   Reply w/Quote
Release it Condor!

The question of 'standard' or not is pretty irrelevant. If enough people download it and like it, then the standard bit will come! In the mean-time, it will give people the chance to test it out.

most of the 'heat' centred around whether or not fictional / blueprint only planes should be included in a planepack. Some comments did get taken a little personally.....

What you are trying to do is to improve the realism of the game, and doesn't change the flight characteristics of a plane ....well.... until you get shot anyway... and as such, add a whole new dimension to the game. I have had a LOT of fun playing with DM's, and exploring what we can model in the airframe. Along with Nat, we have had some good ideas, and I know Nat has had some very good results! I have a few things working now too.....

But I digress!

Release it! The people will tell you soon enough if they want it to become part of the standard. I don't care if it is or it isn't, since I play offline. I already have it downloaded...and I'm keeping it!

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Biggles3
Pilot
posted 01-08- 03:00 PM     Click Here to See the Profile for Biggles3   Click Here to Email Biggles3     Edit/Delete Message   Reply w/Quote
What tailgunner said

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WHATCH YOU TAIL;)

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Loco
Pilot
posted 01-08- 04:01 PM     Click Here to See the Profile for Loco   Click Here to Email Loco     Edit/Delete Message   Reply w/Quote
Condor,

As a tester I´m really impressed with the effects and quality of DMs.
I´m sure all community will enjoy it a lot.
Release It, please! I´m ansious to see a lot of smoke in a online dogfight.
Until there I hope to solve my joystick problem

Loco

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Condor
Pilot
posted 01-08- 04:07 PM     Click Here to See the Profile for Condor   Click Here to Email Condor     Edit/Delete Message   Reply w/Quote
I will do my best to have a link posted tomorrow!

Thanks guys.

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Condor out

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jedi
Pilot
posted 01-08- 04:53 PM     Click Here to See the Profile for jedi   Click Here to Email jedi     Edit/Delete Message   Reply w/Quote
The only problem I see is one of making it "standard" for online use. It's almost a "Planepack 6.1" kind of thing. I'd say it either needs to be just added to the online standard as is, or release a few key planes as DM Betas and then add the whole thing (updated as necessary) into the next full planepack.

I don't see any problem with releasing it as a stand-alone add-on tho.

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--jedi--

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Jeeves
Pilot
posted 01-08- 04:54 PM     Click Here to See the Profile for Jeeves   Click Here to Email Jeeves     Edit/Delete Message   Reply w/Quote
Another testor here...and I owe Condor an apology for not getting back to him. But he did a damn good job getting this DM down--- it really does make a difference in offline play at least...loads of fun. As mentionned above, the randomness of it adds immensely. Here's to hoping it makes the OS very soon!

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Brought to you by the campaign for a better Dauntless!

Jeeves =FC=

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Sailor
Cadet
posted 01-08- 04:54 PM     Click Here to See the Profile for Sailor   Click Here to Email Sailor     Edit/Delete Message   Reply w/Quote
Hello Condor,
I'm very excited by what you write, I'm very interested in using you engine damage pack.
Concerning online standard, I cannot say because I don't play on line, but otherwise, like I wrote in other parts of this forum, this is exactly the type of improvements that will keep this game alive and at the top of all flight sims.
Last word, having tried to makes planes (AC3D and all...) and failed, I think all those like yourself who give time and hard work so that the others (like myself) can enjoy a better game really deserve ENCOURAGEMENTS AND SUPPORT.
Thanks VM.
Cheers
Sailor

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goth
Pilot
posted 01-08- 08:05 PM     Click Here to See the Profile for goth   Click Here to Email goth     Edit/Delete Message   Reply w/Quote
Then I say release it!

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spin
Pilot
posted 01-08- 11:21 PM     Click Here to See the Profile for spin     Edit/Delete Message   Reply w/Quote
P38 with a stronger tail? I imagine a few are screaming for that.

Go for release, get broader feedback and then based on popular demand we can issue a planepack update with your mods and a few others.

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Raider
Pilot
posted 01-09- 12:14 AM     Click Here to See the Profile for Raider   Click Here to Email Raider     Edit/Delete Message   Reply w/Quote
Condor, First I want to say that I hope you are feeling better!!!

Second, you did a tremendous job with this damage model. I tried it on the 109 G against the P 51 and it was great. I was going to modify my damage model for the Mustang and I must say that I liked yours so much better that I pluged it into the latest version.

My vote = Release it

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Bishop
Pilot
posted 01-09- 03:03 AM     Click Here to See the Profile for Bishop   Click Here to Email Bishop     Edit/Delete Message   Reply w/Quote
Please release it!

As an offline player I don't really have a right to voice an opinion about the plane pack stuff (so I won't).

As somebody who wants to work on planes but is intimidated by the huge amount of work that goes into making the DM, I love the idea of having engine DMs that can be referenced when making future planes.

-Bishop

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Tailslide
Pilot
posted 01-09- 03:36 AM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

This sounds great!

Any chance of getting this rolled into a plane pack 6.1 along with other updates that have come out? It would prevent some conflicts online.

What planes are updated?

TS

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Yardstick
Pilot
posted 01-09- 05:09 AM     Click Here to See the Profile for Yardstick   Click Here to Email Yardstick     Edit/Delete Message   Reply w/Quote
I'm all in favour of a release but, as some have pointed out, I also would like to see it in the form of an updated planepack. In which case there are texture mapping and FM revision to PP6 aircraft that I and others have done that should also be included in this update.

It was my understanding that we would see an update to the planepack in December anyway, so let's use the opportunity to incorporate the FM, DM and texture mapping updates into a new pack - PP7 anyone. Spin I'd be interested in your opinions on this.

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Yardstick painted this

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li'l bastard
Pilot
posted 01-09- 07:16 AM     Click Here to See the Profile for li'l bastard   Click Here to Email li'l bastard     Edit/Delete Message   Reply w/Quote
What are u waiting for Condor?
Post it NOW!!!!
I wondered if u could add something else to your job: some time ago I talked abot condense trails from wingtips... I think it shouldn't be diffcult to do it today, just setting some white smoke coming out at low altitude when a certain amount of Gs is reached...what do ya think?
Please try to do it, it would be a great kick forward in graphic realism...

li'l b

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Da Jug head
Pilot
posted 01-09- 08:08 AM     Click Here to See the Profile for Da Jug head   Click Here to Email Da Jug head     Edit/Delete Message   Reply w/Quote
From the testing I've done, I think it should be released. It's a blast. Just yesterday I was goofing around with a scramble mission. The p-38 took a hit, the engine noise changed and when I jumped to an outside view I saw the coolant leak trail coming out of one engine. Trying to dodge Fw-190's with an engine bleeding power became REALLY interesting.

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"Where'd he GO!?!?"
thunk-thunk-thunk-zing-OUCH
That answered my question

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jedi
Pilot
posted 01-09- 10:22 AM     Click Here to See the Profile for jedi   Click Here to Email jedi     Edit/Delete Message   Reply w/Quote
Tail--

I think he updated -ALL- of them! All the PP6.0 planes have a new .sm file with just the engine (and fuselage where required) damage changed, and obHits adjusted to ensure the new damage item comes into play before the part blows off.

The P-47 was, I think, left as is because it's damage model is set up differently, and the Corsair's "Condor.sm" will be obsolete shortly, but it will contain a slightly modified version of Condor's DM, along with some other stuff. There may be one or two other planes being updated by their builders as well, but I think some of them are also using Condor's "standard" as the basis. Except for Nat, who is working on a "next generation" system of modeling individual engine components on the IL-2.

At least that's what I THINK is goin on

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--jedi--

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Himdog
Pilot
posted 01-09- 10:52 AM     Click Here to See the Profile for Himdog     Edit/Delete Message   Reply w/Quote
I have yet to try this out, but I would have to say it should not be the online standard until it is put in a update PP. Until then it should be a file that you can dl and try out. Also when the pp gets updated the planes that missed out (like the Ju188) should be placed in the updated pp too. Hopefully the Do17, Ju52, Pzl, P39, Me110, 'Cuda, Tony and Komet will also be ready at this time.

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7./JG3_Himdog out
www.luftwaffe.net

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Condor
Pilot
posted 01-09- 10:56 AM     Click Here to See the Profile for Condor   Click Here to Email Condor     Edit/Delete Message   Reply w/Quote
Hi Jedi,

The only thing I modified on the P47D and the PE2 was the obhits values to allow the engine damage code already inplace to take effect more often. I felt the engine damage in them just didn't happen often enough compared to "my" gut feeling.

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Condor out

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Bulldog2
Pilot
posted 01-09- 10:59 AM     Click Here to See the Profile for Bulldog2     Edit/Delete Message   Reply w/Quote
I say release it within plane pack 6.1.

Please don't release for on-line play right now as I really think we should just stick to the on-line standard.

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Condor
Pilot
posted 01-09- 11:32 AM     Click Here to See the Profile for Condor   Click Here to Email Condor     Edit/Delete Message   Reply w/Quote
Hi Bulldog,

Well...it has been released this morning but,
it is not online standard and it does not have to become on-line standard either.
If you install it and then want to go back to online standard, the best way is to rename the "aircraft" directory to another name. The zip file contains a new sm file for each plane and by renaming the aircraft directory sdoe will go back to the .par files for the pp6.0 sm files.

I hope this doesn't mess things up too much for you.

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Condor out

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