posted 12-19- 10:02 PM
Actually, I've had a bit of a breakthrough on the Corsair flight model. While upgrading the damage model, I got bored and thought I'd tinker with the god-awful ground handling.Pretty frustrating at first--just couldn't keep the thing on the runway (maybe 1 out of 5 takeoffs and never on landing). Went back to basics a bit, dissecting the P-47 CG modeling, and adjusting the "density" of all the Corsair parts, thinking I had a CG problem. Well, that gave me back the "Ensign Eliminator"
Cob the power to her at low speed, and you'll be on your back PDQ. Fairly nasty spin now too, and knife-fighting with Zeros is not going to be a "sound" tactic
But...ground handling still sucked.
So...went even farther back to basics: basic aerodynamics. Directional stability is dependent on the size of the vertical tail surface and its distance from the CG. Duh! Make the tail bigger! (Virtually that is). Well, it worked 
Haven't verified that the AI can do a takeoff, but the BI (biological intelligence) can now do it 10 out of 10 The AI can land, and keep it...er..."close" to the runway, and headed in the same direction it started, and even I can do a reasonable landing (ON the runway) about half the time. It's NOT easy
(and I don't think the real one was exactly "docile" but it IS something that can be mastered with practice now IMHO.
Anyway, the beta is coming soon (a week or so). I think you'll like it 
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--jedi--