posted 12-11- 04:02 AM
I *believe* the problem between the Beaufighters and AI lies in the center of gravity.The original release (many moons ago) could be flown by the AI and only autopilot was screwy (a workaround was just to jump into the observer position... AI would take over and fly fine). Shortly after release ArgonV fixed up several things, including moving around things like the bombs and reducing the responsiveness of the plane (I believe by reducing the original airmax values).
When I was working on the version 2s I noticed that the AI was having trouble and my theory is that with the reduced airmax the AI does not have enough leverage to counter my crappy placement of COG.
Unfortunately, I ran out of time to fix this problem. Since then real life has been overwhelming and I won't get around to fix it for several more months.
In short, I apologize for problems with the Beaus and hope to someday fix them up (and maybe make a NEW plane??)
-Bishop
PS. The real beaufighter was longitudinally unstable 
PPS. The only Beaufighters that should have torpedo loadouts are the Mk X and 21, the Mk VI primary anti-ship weapon was rockets and the Mk I was a BOB night-fighter (the only aircraft able to carry a radar without a decrease in performance)