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Author Topic:   Wie ein floh aber Oh-ho! Only a flea, but Oh-Ho!
Aladar
Pilot
posted 12-06- 02:05 AM     Click Here to See the Profile for Aladar   Click Here to Email Aladar     Edit/Delete Message   Reply w/Quote
Any of you who love the komet as much as I do, know that that us carried on the Me163 badge for JG 400. Well, I've taken on a little side-project. The barracuda is still undergoing 2nd level LODS and is about ready for a beta. So anyways, I decided to start tinkering with 262 OPS wannabe to see if the concept of a 163 was feasable. So I checked If I could get the takeoff dolly to work, and after success, tried the skid, more success. Then, the rocket engine, well, I tinkered and tinkered and eventually shoved 3 262 engines in it, and voila! climbs to +17,000 in a matter of maybe a minute or less. I tried to decrease the engine power, only to find out that it then would not maintain a vertical climb. After that I decided to start modeling, and blah, blah, blah, I'm sure you wan't to know where I'm going with this. I'ts been about a week since I started it, and with Argons and Razers help, know needs texture mapping, and time to play with it, its ready for its closeups


Visible to the left of the runway are two white dots, those are the gear (untextured)

Thats all folks!

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Spanky the Mad Dog
Pilot
posted 12-06- 03:06 AM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here...

Looking great man.

Sorry to go off topic.

But in the third picture right below the smoke.

The edges of the runway.

THATS why I can't stand SDOE in D3D.

Glide never does that.

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Tailslide
Pilot
posted 12-06- 03:57 AM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

Spanky, set it to bilinear instead of trilinear filtering and it will stop alot of the crawling pixels on the runway.

Aladar, it looks great!

TS

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wakeup tailgunner
Pilot
posted 12-06- 04:11 AM     Click Here to See the Profile for wakeup tailgunner   Click Here to Email wakeup tailgunner     Edit/Delete Message   Reply w/Quote
Woohoo!

Now that is something a LOT of people have been waiting for! How long does the fuel last? and how does she glide afterwards!

One question, or rather a thought...

Could we have fire for the jet trail instead of smoke? If you had an invisible object at the rear of the plane, set to catch fire on startup, with enough obHits to last as long as the fuel and then kill itself? Then the flames would burn until the fuel cut the engines. Just a thought!

Also, since we all know about the 163's little er quirks.... does she explode if you break the landing skid from heavy landings? Another thing that would make it just that bit more amusing!

Can't wait to see what these do to a B17 formation....

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Tailslide
Pilot
posted 12-06- 04:14 AM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

I think they exploded on takeoff more than landing.. they were out of fuel and glided in when landing.

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ArgonV
Pilot
posted 12-06- 07:56 AM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Hehehehehehehe... keeping secrets is fun! I have ideas about the exploding problem of the Me-163.. but I have to go to school now. Ill post when I get home.

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Aladar
Pilot
posted 12-06- 08:03 AM     Click Here to See the Profile for Aladar   Click Here to Email Aladar     Edit/Delete Message   Reply w/Quote
Yeah, she goes kaboom if you land too hard. The trail is white because out of all the novels, informational books, and pictures I've seen, its described as a white steam-like trail. I've even got an idea for the jagdfaust. I havent messed with the fuel consumption ratios, or the amount of fuel yet.

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wakeup tailgunner
Pilot
posted 12-06- 10:08 AM     Click Here to See the Profile for wakeup tailgunner   Click Here to Email wakeup tailgunner     Edit/Delete Message   Reply w/Quote
From what I have read, the explosions on landing where down to fuel vapour. When re-fuelling, they had to flush the whole system with water to make it safe. The vapour was liable to blow otherwise. Also, the stuff was corrosive! Ugh

They did explode on takeoff too, but usually that was a mechanical failure......

who would want to fly a real one.......

p.s. Damage LOD's should be easy for this one......BOOM....very small pieces.

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Hawk
General
posted 12-06- 10:12 AM     Click Here to See the Profile for Hawk     Edit/Delete Message   Reply w/Quote
That is way kool Aladar! This just keeps getting better and better and better and-

Tailslide how can I set to bilinear? My adjustments are only "best image quality", "blend", ect.

------------------
Hawk
Forum manager and bar keep
http://rcwarbirds.com/

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Private Roger
Pilot
posted 12-06- 10:20 AM     Click Here to See the Profile for Private Roger   Click Here to Email Private Roger     Edit/Delete Message   Reply w/Quote
Oh my gosh!!!!

Yet one more thing that B17II promised and SDOE delivered on! hehehehe

It looks sweet! I read that the fuel was so hazardous, that a pilot whose cockpit became flooded with the fuel...dissolved! Yikes!!!! Thats more powerfull than Pepsi!

PR=FC=

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Tailslide
Pilot
posted 12-06- 10:57 AM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

Hawk, I don't see the options on the new drivers anymore ?! I know this helped on the older drivers.

TS

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Blasius1
Pilot
posted 12-06- 11:59 AM     Click Here to See the Profile for Blasius1   Click Here to Email Blasius1     Edit/Delete Message   Reply w/Quote
good good good ,
how in the real war, the luftwaffe lost 14 of this fighter and the most of this exploded by landing or start
good work aladar
blasius

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Robert
Pilot
posted 12-06- 01:20 PM     Click Here to See the Profile for Robert   Click Here to Email Robert     Edit/Delete Message   Reply w/Quote
Aladar!

You beat me to it! I started modeling a Komet about two weeks ago, just for fun, and made it a static object in SDOE. Great to see that you´ve made it too, and that your´s can fly...

Keep it up/Robert

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spin
Pilot
posted 12-06- 01:30 PM     Click Here to See the Profile for spin     Edit/Delete Message   Reply w/Quote
I saw a great program on The History Channel recently about the Komet. It was quite hazardous in many situations. Refueling, takeoff, landing, etc.

There were two components to the fuel. They had to keep the two refueling trucks separate and hose the area completely between each component being added. It was nasty stuff.

Apparently much of its success occurred in its first few flights and after that didn't achieve a very large number of kills.

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wakeup tailgunner
Pilot
posted 12-06- 03:02 PM     Click Here to See the Profile for wakeup tailgunner   Click Here to Email wakeup tailgunner     Edit/Delete Message   Reply w/Quote
From what I read, the major problem with making kills with the Komet was the relatively slow rate of fire of the 30mm cannon. You travelled in so fast, there wasn't time to get many rounds off.

Also, by this time in the war, experienced pilots were getting hard to find.

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ReaperMan
Pilot
posted 12-06- 04:02 PM     Click Here to See the Profile for ReaperMan   Click Here to Email ReaperMan     Edit/Delete Message   Reply w/Quote
The idea I had for the jagdfaust can be found in this old thread.
http://www.fightersquadron.com/ubb/Forum1/HTML/002390.html

I got to see a real Komet the weekend after Thanksgiving. They have one down in Savannah at the Mighty Eighth Air Force Museum. Should have a pic or two before too long. And it's not too far down there, I could probably get more pics.

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-=TheReaper=-

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ArgonV
Pilot
posted 12-06- 04:21 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Reaperman, only problem with that idea it is Me-163s are FAST!!!!!!! The DOF would most likely break under a high speed pass or a dive. The Jagfaust need to be turrets that are AI controlled that points upward with a very close firing range. That way when you pass under the B-17, the AI will fire upward. These Jagfaust are VERY rapid firing flak guns.

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Spanky the Mad Dog
Pilot
posted 12-06- 04:45 PM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here...

Ok cool tail. good to know, isn't bi better on the FPS then tri anyways?

I'm running glide again now anyways but If i ever do run D3D in SDOE again i'll remember that setting.

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Aladar
Pilot
posted 12-06- 05:05 PM     Click Here to See the Profile for Aladar   Click Here to Email Aladar     Edit/Delete Message   Reply w/Quote
Hey Reaperman, that IS a good idea, I think I'll try it. The only problem is That I don't think that I can get a weapon to fire upon a breaking situation.

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ReaperMan
Pilot
posted 12-06- 06:57 PM     Click Here to See the Profile for ReaperMan   Click Here to Email ReaperMan     Edit/Delete Message   Reply w/Quote
ArgonV, Aladar,

quote:

The DOF would most likely break under a high speed pass or a dive.

My idea was to not give them any airfoil properties- or if necessary only the slightest airfoil properties so they would not break at high speeds. No airfoil properties would be better. Just obPts. Would this work?

quote:

The only problem is That I don't think that I can get a weapon to fire upon a breaking situation.

There's another thread where MH talks about being able to use 'inp' commands. From what I understood in his post, you could have a function that executes when the DOF breaks and calls inpFireMain or whatever the fire command is.

Argon's idea sounds good though, and is probably less complicated. Honestly I think that is a better solution. Kudos, Argon!

------------------
-=TheReaper=-

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Aladar
Pilot
posted 12-06- 08:10 PM     Click Here to See the Profile for Aladar   Click Here to Email Aladar     Edit/Delete Message   Reply w/Quote
Actually, Argons Idea would be the hardest. Yours would be the easiest. Thanks for the sugestion

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ArgonV
Pilot
posted 12-06- 08:35 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Yes mine would be the most hardest... Hmm, Reapermans idea is VERY interesting. It would probably work very good if you could get the DOF just right. It would have to break VERY easily and you would need many bodyPTs to ensure that you can fly under the B-17 at many different heights and still have the poll break.

Cheers!

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Aladar
Pilot
posted 12-06- 08:55 PM     Click Here to See the Profile for Aladar   Click Here to Email Aladar     Edit/Delete Message   Reply w/Quote
I tried it, and I can knock a b17 out of the sky. But not with a gun, with the bar! I have a long bar that raises on a key press (to activate the jagdfaust cells) and many bdypoints. Now, how do you make it break easily. Can you put it in copy and paste form? Thanks alot. Now all I need to know how to do is how to launch a very heavy bullet upon breaking.

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ArgonV
Pilot
posted 12-06- 08:57 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Aladar, Im afraid there is no easy way to get it to break. You just have to screw around with the DOF spring and break values.

As for the bullet firing....... what is the command in the keyboard.inp file? Im sure a keypress could be assigned to it aswell.... You could have something like this: (onChildDetach 'pole (obExec (Name 'jagFaust Func 'fire)))

the 'fire function would look like this possibly: (obFunc (fire (inpFireMainWeapon)))

Keep in mind this is all guess work....

[This message has been edited by ArgonV (edited 12-06-2000).]

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Aladar
Pilot
posted 12-06- 09:04 PM     Click Here to See the Profile for Aladar   Click Here to Email Aladar     Edit/Delete Message   Reply w/Quote
I'd rather not have it be activated by a button. I'll just have an execute function that will fire a bullet from cannon1.

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ArgonV
Pilot
posted 12-06- 10:25 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Aladar.... Ive tried all sorts or combos and I cant get the guns to fire with a function...

BUT the good news is I can do just about everything else with a function which includes getting rockets to select, arm and fire with a function. This function can be called when the poll breaks off.

Heres the code I used to get the rockets to fire on the P-47...

The Func: (obFunc (fire (inpSelectRockets inpMasterWeaponsArm inpWeaponsRelease)))

The Exec: (onChildDetach 'Ju88Detacher (obExec (Name 'P47D Func 'fire)))

Now I know the Jagfaust were flak cannons of a sort... but I thought this might help...

[This message has been edited by ArgonV (edited 12-06-2000).]

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Aladar
Pilot
posted 12-06- 11:07 PM     Click Here to See the Profile for Aladar   Click Here to Email Aladar     Edit/Delete Message   Reply w/Quote
THANKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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