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Author Topic:   SDOE Sturmovik update pics
Nat
Pilot
posted 12-04- 11:38 AM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
Hey guys, I dunno if this looks much different from the last pics, but believe me it is, the cockpit canopy has been completely rebuilt (not as easy as you may think), the engine DM is in and working great, added the oil splash to the windscreen and thats just awsome Armour plating added to the wings, currently only basic armour, but will be updated using obmodels to show damage which will be specific to the area you've actually hit.

The FM is about right now, need to tweak the speeds but from what I can see that will be done by prop pitch due to the syptoms. Theres loads more been done but to much to mention, and there's alot more special effects still to be added but so far I'm really chuffed with it. If you want a percentage idea of how far along I am, I'd say 80% if it was a normal aircraft, but 50% of what I'm going to do with it before release.

Anyway, onto the pics, just the 2 for now till I get the pit panel right.


~Nat~

------------------
7./JG3 "Naturlich"


"SDOE... What and where would you like to fly today?"
http://members.nbci.com/naturlich/index.htm </B>

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wakeup tailgunner
Pilot
posted 12-04- 12:08 PM     Click Here to See the Profile for wakeup tailgunner   Click Here to Email wakeup tailgunner     Edit/Delete Message   Reply w/Quote
She's looking good!

swapping in damage for the armour plates has got to be the way to go

I certainly think so!

And if you make as many systems as possible damagable, it should still be possible to drop one with a lucky shot.

You could even use armour plates to give directional protection. More underneath for a ground pounder etc.

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Private Roger
Pilot
posted 12-04- 12:24 PM     Click Here to See the Profile for Private Roger   Click Here to Email Private Roger     Edit/Delete Message   Reply w/Quote
Lookin good Nat.

I'll be anxious to gie her a try sometimes hopefully soon.

PR=FC=

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Razer
Pilot
posted 12-04- 01:09 PM     Click Here to See the Profile for Razer   Click Here to Email Razer     Edit/Delete Message   Reply w/Quote
Let me know when your ready for the graphical damage, wouldn't mind working on that.

------------------
Tony "Razer" Martin

"Making SDOE a dangerous Place, One plane at a time!"
FS Hangar

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IgorSK
Pilot
posted 12-05- 05:48 AM     Click Here to See the Profile for IgorSK   Click Here to Email IgorSK     Edit/Delete Message   Reply w/Quote
Good one, Nat!
Almost as good as Oleg's. If we
had the same gunflashes, Bluebyte would be ruined!

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Robert
Pilot
posted 12-05- 07:10 AM     Click Here to See the Profile for Robert   Click Here to Email Robert     Edit/Delete Message   Reply w/Quote
Very,very nice Nat!

/Robert

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Nat
Pilot
posted 12-05- 07:59 AM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
thanks Guys, yeah the gun flashes are a great shame, the 23mm canon on the IL2 had muzzle flash that reached almost as far forward as the prop! Thats some kickass flash and would look wicked.

As a side note, if anyone knows how to fix polys that sometimes show up, and then from other angles don't, please let me know if they'd like to take a look at the IL2, it's happening alot for some reason

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wakeup tailgunner
Pilot
posted 12-05- 09:10 AM     Click Here to See the Profile for wakeup tailgunner   Click Here to Email wakeup tailgunner     Edit/Delete Message   Reply w/Quote
I think it has something to do with co-planar polygons...

Or, in short and easy to understand words...

You probably have a polygon that isn't flat as far as the game is concerned. Try triangulating the area, and that usually fixes it for me. It probably isn't a normal ptoblrm, since this depends on the angle of view. Had this with the nose of the B24 when I built it first time.

My guess is the area in question is a 4 sided polygon. If you imagine joining all 4 corners with a flat surface, and can't, then the game will have problems drawing it. It will, however, look fine in OPS and Max.

Try this and see if it helps!

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Nat
Pilot
posted 12-05- 01:04 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
Thanks Tail, I'll try that, there a few to maney right now.. ok, 1 is too maney, but you know what I mean

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Nat
Pilot
posted 12-05- 05:25 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
Hey TG, thanks alot, I just exported as triangles instead of polygons and that fixed everything, thanks alot Bro

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