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Author
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Topic: SDOE Sturmovik update pics
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Nat Pilot
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posted 12-04- 11:38 AM
Hey guys, I dunno if this looks much different from the last pics, but believe me it is, the cockpit canopy has been completely rebuilt (not as easy as you may think), the engine DM is in and working great, added the oil splash to the windscreen and thats just awsome Armour plating added to the wings, currently only basic armour, but will be updated using obmodels to show damage which will be specific to the area you've actually hit.The FM is about right now, need to tweak the speeds but from what I can see that will be done by prop pitch due to the syptoms. Theres loads more been done but to much to mention, and there's alot more special effects still to be added but so far I'm really chuffed with it. If you want a percentage idea of how far along I am, I'd say 80% if it was a normal aircraft, but 50% of what I'm going to do with it before release. Anyway, onto the pics, just the 2 for now till I get the pit panel right. ~Nat~ ------------------ 7./JG3 "Naturlich" "SDOE... What and where would you like to fly today?" http://members.nbci.com/naturlich/index.htm </B> IP: Logged |
wakeup tailgunner Pilot
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posted 12-04- 12:08 PM
She's looking good!swapping in damage for the armour plates has got to be the way to go I certainly think so! And if you make as many systems as possible damagable, it should still be possible to drop one with a lucky shot. You could even use armour plates to give directional protection. More underneath for a ground pounder etc. IP: Logged |
Private Roger Pilot
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posted 12-04- 12:24 PM
Lookin good Nat.  I'll be anxious to gie her a try sometimes hopefully soon. PR=FC= IP: Logged |
Razer Pilot
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posted 12-04- 01:09 PM
Let me know when your ready for the graphical damage, wouldn't mind working on that.------------------ Tony "Razer" Martin "Making SDOE a dangerous Place, One plane at a time!" FS Hangar IP: Logged |
IgorSK Pilot
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posted 12-05- 05:48 AM
Good one, Nat! Almost as good as Oleg's. If we had the same gunflashes, Bluebyte would be ruined!IP: Logged |
Robert Pilot
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posted 12-05- 07:10 AM
Very,very nice Nat!/Robert IP: Logged |
Nat Pilot
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posted 12-05- 07:59 AM
thanks Guys, yeah the gun flashes are a great shame, the 23mm canon on the IL2 had muzzle flash that reached almost as far forward as the prop! Thats some kickass flash and would look wicked.As a side note, if anyone knows how to fix polys that sometimes show up, and then from other angles don't, please let me know if they'd like to take a look at the IL2, it's happening alot for some reason IP: Logged |
wakeup tailgunner Pilot
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posted 12-05- 09:10 AM
I think it has something to do with co-planar polygons...Or, in short and easy to understand words... You probably have a polygon that isn't flat as far as the game is concerned. Try triangulating the area, and that usually fixes it for me. It probably isn't a normal ptoblrm, since this depends on the angle of view. Had this with the nose of the B24 when I built it first time. My guess is the area in question is a 4 sided polygon. If you imagine joining all 4 corners with a flat surface, and can't, then the game will have problems drawing it. It will, however, look fine in OPS and Max. Try this and see if it helps! IP: Logged |
Nat Pilot
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posted 12-05- 01:04 PM
Thanks Tail, I'll try that, there a few to maney right now.. ok, 1 is too maney, but you know what I mean  IP: Logged |
Nat Pilot
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posted 12-05- 05:25 PM
Hey TG, thanks alot, I just exported as triangles instead of polygons and that fixed everything, thanks alot Bro 
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