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Author
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Topic: Hiya Farmer Joe
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wakeup tailgunner Pilot
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posted 11-22- 05:28 AM
Got the files you mailed me o.k. Bummer about your ISP. Sending them .SM is really good, since it makes it so much easier to work with! I've been having some nasty texture issues with the 17, which I hope to have resolved soon. In the meantime, I can plug these into my test setups and see what the framerate hit is. Since you stuck them into a B17 already, you have saved me a lot of time! GREAT!!!!! One thing we do need though, is an alternate head for the gunners. Goggles and leather flying helmet! Once I solve my texture hassles ( and I think I know what I need to do) I'll post you a copy of the SM. I tried to get Hawk to do some FR tests for me, since he has a higher spec machine, but we had some problems with parts not appearing. It doesn't do that to me..... Let me know where I can send stuff, and then you can do some testing for me, and see your people sitting in a plane that does them justice!!!!!!
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FarmerJoe Pilot
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posted 11-23- 04:37 PM
The framerate hit isn't that bad but it is there. I have all the switchins set at 8000 so if you square that then that's the value at which they disappear. You gotta know that by now. Ummm I think if we lowered the front crew, tailcrew, and topcrew switchins so that they become visible at a closer distance that would help pretty good on the FPS because I tried that and it didn't go below 12fps on my crappy machine. In a 190 I get 50fps usually in a b17 I get about 12-20fps depending on my alt. and all that wonderful stuff. Me not having the .sm file with all your editing the the plane model done to it, really screwed me up though man. The poly count on the crew models was also extradorinarily high until I choked it down to the high 1ks and lower to mid 2ks. I really think the models turned out alright. I admit they could be better. Only thing that really needs to be gone over with a fine tooth comb is the aircrew.tif file for the crew textures. Let me know what you figure out though man and drop me an email. FarmerJoesBox@hotmail.com that way if you need mas helpage I'll helpage. Latage.------------------ So many things so little time FarmerJoe IP: Logged |
wakeup tailgunner Pilot
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posted 11-24- 04:19 AM
The switchin stuff is why the man will be split into parts!!!!!It goes like this: Close up, waistgunner to waistgunner, pilot to co-pilot etc. Your whole model will be what you see. Move back a little and I'll switch to high poly head,arms torso, low poly legs, back a bit more, and so on. When you look back from the pilot to the waistgunners, the old models looked o.k. Up close they looked ..... very alien indeed! It will save on the areas of biggest FR hit, which at the moment is looking back down the fuse to the waist. This weekend, I'll get your bits grafted into the updated B17.sm and mail it over to you for a little FR testing. Tried to get Hawk to test her, but he had some problems with the engine cowlings flickering out. I don't get the problem, so I am really stuck for a fix! p.s. The plane still isn't finished! The interior model has been exstensively tweaked to make stuff fit neatly, and the whole thing will be re-textured before final assembly (new bits not in OPS yet). Now you have e-mail again, I will get it to you as soon as your crew reports for duty on the new plane!!!! IP: Logged | |