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Author Topic:   Passing the torch...err...Mustang
Raider
Pilot
posted 11-17- 11:37 PM     Click Here to See the Profile for Raider   Click Here to Email Raider     Edit/Delete Message   Reply w/Quote
With less and less time to work on OPS, I am passing the P-51D project over to Condor. I will still try and finish a few things as time permits. Condor will add his modified engine DM and have some help from Razer to add his new wheels, jedi's 3d tail sections and improved radiator scoop. I am sure Pang will still complete the FM

Lets wish them luck.

Snickers, it would be a long time before I could do any DM for the 38, so you will need to pass that along to someone else. I'm sorry I couldn't spend more time on it.

I still hope to work on the C-47 when things settle down later this winter.

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Private Roger
Pilot
posted 11-18- 06:28 AM     Click Here to See the Profile for Private Roger   Click Here to Email Private Roger     Edit/Delete Message   Reply w/Quote
Raider

Thanks for your great work on the P51 so far. It's a plane that I just now, the the release of PP6.0 enjoy flying again. I hope Pang doesn't mess with the FM to much.

Thanks again, I know how schedules can effect the time we want to devote to this game. Pity.

PR=FC=

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li'l bastard
Pilot
posted 11-18- 06:36 AM     Click Here to See the Profile for li'l bastard   Click Here to Email li'l bastard     Edit/Delete Message   Reply w/Quote
as promisded I'm skinning her the more I can, but I wondered if hte ground handling's gonna be improved a little, cuz there's no way to taxi right now!!!!
Don't forget the bending speed of the landing gears at about 300 MPH!!!!
What about the fuselage shuttering and breaking at about 400 MPH? U think it's accurate or u r workin on it?

li'l b

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Raider
Pilot
posted 11-18- 11:26 AM     Click Here to See the Profile for Raider   Click Here to Email Raider     Edit/Delete Message   Reply w/Quote
Thx guys, lb, there are several things that still need to be corrected as the following list shows.

I won't be able to fix these problem, but I am sure with the talent here, these problems will be corrected.

As for takeoff, pull the stick all the way back to keep pressure on the tailwheel when taking off, until you reach about 50 - 60 mph. This should keep the plane straight.

P-51D Plan sent to Condor

BUG FIXES
AI Takeoff

3D MODEL
Block/texture Exaust pipe
New Wheels
3D Tail / radiator port

COCKPIT
Texture landing gear indicator
Texture rudder pedals
Revise cockpit frame (rounded)
Canopy refelections
Oil stain on windshield when engine damaged

DAMAGE MODEL
obProb engine damage
Breif smoke on wing hits
Brake failure
Flat tires
Revise damage due to lowering gear too high speed to 300 mph

FEATURES
Smoke at startup
WEP

Here is a list of other things I have tried that did not work out.

Guns overheat if fired too long using a dof that would enable - disable after a given time. (No ArgonV, I did this long before your suggestion) This did not disable the gun function.

WEP using obExec/Func to increase the rpm and hp / You can only lower the rpm and hp, but not increase it.

WEP adding a second engine. / This worked but could be confusing. You could start the main engine and WEP by pressing "E", you would manage WEP as if it were a second engine. The problem is that if the Main engine is running and WEP is off and you press "E" it would kill the main engine but start the smaller WEP engine. So I threw this out.

Flat tires, brake failure / I got these to work individually, but it is very complicated when used together because of the way I did the bent gear when lowered at too high a speed. I will post in the Tech section later, how this worked.

Adding a viewable flight plan by adding a new view. The text was not clear enough to read, also I had trouble making it hide/unhide at the proper time.

Having gear door open and close with engine start-stop and lowering gear for landing. / Engine start-stop was done by Bradburger, but I could not get it coordinated with the regular opening and closing of the gear. I feel this could be done, but I did not spend enough time with it.

Tried using dof to enable/disable airfoil properties for aileron damage (as ArgonV mentioned) / This did not work the way I expected. If you kill a wing part and call a new one without ailerons, it would reduce the effectiveness of the other aileron by 50 percent. This felt realistic. But when using the dof method it did not reduce the effectiveness of the other aileron. Although it did feel different, it did not reduce the roll rate enough to feel right.

I can not tell you how many hours of work ended in failures, but it is worth it when every once in a while you get a hit

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