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Author Topic:   Engine Damage Pictures
Condor
Pilot
posted 11-17- 03:36 PM     Click Here to See the Profile for Condor   Click Here to Email Condor     Edit/Delete Message   Reply w/Quote
Here are some engine damage pics for the P51 and Zero:

The first image shows the zero with a smoking engine with smoke in the cockpit. The fire is a fuel leak out of the exhaust manifold which has ignited. I think its pretty cool. The fuel leak does not always ignite either.


This is the rear view of the zero:

This is an image of the P51(Green Skin). It shows the P51 with a smoking engine with smoke in the cockpit as well. In this case the fuel leak out of the right exhaust manifold has not ignited:

I would like to get any and all input on how these effects should be changed/improved, etc.
Most of these effects are pretty easy for me to modify so wish away on the damage effects and I will see what I can do.

Spin,
Please send me an email and let me know your timing for the pp6.0 revision package. I need to know how much time I have to complete
these engine damage effects.


Thanks,

Condor out

[This message has been edited by Condor (edited 11-19-2000).]

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wakeup tailgunner
Pilot
posted 11-17- 04:12 PM     Click Here to See the Profile for wakeup tailgunner   Click Here to Email wakeup tailgunner     Edit/Delete Message   Reply w/Quote
First up, set yourself up some free webspace form somewhere that allows images to be linked. Geocities works well for me!

Next, upload your pics in JPEG format, and stick them up on your website. Right click on the properties of your image when you view your web-page, and copy the proprties. Then you can past the link into your post.

You need to prefix your image link with the letters img insquare brackets, and follow up the link with /img again in square brackets. Then you are sorted!

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Razer
Pilot
posted 11-17- 04:23 PM     Click Here to See the Profile for Razer   Click Here to Email Razer     Edit/Delete Message   Reply w/Quote
send em the images and i'll convert them and post them on the hangar and send you the links..

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Condor
Pilot
posted 11-19- 04:28 PM     Click Here to See the Profile for Condor   Click Here to Email Condor     Edit/Delete Message   Reply w/Quote
Ok, I give up. Can anyone give me the correct syntax to post the above image?

Thanks,
Condor out

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AGAS - 5
Pilot
posted 11-19- 04:48 PM     Click Here to See the Profile for AGAS - 5   Click Here to Email AGAS - 5     Edit/Delete Message   Reply w/Quote
(pick deleted)

Click on edit to this post to see the correct syntax.

Cheers,

AGAS 5


[This message has been edited by AGAS - 5 (edited 11-19-2000).]

[This message has been edited by AGAS - 5 (edited 11-19-2000).]

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ArgonV
Pilot
posted 11-19- 06:47 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Hmmm... I dont like the way the fire looks on the Zero. It looks too... fake. Fire does not stream like that at all even when flying.

[This message has been edited by ArgonV (edited 11-19-2000).]

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Spanky the Mad Dog
Pilot
posted 11-19- 07:11 PM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here..

I hear ya argonv i think thats a code thing though.

Maybe you can make it even smaller and shorten the stream of fire?

Little fire looks kinda cool.

Now multiple streams of it of varying size would rock.

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ArgonV
Pilot
posted 11-19- 07:27 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Yes youre right... it is a code thing. But like you said the fire stream could be cut down alot. That would look ten times better if it were cut down to a descent size.

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Condor
Pilot
posted 11-19- 07:41 PM     Click Here to See the Profile for Condor   Click Here to Email Condor     Edit/Delete Message   Reply w/Quote
Hi guys,

Thanks for the input and I totally agree with the length of the fire thing. Anyone know how to shorten it? I can't find any other way. It does seem to be controlled by the game engine itself. Two or more streams of fuel are possible, but I am not sure if they would both catch on fire.

Do you guys like this general direction for visual damage effects or am I barking up the wrong tree? Although I am creating these damage effects for myself, it would be even a bigger plus if the general community wanted these effects too.
Also what do you guys think of the bullet hole effects created by Raider on the P51?

Thanks,

Condor out

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ArgonV
Pilot
posted 11-19- 07:52 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Visual damage is good. Thats half of the point we are tying to get at here with the DM. Keep at it. The bullet effects are a must here. Hmmm... cutting down the fire length... I THINK there is a way to do this, but I have forgotten.

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Werner Molders
Pilot
posted 11-19- 08:35 PM     Click Here to See the Profile for Werner Molders   Click Here to Email Werner Molders     Edit/Delete Message   Reply w/Quote
Q on the bullet holes - Are they true holes or representative damage? ie: if I'm flying a japanese aircraft and I get a single bullet through the centre of the rondelle (work with me), will it appear there, or elsewhere on the wing? I hope this is clear enough, I'm having trouble finding a better way to explain what I mean.

Btw, any way to add cowling damage like on the Jug? Imo that rules!

Werner

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Robert
Pilot
posted 11-19- 08:53 PM     Click Here to See the Profile for Robert   Click Here to Email Robert     Edit/Delete Message   Reply w/Quote
Werner!

I think it works this way; the bulletholes appear when a PART of the plane has been hit, it doesn´t show up exactly where the bullet hit on that particular part of the plane. Raider also made them appear randomly by making a lot of holes on one part of the plane and then giving them different probability to show up, so if your vertical stab for example is hit not all of these bulletholes will show up. That way it won´t look exactly the same every time. Very nice!

Hope I´m making myself clear and I hope I´ve gotten this right.

/Robert

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wakeup tailgunner
Pilot
posted 11-20- 04:51 AM     Click Here to See the Profile for wakeup tailgunner   Click Here to Email wakeup tailgunner     Edit/Delete Message   Reply w/Quote
Damage to the cowling is easy enough to do, but it involves changing the actual model. Ultimately, this would be great to add to all our planes, which is why I have built myself an engine model in AC3D and have been experimenting with building the model more in the way an actual aircraft is built!

It's been a bit of a labour of love, but I think it could ultimately bear fruit!

As Condor is showing, you can do a lot to simulate damage effects through the SDOE code. Also, ArgonV, Nat and otehrs have been coming up with ways to affect the flight model through damage. This is great, but I don't have the OPS skills or time to follow there work as closely as I would like.

What I am able to do, is to work on the actual model part of damage. Raiders bullet holes look good, but you can't really see them in game. If you make the holes bigger, you get problems with them not fitting cleanly on the wing, or of a few hits with a .303 blowing holes like a 30mm cannon!

So, what I have started doing, is to build layers of detail into models. The PBY has an engine under it's cowling. Each cooling flap is a seperate model. So, you could lose flaps, a cowling, and there is a radial engine underneath it all! The new B17 and the B24 all have this too. Swap parts for damage LOD's and you have the visual model to match the physics!

Not wishing to give too much away, ArgonV and I are working on the Camel........we have had some new ideas!!!!!

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Condor
Pilot
posted 11-20- 12:06 PM     Click Here to See the Profile for Condor   Click Here to Email Condor     Edit/Delete Message   Reply w/Quote
One thought to keep in mind for now:
The fire doesn't last very long, because in real life the plane would explode or atleast the engine would exlpode and thus put and end to your flight.

I will go with this for now and hope to improve this over time. I think it is better than what we had before(which was nothing ). Also remember when the game engine itself starts the fire(as it has in the above pictures on the zero), it uses the diameter of the current smoke trail. When the fire is started in the plane's engine the fire looks better, but it is still very long.

Condor out

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Maury Markowitz
Pilot
posted 11-20- 01:41 PM     Click Here to See the Profile for Maury Markowitz   Click Here to Email Maury Markowitz     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Condor:

Shouldn't the fuel leak be grey?

Maury

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Condor
Pilot
posted 11-20- 05:33 PM     Click Here to See the Profile for Condor   Click Here to Email Condor     Edit/Delete Message   Reply w/Quote
Maury,

If you look at the fuel leak on the p51(which has not caught fire), it is actually mostly grey with a slight purple tint, as was actually the case with high octane fuel in the real P51.
If you are referring to the fuel leak on the zero, since it has caught fire, I think the flame yellow color is accurate.

Please let me know if you think the colors should be adjusted some more. It is really easy to change the colors and I don't have any set standard. Those who make their wishes know have the best chance seeing them make it into the game.

Thanks,
Condor out

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ArgonV
Pilot
posted 11-20- 05:35 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
In CFS2 some of the leak and smoke color is purple.

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