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Author
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Topic: Artillery?
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Private Roger Pilot
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posted 11-16- 09:25 PM
I was making a new mission for Africa, and thought to myself as I was placing tanks in diferent places...hmmm...wouldn't it be cool if I could put in some long range artillery. So, is this even possible? And if so, how hard would it be to do?Just wondering. PR=FC= IP: Logged |
Werner Molders Pilot
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posted 11-16- 10:27 PM
Hey PR. I was batting the idea of a Katyusha rocket launcher around a while back, but the same could apply to a Nebelwerfer as used by the Afrika Korps in the desert - basically make a truck and a rail bed on the back full of rockets and voila! Same idea as when you're in a parked fighter bomber and launch from there. Range finder would be very helpful though. Werner ------------------ Visit Abbeville Field Today! IP: Logged |
Jeeves Pilot
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posted 11-16- 10:42 PM
That's a good question PR...I mean the flak guns start firing at you when you are approximately 5 miles out. Maybe you can change that distance abd focus on ground units. I really like to see the tanks and guns fire at each other here in SDOE. One of my favorite missions I made is one where I have a couple German U-Boats set up stalking a convoy of Exeters and the Exeters are firing back at the subs!! That is the one glaring thing that is missing from CFS2. I am still amazed that they could make such great looking ships that actually follow waypoints, but they couldn't go one step further and have them fire at each other. ------------------ Brought to you by the campaign for a better Dauntless! Jeeves =FC= IP: Logged |
Nat Pilot
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posted 11-16- 10:57 PM
I think the best/only way to do this would be to make it a flak gun, make the warhead around 10, maybe more, see if you make it a straight forward gun you wont get the range for one thing, plus I think it'd look better with nice explosions from the flak, it's easy enough to try out if you like, just add gunFlak to the properties of a tanks gun and see how it works out.The Rockets one is different.. wont work any way I've tried so far, but I have thoughts that I never worked through before, although in my last tests ground units DT when I gave them or any part of them inertia.. that might just count rockets out, but we'll see. ~Nat~ IP: Logged |
Private Roger Pilot
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posted 11-16- 11:10 PM
Thanks Nat. With all the wonderous things this sim is capable of I thought it might be possible, but wasn't sure.Somehow I knew you would know.  PR=FC= IP: Logged |
hip63 Pilot
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posted 11-19- 03:53 AM
Funny you should ask. I've be working on my Desert Fox Campaign [no, it's not finished YET but SOON ] and in it, I'm using Bofors Guns for make-do 88's & if you place drivable vehicals (ie-TigerIIs & ShermanII) within range & line of sight, the AI will fire at the tanks. Hope this helped some. hip63  IP: Logged |
Werner Molders Pilot
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posted 11-19- 11:59 AM
quote: Originally posted by Nat: The Rockets one is different.. wont work any way I've tried so far, but I have thoughts that I never worked through before, although in my last tests ground units DT when I gave them or any part of them inertia.. that might just count rockets out, but we'll see.~Nat~
You know more about OP than I do, but think of this: Hop in a Typhoon with rocket loadout, start on the runway, don't bother to start your engine - now arm and fire your rockets. Works for me! Now with a different 3d model for the plane (ie: truck with launching rails) it should do the same. And for artillery, I for one really like the idea of having invisible rockets as the shells as opposed to the "mass"ive bullets mentionned above, because it's the massive bullet model used in tanks, and experiment shows that only tracer rounds cause damage - ie: every second shell's a dud. Werner ------------------ Visit Abbeville Field Today! IP: Logged |
Nat Pilot
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posted 11-19- 12:08 PM
I'll look into the rockets when I get a few mins Werner, but I think the problem with rockets is down to them usualy being placed on an aircraft by the loadout.ppf, which is something ground units don't have, and as I said, in the past adding inertia to a ground unit has caused me CTD's, but to carry rockets I'd have to actually ut them on the model since we can't use a loadout, and the rockets have inertia, this problem is buggin me though so I might have to carry out a few lil tests, I'll let yall know how things goIP: Logged |
Werner Molders Pilot
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posted 11-19- 12:44 PM
a-HA!! I see why we're not on the same wavelength!! Nat - make the ground unit a drivable one! That'll do it!Werner  ------------------ Visit Abbeville Field Today! IP: Logged |
Nat Pilot
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posted 11-19- 02:12 PM
thats true enough Werner That will let you add rockets on no problem, I'm guessing, but I think if you set the mission waypoints to Sweep then the AI would use rockets to engage, but unfortunately only ground targets, I don't know what range they will engage at though with rockets, maybe a mile, not sureIP: Logged |
Werner Molders Pilot
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posted 11-19- 08:53 PM
I know Archy got the AI to drive the tanks, but I set up a mission with them, and the AI would drive them downhill like water, despite the waypoints. Path of least resistance. Please build a drivable rocket-equiped vehicle (we need more vehicles!!), but trying to make the AI use it properly is likely a futile effort.  Werner ------------------ Visit Abbeville Field Today! IP: Logged | |