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Author
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Topic: PP6.0 problems. Post reports here for patch.
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Razer Pilot
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posted 11-14- 07:19 PM
Testing done with a clean install.Training ================ Ju-88 A4 : Missions have no instructions Ju-88 A4XV : No Missions Hangar ================ Ju-88 A4XV : No Hangar image, No Stats.bmp P-80 : No Hangar image, No stats.bmp He-162 - Needs a real Stats.bmp (just used from another plane) FW-190D9 - No stats.bmp Beaufighter MK21 (British): Needs British Hangar image. (currently shows Aussie pic) F4F Wildcat : No Hangar image, No stats.bmp Ta-152 : Needs real Stats.bmp Mistel (both) : Needs real stats.bmp (just used from another plane) Yak 3 : Needs info, not just the loudout of the plane. Beaufighter MK21 (Aussie) : Needs stats.bmp Not sure if missions crash, but this is just a list i got on the first sweep. I did notice the P-39Q was listed in the readme, but was not in the game. Not sure if it's a PAR bug or not. I'll have more if i find it. Update Loading screen is a WW1 screen. But theres no WW1 planes in the pack, so why the screen? Hangar ====================== Ju-88 A4XV has no hangar mission Ta-152 loads the 190A4 when you use the hangar mission Also, Network.bmp was in the training folder and it's not suppost to be there. ------------------ Tony "Razer" Martin "Making SDOE a dangerous Place, One plane at a time!" FS Hangar [This message has been edited by Razer (edited 11-14-2000).] [This message has been edited by Razer (edited 11-14-2000).] IP: Logged |
Spanky the Mad Dog Pilot
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posted 11-14- 08:43 PM
Spanky here... Wa release just a wee bit premature? IP: Logged |
Nat Pilot
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posted 11-14- 09:24 PM
An honest one here, the Mk6 Landing Craft that is included with PP6 should be replaced with the one from my site, the one in the pack is the old indestructable and wrong sized version, my update to it made it the right size and you're able to destroy it, aswell as adding a halftrack in there for the eye candy Really though, it would be better to replace it with mine.IP: Logged |
Nat Pilot
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posted 11-14- 09:28 PM
oh, almost forgot...Is it only me, or do other people get locked up when after flying a training mission, you change to another aircraft and try flying a training mission again? I get locked up every time when doing this. ~Nat~ IP: Logged |
d0gmA General
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posted 11-14- 10:20 PM
The WWI loader screen is in the Nations v2.0.Spanky maybe the picky people just decieded to start testing a little late  ------------------ William Gall http://www.simfiles.com IP: Logged |
Werner Molders Pilot
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posted 11-14- 10:29 PM
Now, now, it's an undocumented feature, a free bonus as it were.  If you don't like it, either unpar data6 and remove it or, like me, install one of gterl's fabulous loader screens. Werner  ------------------ Visit Abbeville Field Today! IP: Logged |
Tailslide Pilot
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posted 11-14- 11:02 PM
What does yak3: needs info mean? TS IP: Logged |
Spanky the Mad Dog Pilot
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posted 11-14- 11:28 PM
Spanky here... Yep dogma, A couple games isnt' a good test of a plane pack. What good is beta packs if you don't get anal retentive people to test it?  Guess I'll wait for PP 6.5 IP: Logged |
spin Pilot
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posted 11-15- 12:48 AM
Hey, this is great feedback. Thanks Razer.Some of the stuff I already knew about. So not too many surprises. If it was perfect the first, second or third time we wouldn't be on pp6.0. None of this stuff requires an immediate patch but will be itemized for fixes in the next release. Nat, thanks for the info on the landing craft. I'll grab yours at some point. Spanky, I don't think the release was premature. I had the beta version available online since mid-October. During 2 weeks of beta testing I received substantial input which was incorporated into the revised edition currently available. Since launching the beta installers, I have not received any comments regarding issues as described above. If it hadn't been released these comments would never have surfaced. [This message has been edited by spin (edited 11-15-2000).] IP: Logged |
spin Pilot
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posted 11-15- 12:55 AM
Oh, on the P39Q it was not included in the pack on your request Razer, the beta listed it and unfortunately I neglected to update the readme to reflect its removal.Dogma, did you include a loader screen? I know I didn't (so why would it be expected to change). [This message has been edited by spin (edited 11-15-2000).] IP: Logged |
Pogo Patterson Pilot
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posted 11-15- 05:19 AM
Nat, my landing craft does have the eye candy of a half track and explodes nicely when strafed? This is a clean instalation of SDOE and all I,ve downloaded is FS Patch 1.50, Patch fix, PP5.3 and PP6 last night.Just for the records. Pogo
[This message has been edited by Pogo Patterson (edited 11-15-2000).] IP: Logged |
Pogo Patterson Pilot
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posted 11-15- 06:50 AM
Sorry Nat. I've just spent an hour trying to destroy the landing craft, your right they don't explode. Strange, they did last night, looked bigger and definitely had a halftrack in it. I remember flying past to check out the new unit and a wee smile came across my face as I saw the halftrack in the landing craft. Looked great. But not today. Weird!!!  Sorry for the missinformation.Pogo
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Cpt Farrel Pilot
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posted 11-15- 11:19 AM
Just a minor thing but, before I installed P.P.6 The colour of the spinner on the Spit IX was mapped to be painted were it should be, but now it's back on the propeller blade again so PP6 must have an older version of the Spitfire MK IX. IP: Logged |
Pachy Pilot
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posted 11-15- 11:28 AM
While we're nitpicking, the prop spinner mapping on the 5.3 was broken too: the painting area was shared with the antenna wire.
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