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Author
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Topic: Seeing over the nose of a/c!
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Snake Pilot
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posted 11-10- 06:52 PM
Sometimes in a hard knife fight its impossible to tell when you have the right amount of lead to shoot your target. Could the view point be moved higher or maybe a snap view so that you can hunch forward and higher to see a bit more of the a/c in front of you? Snake IP: Logged |
Aladar Pilot
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posted 11-10- 07:55 PM
Well, I've found the padlock the best way to dogfight.IP: Logged |
Pye Pilot
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posted 11-10- 08:34 PM
You can't see the plane in front, It must be behind you!!Really.....If you can't see it infront then you aren't flying straight at it, usually you pulled a +G to soon, I'd thought the same as you , and concluded if it had that then 1) Your gunsite wouldn't be aligned anyway 2) Lead your shots on the target maybe would be too easy!! 3) and you'd get a stiff neck!
------------------ 9./JG3_Pye If it Flies.....lets fly it!! IP: Logged |
Snake Pilot
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posted 11-11- 01:38 PM
It just seems to me really hard not wasting ammo when all you need is about 30 rounds into their engine! In the A-36 the gunsight is about a centimetre above the front panels! Snake IP: Logged |
Gustang Pilot
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posted 11-11- 02:29 PM
If I understand you correctly (where 'lead' means windage, not bullets), your talking about the time when you're behind your target, turning with him, and in order for your guns to connect with him, you must put him under your nose (firing blind). Having your target hidden by your nose was a fairly common thing in WWII dog fights. This happens in a maneuver called 'lead pursuit' and turning into a target while he is hidden by your fuselage is called a 'blind lead turn'- one of the reasons the p38's elevated gunsight is so useful. This is good- realize it happens to everyone (well, maybe not the ai) and use it to your advantage (change direction quickly while being targeted). If you're talking about being directly behind your target, both of you on the same plane (called 'pure pursuit BTW), then seeing more of the target can be done by zooming the view (use the brackets to zoom in and out). IP: Logged |
Snake Pilot
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posted 11-12- 08:11 AM
Yes I know this but I'm just saying its pretty hard to me accurate with ammo when you are screaming throught the sky trying to kill an FW-190 who doens't want to die.Snake IP: Logged |
Nat Pilot
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posted 11-12- 08:45 AM
Hey Snake, I know exactly what you're talking about, and it is a major pain in the butt, the A10 is difficult in this same way cause of the cannaon being so low, even though the sight is high, the lead off has to be quite alot. Now as you've said this could be made easier if the gun sight on all aircraft were to be raised to the centre of the windscreen instead of being very low, but most builders try to make things realistic, and I honestly don't know if the sights are just to low, or are actually in the right place, either way, I don't think this is something you can alter "in game", it would require the sights and convergence etc being altered at the model level. It is a pain though trying to lead off the nose of your enemy when you can't see him, and have no idea if he's turned away or gone into a slight dive or climb.. so much ammo waisted in turning fights. I've found the best way to deal with this type of battle is to keep your target in your front/side pit window so that your actualy slightly nose down in comparison to him, turn as hard as you can so you build up as much of a lead as possible, then nose up through his line of flight giving short bursts, then nose down again, this will let you watch your tracer through the side window giving you a better idea of how much to lead, it's a pain, but for me it works better than blindly chasing thin air.~Nat~ IP: Logged |
Mirthain Pilot
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posted 11-12- 09:20 AM
This is realistic Snake... now you understand why it was so hard to get a kill IRL. (In Real Life). There are things you can do, I use short bursts and close in to my target. I pull around so that I keep my target just above the blind spot, then I pull around a little, fire a burst, then let it fall back to see effect. I keep this up till he is down, or I go Winchester.
------------------ Mirthain=FC= IP: Logged |
Gustang Pilot
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posted 11-12- 01:31 PM
Snake,Another suggestion. When you enter the arena, press '1' on the keyboard to unlink your secondary fire, usually cannons. It will force you to use button 2 (or whatever you have setup for secondary fire) to fire the cannons. This helps me be conscious of the cannons and conserve them for times when I'm very close to the target where hit probability is highest. In the mean time, use the ammo you have the most of (pea shooter) to remind your target that you're there, or even light up the line to your target for the canons like IRL(TM). Maybe you need to look for a better shot. If the shot opportunity will cause you to waste ammo, then reconsider firing. Is there someone on your tail? Does this guy have any heavy rounds left? Is he hurt? In other words, is it worth wasting your ammo to chance hurting him. If your safely behind him, you've got time to think. These are just a few of the things that you should answer before wasting ammo on a 'maybe' shot. Also, try lagging instead of leading (go straight until the target is above your nose, then pull into him again) and look for the snap shot. Go for the high yoyo and get a better angle. Hope this helps [This message has been edited by Gustang (edited 11-12-2000).] IP: Logged |
Mighty General
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posted 11-13- 02:45 PM
There's a key combination to raise your viewpoint within the cockpit. Kind of like raising your seat. I need to look it up to be certain, but it's something like Ctrl-PgUp or Ctrl-Home to raise it. The appropriate key to lower it. And Shift-Keypad5 to re-center. I found it indespensible.IP: Logged |
Snake Pilot
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posted 11-13- 03:47 PM
Ok thanks for all the tips, some of it I already do myself BUT Mighty has it the nail on the head. What I wanted was to able to hunch up or raise your seat!!!!! I mean look at the pilots head in a Mustang, its almost not there.Thanks Snake IP: Logged | |