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Author Topic:   MH or Mighty????
Hawker
Pilot
posted 11-07- 11:49 PM     Click Here to See the Profile for Hawker   Click Here to Email Hawker     Edit/Delete Message   Reply w/Quote
Just wondering if the way joysticks work in this game will ever be corrected.I love this game,but when I start to fly other games and then come back it becomes an issue once again.First off I used to have a msff stick.A fix was suppose to be in the works,I gave up and bought a logitech wingman extreme 3d stick.It is a little better for this game but still even after all the dead zone stuff etc this still remains a serious issue with this game.I used to be in a sqd AE71 we use to show up in sdoe near its begining days.Well I am the only one left that flys sdoe and the main reason was the stick issue and it being too twitchy especially in those days ,for the p-51 flyers.I have no problems in any other flight sim with this stick or my msff stick except in sdoe.Was wondering If this is ever gonna be looked at and corrected.


BTW I do luv sdoe sorry if it sounds like I dont.

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Eyes
Pilot
posted 11-08- 05:21 AM     Click Here to See the Profile for Eyes   Click Here to Email Eyes     Edit/Delete Message   Reply w/Quote
Hawker, I use the FF too ! Although I know what you say, I have no problem with sdoe and the stick.No, I dont use any modification program or have modified anything.
I learned how to fly the spit and the 51 moving slightly the joytsick...Any sudden move equals a spin...
Its all a matter of learning how and adjusting...
Hope this helps

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Eyes=FC=

http://www.geocities.com/sdoect/index.html
Your Eyes in the Sky

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Condor
Pilot
posted 11-08- 11:36 AM     Click Here to See the Profile for Condor   Click Here to Email Condor     Edit/Delete Message   Reply w/Quote
Hawker,

I can say ditto with Eyes. I have no problems with my msff stick. I also know others who fly with me who have the same problem you are speaking of. Maybe Microsoft has different versions of the msff stick. Maybe some like sdoe and others don't. I don't know.

Is the P38 just as twitchy? I know for me with the p51 from pp5.3b, if I am going slowly(150mph or less) and I pull back on the stick, the plane does an immediate back flip. This has be corrected for PP6.0

Is "back flip" stuff what you are referring to? If not I am interest to know more detail about the difficulties you are having with the msff stick:

Is it all planes?
Does it happen at high speeds and low speeds?
Is it just turning or does it happen when flying straight?
What are the stick settings inside sdoe?
What are the settings for the stick under Windows inside the msff control center?

What is your operating system?

Condor out

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Mighty
General
posted 11-08- 12:33 PM     Click Here to See the Profile for Mighty   Click Here to Email Mighty     Edit/Delete Message   Reply w/Quote
Do you have the Stickworks program? That appeared to be a reasonable workaround for everyone I heard who used it.

There do appear to be different MSFF joysticks. When I developed the FF code I was using an early MSFF stick.

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Tailslide
Pilot
posted 11-08- 12:45 PM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

Hi Condor, i've never seen the p38 backflip like that you make have the wrong version of the p38 or the airfoil files.

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Hawker
Pilot
posted 11-08- 07:36 PM     Click Here to See the Profile for Hawker   Click Here to Email Hawker     Edit/Delete Message   Reply w/Quote
I tried the stick works once never figured it out how to use the darn thing.So I went and bought a logitech extreme 3d it works better, but is still real twitchy. I know the other guys that were AE71 tried stickworks and said it did help but wasnt as good as they expected.People arent finding sticks way to sensitive in this game is it just me?
Hell I even have a completely new system now,and it is real sensitive,I must obviously be doing something wrong.Just thought it might be the way the stick works in the game cause it is the only game my stick is this sensitive in.I just find there is no way I can get a good bead on enemy planes in a fighter cause i need to use a feather to make any flight adjustments,or is it suppose to be that way in this game?

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Hawker
Pilot
posted 11-08- 07:40 PM     Click Here to See the Profile for Hawker   Click Here to Email Hawker     Edit/Delete Message   Reply w/Quote
Back to the FF stick when i was using this I had probs with no tension or self centering,with intermitant feed back buffering effect at high speeds pretty much nothing at low speeds.The gun feed back was fine.As for twitcyness it seems this affected my ms 3d pro msff and my logitech sticks.Wondering with the other sim you are working on Mighty if there are any changes in the way the sticks work or you know what I mean that might help this?

[This message has been edited by Hawker (edited 11-08-2000).]

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Archer
Pilot
posted 11-08- 09:38 PM     Click Here to See the Profile for Archer     Edit/Delete Message   Reply w/Quote
Hey Guys!

FYI, I use a MS Sidewinder 3D Pro and it works just fine. Seems perfect to me.

Watch your Six!

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Archer ^I^

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Snickers
Pilot
posted 11-09- 08:53 AM     Click Here to See the Profile for Snickers   Click Here to Email Snickers     Edit/Delete Message   Reply w/Quote
In SDOE are your joystick deadbands set to 0? I run the MSSW Pro also and have no problems. But if the deadbands are not 0, it displays some of the symptoms described....

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Snickers
=FC=

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Mighty
General
posted 11-09- 04:18 PM     Click Here to See the Profile for Mighty   Click Here to Email Mighty     Edit/Delete Message   Reply w/Quote
There were no major changes to the input system for RC Sim.

I have a Logitech Wingman FF at home. I remember it being very twitchy at first, but was able to calm it down with the sliders.

One problem I've discussed in the past is what I call "thrashing." In a real plane, the aerodynamic forces naturally balance out at some point. With an FF stick we have to tell the motor how to pull. As you pass through the balance point the time delay of us telling the motor to pull the other way causes the stick to go from no tension to full tension in a very short distance. The result is the motor tends to throw the stick back and forth past the balance point repeatedly. You see this most often when the plane is flying at high speed. I never did find a good solution to that.

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Hawker
Pilot
posted 11-09- 04:45 PM     Click Here to See the Profile for Hawker   Click Here to Email Hawker     Edit/Delete Message   Reply w/Quote
Ok guys I will try some more see what I can do,Any info on that stickworks that may be helpful,Gonna try it with my logitech wingman extreme 3 d stick see if it helps.Btw if I use stickworks is it gonna affect the way my stick works in other games?

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Jerry
Pilot
posted 11-09- 05:15 PM     Click Here to See the Profile for Jerry   Click Here to Email Jerry     Edit/Delete Message   Reply w/Quote
Hawker, the stickworks program does not become your default setting. You just run it when needed. You can in fact have a different stickworks profiles for different games depending on how you want to customize the sensitivity of the stick.

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esox
Pilot
posted 11-10- 08:45 AM     Click Here to See the Profile for esox   Click Here to Email esox     Edit/Delete Message   Reply w/Quote
Without Stickworks CTFJ, I could barely control the planes in this sim. After using the program, I can adjust the sensitivity to my hearts content. It really is indespensible.

Now I still occassionally have trouble, but I know that's due to my lack of talent!

E

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Snickers
Pilot
posted 11-10- 10:16 AM     Click Here to See the Profile for Snickers   Click Here to Email Snickers     Edit/Delete Message   Reply w/Quote
We know

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Sv
Pilot
posted 11-10- 11:11 AM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
Mighty:

Could you just add a shock absorber kinda thing to it? Instead of just aplying the needed force, aply this force as an accelleration to the actual force you will use.

So you have at all times x that represents the force on the stick. Now you give x a mass and use the current calculated (real) force on the stack as the force that acts on this mass as an accelleration. So this will "smooth out" any abrupt changes.

Then you can expose the mass of x to the user as a "force sensativity" value.

I think CFS does it this way, try rolling the plane back and forth quickly, you can "feel" where this point x is! It is running to catch up to where the new force should be. It feels nice, if not realistic.

Just an idea....

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nealg
Pilot
posted 11-10- 12:24 PM     Click Here to See the Profile for nealg   Click Here to Email nealg     Edit/Delete Message   Reply w/Quote
I, too, tried Stickworks....believe it or not, there are still some out here that have no idea what all those damn X's and Y's ans axis thingies apply to.

Anyone know of any documentation that explains what results will come from adjusting any of the settings? It'd be a great help to a techno-challenged old fool like me.

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nealg=FC=

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Mighty
General
posted 11-10- 03:08 PM     Click Here to See the Profile for Mighty   Click Here to Email Mighty     Edit/Delete Message   Reply w/Quote
SV, I've only had time to skim your post. At first glance it looks interesting. I've saved it off into my notes.

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