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Author
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Topic: CFS2 and the quality of user made add-ons
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Yardstick Pilot
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posted 11-01- 05:53 AM
Well I am totally sold on CFS2 - being a lover of graphics and attention to detail this sim has raised the ball. I love flying circuits and listening to the perfect engine sounds and navigating over the beautiful terrain. However it is not perfect and suffers from some one of the same problems that blighted SDOE, notably a lack of a dynamic campaign and the missions in the branching campaign have some ridiculous goals.However one thing that I am looking forward is user made add-ons SDOE style. Therefore, having been involved in 8 SDOE plane projects I eagerly downloaded a highly rated P-40K for CFS2 last night. Bloody hell if this is highly rated then I would hate to see some of the crap! The model was nice, if lacking in some of the detail of the default planes (and in some respects SDOE add-ons). The texture was OK but I would have changed that anyway However, the animated prop textures were the worst I have seen and the default CFS2 ones are not great! Finally the cockpit - yuck. This plane was billed as having a virtual cockpit, well it had no 3D detailing or instruments and the textures looked as if they had been drawn with a crayon by a dog (and not a very talented dog at that). Well why am I writing this? 1) Because I am bored at work and 2) because I realised now lucky we are to have such a fabulous set of plane builders in this game. Thanks to MPosis, JT, Zur, Tail, Laika et al, we have planes that surpass by degrees the shipped ones. How if the CFS2 community only had that sort of talent and dedication well .... IP: Logged |
JG3_Jetlag Pilot
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posted 11-01- 07:04 AM
Keep an eye on this thread Yard:- Looks nice  http://www.dogfighter.com/ubb/Forum6/HTML/000359.html ------------------ 9./JG3_Jetlag IP: Logged |
Mirthain Pilot
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posted 11-01- 09:32 AM
Well, can't say I didn't warn you.... ;} That has always been the problem with the FS/CFS areas. The user created planes are usually junk. In lots of cases they are just the plane..... nothing good at all. sometimes they get it right, but mostly they just don't have the attention to detail that our plane guys have. The other downside is that the game engine just doesn't lend itself to perfectionist's. If you don't finish a plane here, it really impacts the game and you want to finish it. There, they are so used to the planes not being finished they don't even notice and rate planes high that we would call early beta's. I hope they get it together and start doing some more quality work. Perhaps when some of our guys get a chance between planes we can show them what we do..... ;}
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Sv Pilot
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posted 11-01- 09:50 AM
I just don't feel that the CFS engine is up to the task. The enhanced detail in CFS is just from higher resolution textures - and they are good textures too, at least as far as the scratches, etc.Also the pupet-show cockpit screen takes focus away from the real 3d cockpit. Can the fancy canopy reflections we have in SDOE be done in CFS2? Does it support alpha textures the same way we can, with coloration? Or do CFS artists just not want to render this type of effect? I notice that from the outside, the glass in the canopies just does not look as good as SDOE. Why is that? The dynamic lighting effects are neat though, I love to see the sunset color on my intrument panel as a turn away from the sun...
------------------ -Sv =FC= WWI in SDOE!
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Hawk JAG
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posted 11-01- 09:52 AM
MS used a new way to design the planes in CFSII and it is not yet available to the builders yet. They pulled off a great feat by making super detailed planes at very freindly frame rates.It would hard for any CFSII plane builder to come close to the quality of the planes being made for SDOE. They are not used to the increadible amount of time and work that is involved in SDOE plane production. They have a very easy program to make planes, I know as I use the same program. The best I have seen so far is the B-25 for downloading for CFSII and it is a big FR hog. ------------------ Hawk http://rcwarbirds.com/ IP: Logged |
Yardstick Pilot
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posted 11-01- 10:55 AM
IMO the planes that ship with CFS2 are superior to those that we (myself included) have worked on in SDOE. The detailing on the models (i.e. sliding canopies, cowl flaps, moving control surfaces) is at least as good as SDOE but the lighting and texturing are far superior. I have nothing but praise for the MS team of artists, they have created the most believable virtual environment that I have ever seen outside of a Hollywood movie (actually more believable than some!) Admittedly the textures they have used are 4 times size those in SDOE but that doesn't detract from the fact that these planes are correct in every detail.The thing that really amazed me though was the engine sounds. Now I go to at least 2 airshows a year and am familiar with the sounds of these aircraft. I have videos with in-cockpit and external engine sounds and even an audio CD (signed up geek here). I can tell the difference between the sound of a RR Merlin 61 in a Spit IX and a Packard Merlin 61 in a P-51D. In CFS2 the engines sounds ARE the business. The Wildcat sounds as it should, as does the Hellcat, P-38, Corsair. I can't speak for the other user flyable aircraft but there are examples with original engines available in the US, so I would be surprised if MS had skimped in this regard. It's a pity that the non-flyable planes all use the Zero engine as a default. There are flying B-25's, Avenger's, SBD's, P-39's, C-47's etc so many of the sounds are available to record. BTW the Avenger is the loudest Warbird I have ever heard ( a saw 2 in formation and they were on a par with a hovering Harrier and that IS loud). There are things that are inferior such as the physics model and the collision detection, but overall the net result surpasses what we can manage in SDOE. I believe it is a far more immersive sim (certainly when viewed as a flight sim rather than a combat sim as I also view SDOE). However, in every sim I have played where user made mods are available (ranging from Unreal, to EAW, SDOE, GPL, Red Baron 3D etc) these mods are at least as good as the shipped product in most cases far superior. Unfortunately in CFS this just seems not to be the case. It is early days, but from what I read even the 3rd party retail mods are of questionable quality. Pity because I don't mind paying for quality - but it does have to BE quality. Now if I can do it myself or download it for free that is all the better. IP: Logged |
jedi Pilot
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posted 11-01- 11:41 AM
I agree that the included models in CFS2 are "first-rate." I think they could have done a bit better job on the virtual cockpit tho, and the prop texture in virtual view is bizarre But overall, great models. All the non-flyable planes have a tweak available to make them flyable in-game, and you can create missions for the Devastator, Avenger, etc or fly the existing campaigns with them. They don't have cockpit or 3-D art tho, so you have to "transplant" that from another plane.All the "user add-on" planes I've seen are models from FS2000. Some of the models are very nice, but CFS2 has added some features that the FS2000 planes can't do apparently, like "rolling" tires, and the props on the FS2000 imports aren't very good either. I think the problem is that the FS planes are not "open" for users. The only thing I've seen is commercial "plane factory" software that sells for about $60! And then you get to buy an "animator" for another $40 if you actually want retractable gear and whatnot! And of course you can only do those things that this software permits you to do. So I'd bet we'll see some sort of CFS2 Plane Workshop or something eventually, but I wouldn't expect it to be as "creative" as what we can do. Which is a shame IMO, because CFS2 can provide a higher level of detail, and "prettier" graphics. ------------------ --jedi-- IP: Logged |
Gunner Pilot
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posted 11-01- 11:53 AM
Jedi,What is that tweak you were reffering to to make the other planes flyable? -=BAB=- Gunner IP: Logged |
Snickers Pilot
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posted 11-01- 12:02 PM
Try using "Plane Factory" sometime. Its tough enough, I couldn't even get the samples to build (that should be a no brainer). Yes, I know, there are many people who have. But if I want to spend than much time learning to do a plane, I'd learn OpenPlan thank you... Oh, thats right, I am..  ------------------ Snickers =FC= IP: Logged |
nealg Pilot
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posted 11-01- 12:27 PM
Gunner; someone did a 'patch' to make the AI planes flyable. Think you can find it at www.combatfs.com , or perhaps mentioned at several of the CFS sites, including the Combatsim forums.I agree about the add on planes, and the prop in the 3D cockpit. I actually like the 2D cockpit, but it drops my frame rates by about 10, so I use the 3D anyway. Plus, with my reduced time during this stupid strike, I am still trying to get the settings where I like them, and seldom get to fly more than 2 missions at a time. ------------------ nealg=FC= IP: Logged |
Sv Pilot
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posted 11-01- 01:44 PM
Yes Yardstick, the sounds are indeed great! This is important too, and here is the only reason I will keep CFS2 around, it is sweet!The SDOE sounds suffer because they are not attached to the RPM/Power output, they are based on the throttle setting  I do think the models are very good, but the OpenPlane engine can do all that and more - but for some things like cowl flaps there would need to be slight updates to the engine. If you look at it, almost all the aspects that make CFS better - like engine control and damage, etc - these would be the easy things to add to OpenPlane. The OpenPlane engine has the hard stuff right and the easy stuff left out. Also it is not a big deal to add all the lighting effects to the OpenPlane engine, along with time-of-day and sun/moon. OpenPlane just needs a V2! Remember, CFS if far from a V1 Effort!!! And they have much capital to work with. To be honest, I think they could have done much better if there were not tied to the old history of "Flight Simulator." I see why you feel it is very immersive, and I agree - and so do many others. But for people like me, there is NO imersion hardly at all! Why? 1. The bad FM always interupts my immersion, especially the crazy spins. 2. The crashes are so arcade! Why shoudl I leave my fantasy with such a bad note? 3. No mouse panning in the cockpit, and the 3d cockpit is not as good as SDOE - but MUCH better than CFS1. Still, the CFS engine just can not support such a thing! They can not easily fix this I think... it is in the heart of CFS... 4. Can not take control of all aircraft, and can not man multiple positions. I am not talking "reality" here, but immersion! I like to see other perspecives durring a mission, or to take over an AI once I have died... maybe even join the othe side! 5. Ground handling in CFS2 is a big improvement, but miles behind OpenPlane. 6. DM that effects the FM, barely there in CFS2 and VERY scripted... can you say hits = lower roll rate??? But the engine damage is better in CFS2... could easily be better in SDOE though.... just some OpenPlane enhancements! I don't understand Yardstick, as a "flight sim" SDOE is better to me, afterall, landing, taking off, taxiing, and the FM are just better in SDOE. That leaves only engine control better in CFS2... and maybe the detail of the models. Don't get me wrong, CFS2 is indeed a great game worthy of much praise - but in no way is it a breakthough. CFS2 is just a good extension of CFS1 and is not very comparible to SDOE still. Just image a SDOE2... with the same improvements that CFS2 has... don't forget how long ago SDOE was writen for, what the hardware was... and imagine what a modern version would look like! Another thing, I like the way the tracers and hit damage looks like in CFS2 over SDOE - I don't know what is more realistic, but in CFS2 I feel I can walk the bullets into the enemy like I was seeing 3D! It is fun... -Sv IP: Logged |
Gunner Pilot
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posted 11-01- 02:10 PM
Ok, I give up. After searching, I can't find squat about a patch to make the AI planes flyable in CFS2. Damn I feel like such a newby. It's probably rite under my nose. -=BAB=- Gunner IP: Logged |
Pete Hawk Pilot
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posted 11-01- 02:11 PM
CFS2 for me is all about the eye candy and it IS full of it! The effects, explosions, tracers, smoke, fire are just completely beautiful to see. The best ever in a sim. Now if we could have all that beauty in SDOE, with the wonderul lighting and crisp texures I'd be in heaven. It's very lacking as SV said in the physics dept and yes, those crazy spins are not at all fun and it doesn't feel real like SDOE does. But with the beautifully done ocean textures around the Pacific they hit the nail on the head, and it's all these things that will keep me flying CFS2 for a long time. I just love to see the smoke and flames trailing from the enemy I just shot up. And shoot an engine on a B-24 and pull up near behind it, it looks spectacular! Very cool stuff here.To the guys who just don't get it, take another look. Aside from it's obvious faults it's GREAT fun. It's not an SDOE replacer but it is a nice diversion. IP: Logged |
Jeeves Pilot
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posted 11-01- 03:44 PM
Gunner...Try Airbuddha's site at dogfighter.com...you can get the link in his profile on the CFS2 forum on combatsim...he has the files there. ------------------ Brought to you by the campaign for a better Dauntless! Jeeves =FC= IP: Logged |
Tailslide Pilot
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posted 11-01- 03:51 PM
No 3d detailing or instruments, drawn by a dog with a crayon? Did I buy a different game? Edit- oops i misread your message I guess you were talking about the prop textures on the original cockpits not the cockpits themselves.. agreed they really drive me nuts. [This message has been edited by Tailslide (edited 11-01-2000).] IP: Logged |
Sv Pilot
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posted 11-01- 06:21 PM
Point well taken TS, those are indeed nice 3d cockpits. What video card are you using? They don't look quite that nice on my Voodoo3 @ 800x600 - but they are very nice indeed.If I could mouse-pan it would be as fun for me as SDOE, the hat-switch pan is too slow and hard to re-center. The engine sounds are really neat, and the terrain is lovely as well... the gun sounds are perfect too. IP: Logged |
Aladar Pilot
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posted 11-01- 06:40 PM
Well, this is my kinda thread! I've been thinking this myself for a long time. But let me first point this out. We don't have 2d cockpits, the 3d ones are the only ones we have. 3d cockpits in user made planes for CFS and CFSII are kinda a secondary objective, but as we ONLY have 3d's we have to do a good job.IP: Logged |
jedi Pilot
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posted 11-01- 09:42 PM
Gunner--Jeeves has it right. Go to www.dogfighter.com, and use the drop-down menu to access "The Hangar." (Not OUR Hangar, the other Hangar) You can find Airbuddha's stuff from there. For FM updates, some new files have been done by Wells Sullivan, an old-head Warbirds guys who's an aero engineer. Go to the AGW link on the same drop-down, and look on the "Off-Topic" forum for his CFS2 flight model topic. There's a link there to his flight model patch, which improves things quite a bit. ------------------ --jedi-- IP: Logged |
Hawker Pilot
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posted 11-02- 12:32 AM
Ok the creators are not up to par yet on CFS2,BUT what I absolutly love is its editor.Complex yes,hard to manage yes,but you can pick all terrain,I can really go bomb berlin nowfrom anywhere in england as all the terrain files are available.I spend most my time in the mission editor making comples little missions and pull my hair out. Now If i could use these beautiful sdoe users created planes in there I would be in 7th Heaven,so hurry up with the next plane pack i miss you guys,but for offline I have to admit CFS is frikkin great if ya like missions and distance.IP: Logged |
Yardstick Pilot
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posted 11-02- 04:43 AM
Tail I was referring to the P-40K I downloaded. The default planes are excellent even if the 3d cockpits are not as good as those that JT, you, I and others have done in SDOE. However they are still very good.Last night I managed to set up my HOTAS so that I now have split throttle control on the P-38 and the toe brakes are now working on my pedals. At first I was frustrated by the ground handling in CFS2 but with toe brakes it is a breeze. I have FSClouds 2000 which take the clouds in CFS2 up to and way beyond those in SDOE. So last night I set up an evening flight out of Henderson Field with 3 layers of cloud: a 4/8 cover cumulous layer between 6,000 and 9,000 ft; a 2,000 ft thick layer of stratus starting at 12,000 ft, and some wispy cirrus at 25,000 ft. I added some heavy turbulence in the cumulous layer and a cross-wind component on take off. I picked the F4U-1A and took it for a cruise along the slot to Savo Island and back (very familiar territory for someone who played many hours of Microprose's Task Force 1942). As I climbed up into the cumulous layer I hit the turbulence which surprised me as I had forgotten about it. Climbing up to 10,000 ft I levelled of and flew between the cloud layers admiring the view and listening to the melodious hum of the Pratt and Whittney R2800 sitting in front of me. I trimmed off the aircraft, adjusted the mixture and prop pitch for maximum cruising efficiency sat back and enjoyed the ride. As the sun began to set, the clouds changed colour and by the time I began my descent back into Henderson the sky was lit up like a Turner painting. I turned onto finals, dropped flaps and gear, set the mixture and prop pitch to full rich and full fine respectively and trimmed for a steady decent. Henderson rushed up quicker than I expect but my descent was good, however the cross wind caught me unaware and I had to counteract this as I passed into the ground wind zone at about 1,000 ft. I managed to put the Corsair down about 1/3 of the way down the runway and used the toe brakes to slow my forward speed and keep the big bird pointed in a straight line. Turning off the end of the runway I opened up the cowl flaps, taxied back to the retirement, retracted the wings, opened the canopy and shut down the engine. Now that is immersion for me and I hadn't even fired my guns. IP: Logged |
gt Pilot
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posted 11-02- 06:40 AM
ok ok ok !!! ENOUGH ENOUGH I'M GONA BUY THIS GAME OK? But please stop talking about ....unless I have it too  PS: Is there a DEMO-Version somwhere ???? gt
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Sv Pilot
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posted 11-02- 07:11 AM
That is great Yardstick! I need to try that  Have you flown Fly! You can get some very nice flights in with it, pretty clouds too, and a very nice transition from IFR to VFR. Also it is fun to push all the buttons and pull all the levers - for everything! I did not touch the keybaord once! Just starting the larger planes takes five minutes...  IP: Logged |
Yardstick Pilot
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posted 11-02- 07:34 AM
SV, no I haven't tried Fly but coincidentally I stopped off in a game store on my way back from the gym at lunch time and picked up the box which is now in the bargain bin.I think to sum up my feelings on CFS2 I would say that succeeds better with the tools that it has available. The FM and physics do not have the potential of SDOE but on the other hand the end result is a better representation of my perception of reality. It just seems that SDOE exaggerates too much, it almost as if it is showing off how clever it is. But the end result is controller inputs that are too sensitive, ground handling that is overdone and DM that has still yet to reach it's full potential. It's the usual case of SDOE doing some things better than CFS2 and vice versa. However SDOE is still the best fun on-line game I have played - now if only the damage bug could be fixed  ------------------ Yardstick painted this IP: Logged |
Gunner Pilot
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posted 11-02- 11:01 AM
I hava to say that CFS2 great fun!Last night I made a anti-shipping mission. My wingman and myself flying a couple of TBFs skimming the waves carrying torpeedos. Seeing a destroyer on the horizon, I slowed and dropped to 50 feet. Linning up to give the lead angle proper time, I dropped the fish, throttled up and peeled off with flack bursting all around me. I watched the peedo track with a huge smile on my face. Slam!! She was dead in the water. My wing man and I rolled in to finish her off. Two passes later she slipped beneath the waves. With a salute waggle we made our way back to Henderson for a nice 3-point landing. Now thats what Im talkin about Sparky! I had to pry the jstick out of my hand. Lovin every minute of it! P.S. There is a flyable B-25 in this game and many more.
Game over dude! ------------------ =Campaign For A Mitchell= -=BAB=-Gunner IP: Logged |
Sv Pilot
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posted 11-02- 12:15 PM
How do you fly the B-25?IP: Logged |
Gunner Pilot
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posted 11-02- 01:23 PM
Sv,Just go to http://thehangar.dogfighter.com/CFS_Planes.htm and download the flyable versions. They don't have panels yet but the loadouts work fine. The TBF has always been one of my favorite planes. And she flies sweet. -=BAB=- Gunner [This message has been edited by Gunner (edited 11-02-2000).]
[This message has been edited by Gunner (edited 11-02-2000).] IP: Logged |
Hawker Pilot
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posted 11-03- 01:35 AM
Hmm I made a mission. 3 IJN Kates with 3 a6m2 for escorts that spawn in at waypoint 2 where there met by the patrol of 2 hellcats that also spawn when u reach waypoint 3.Then u spot the essex class carrier a destroyer and a few pt boats off shore with landing craft taking some troops and supplies ashore.Hard to see I am always engaged heavily in flack and stuff but I also put some dauntless es and a jeep and a radar tower and a control tower couple of barrage balloons and some 50 cal aa at the airfield Yes this mission is doable,but not easy my poor poor kate.... wanna gimme urs and ill give ya mine  IP: Logged |
Tailslide Pilot
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posted 11-03- 12:28 PM
Gunner when I tried torpedoing an aircraft carrier I got a hit and i saw a small explosion but no damage to the ship apparently. Are some duds or is there a trick I need to know? TS ------------------ Patch It! www.airsims.com IP: Logged |
ArgonV Pilot
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posted 11-03- 01:15 PM
Razer, it takes more than one torpedo to sink a carrier. (I forget how many however) CFS2 doesnt model gaping hole sin the hull or burnt spots in the hull. I THINK you can hit the conning tower and it catches fire... and I THINK the deck can catch fire too after many many gun hits.IP: Logged |
Sport Cadet
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posted 11-03- 02:14 PM
Ah yes Yardstick, Task Force 1942, I spent many nights in the slot dodging those damn Japanese torpedos. The 5 1/5" guns where fast and accurate. I liked the docs with the history based after action reports from both sides. Does CFS2 offer this detail? I am somewhat new to SDOE and have way to many planes and missions to explore to start any new sims now. {Loved the docs in PAW 1942 as well} IP: Logged |
Sv Pilot
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posted 11-03- 03:12 PM
Thanks Gunner!IP: Logged |
Yardstick Pilot
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posted 11-05- 03:40 AM
Sport,As far as it goes CFS2 is very good. I regard it as a 'fight' sim rather than a 'combat flight' sim. The flight model needs some work (i.e. overdone accelerated stalls and snap spins) and the campaign is flawed by a very poor set of mission objectives (e.g. shot down 5 enemy bombers or you fail the mission _ shoot 4 and you loose!). But then again I have spend the last 20 months playing another flawed master piece so I am used to looking at the good points. Surface operations are modelling is good visual detail but to my knowledge surface units would not engage even if placed in close proximity to do using the mission editor. Actually the best missions I have flown are user made. If you want the most believable environment to fly a warbird buy CFS2. If you want a great campaign maybe try Rowan's Battle of Britain or definitely IL-2. However if you want to command a fleet destroyer you should wait for SSI's Destroyer Commander due Q1 2001. ------------------ Yardstick painted this IP: Logged |
Pete Hawk Pilot
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posted 11-05- 02:40 PM
Yardstick,You have some great posts here and I agree with them all CFS2 is a blast. IP: Logged |
Tailslide Pilot
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posted 11-05- 07:15 PM
I liked the campaign alot more than EAW.. not so repetitive lots of varied missions. It took me two weeks just to finish the japanese campaign. TS ------------------ Patch It! www.airsims.com IP: Logged |
ArgonV Pilot
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posted 11-05- 07:26 PM
The campaign system in CFS2 reminds me of the campaign system of AoE and AotP... So Im happy with it as its a fimiliar feel..IP: Logged |
Yardstick Pilot
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posted 11-06- 04:33 AM
I like the Japanese campaign, I'm on about mission 15, but have had limited success with the American one as I ran into the uber Betty's early on.The only real gripe I have at the moment is with the Corsair and to a lesser extent the P-38. I just get caned flying both of them. The Corsair in particular is very difficult to win in if you start with anything less than an altitude advantage against the Japanese. And don't try and spiral climb away. I tried this in the only Corsair single mission that shipped with the game, hitting WAP after the merge and taking my flight up in a gentle climb to 20,000ft. As I climbed away the enemy Oscars turned hard post the merge and within second had bagged one of my flight and we were still going 300kts plus - pretty impressive acceleration post a break turn. Still climbing at over 300 kts the Oscars closed and picked off every one of my flight, finally bagging me at 24,000ft. Has anyone been successful consistently in the Corsair? If so how? Because although I think of myself of an energy fighter (well I do fly for a Luftwaffe unit) I can't get whistling death to perform - well I have perfected the flaming death dive  I've had a little more success with the P-38, particularly since I set up my Suncom throttle for split axis use. I can now boom and zoom using a hammerhead turn at the top of the climb (aided by cutting one of the throttles and kicking had on the rudder on the same side). It's very hard work but its a lot of fun to get kills and you do earn them. All the other aircraft are great fun particularly the Hellcat. It's just a pity that, for all the planes, one enemy round in the tailwheel, nose, fuselage or pilots head for that matter, seems to have the same effect - reduced roll rate (in the case of the Corsair this goes up to about 30 seconds for 360 degrees!) Microsoft patch that an I would be very happy. On another tack if you are still reading this caffeine fuelled Monday morning "I don't feel like getting down to work yet" diatribe, I looked at the paint schemes in CFS2 yesterday and although the're large, they are not too complex and I may dabble with a few new schemes. Rest assured that if I do I will do the job properly with damage textures and all the LOD mip levels. However let face it there really isn't the need to paint new ones as the default ones are near perfect.
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gt Pilot
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posted 11-06- 04:49 AM
Ok after reading this threat for a couple of days I bought this game saturday..And all I can say: IT ROCK's !!! -Clouds are great -Ever tried a night mission (GREAT)? -etc etc mhhhm but sdoe is still my favourite  Question: Since I'm a little bit addicted to night missions (RAF), is there a good European map somwhere, or german fighters, or even some lancaster, wellington...think you get the point thx gt
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Tailslide Pilot
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posted 11-06- 08:47 AM
Bomber, Blitz, Spyder and I had a go online with the corsair and zero's it seemed to hold up well as long as you keep your speed up. Make sure to adjust your mixture settings for the altitude you are at if you have auto-mixture turned off or your plane will be slow. All the planes seem to have the problem with roll rate on damage. Microsoft has said they aren't coming out with a patch unfortunately There's some FM updates out for CFS2 but I haven't tested them yet. TS ------------------ Patch It! www.airsims.com IP: Logged |
Tailslide Pilot
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posted 11-06- 08:50 AM
gt, on my site theres links to terrains. There is hawaii, scotland, eastern front available. Importing the CFS1 europe terrain sort of works but the original CFS2 terrain is still there and they kind of overlap each other. (CFS2 has the entire world at low detail). You can import the planes from CFS1 as well they're not as pretty but I can fly the 190 and the p51, etc. now TS ------------------ Patch It! www.airsims.com [This message has been edited by Tailslide (edited 11-06-2000).] IP: Logged | |