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Author Topic:   airfield for the tundra?
Blasius1
Cadet
posted 10-23- 02:11 PM     Click Here to See the Profile for Blasius1   Click Here to Email Blasius1     Edit/Delete Message   Reply w/Quote
hello guys,
who can create a airfield in the tundra terain, or is there somewhere one?
i like this terain so much, and it have good fps in the game , i think the best.
hope one from u have the knowhow.

best regards Blasius

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JG3_Jetlag
Pilot
posted 10-23- 02:30 PM     Click Here to See the Profile for JG3_Jetlag   Click Here to Email JG3_Jetlag     Edit/Delete Message   Reply w/Quote
Make it two at opposite corners of the map and that would make for a great air combat arena (fps wise).

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9./JG3_Jetlag

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Diego Lozano
Pilot
posted 10-23- 07:53 PM     Click Here to See the Profile for Diego Lozano   Click Here to Email Diego Lozano     Edit/Delete Message   Reply w/Quote
Get in touch with WakeUpTailGunner on this, he is the airfield creator around here. Also check out Sv's tutorial on how to apint them up...you'll need it.

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Mirthain
Pilot
posted 10-23- 07:58 PM     Click Here to See the Profile for Mirthain   Click Here to Email Mirthain     Edit/Delete Message   Reply w/Quote
Hey Nat... couldn't you work up some of your ground unit magic and make a nice dirt field... some boxes, couple of tents, perhaps a german one and a plain one... the german one uses the parked Stuka? ;}
I don't know how well it would work, but worth a try.. .perhaps take only one tile, change it to green, like a feild, then we could place units on that?
Mirthain=FC=

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wakeup tailgunner
Pilot
posted 10-24- 01:42 PM     Click Here to See the Profile for wakeup tailgunner   Click Here to Email wakeup tailgunner     Edit/Delete Message   Reply w/Quote
A dirt field is easy. You just re-paint the tiles in the airfield super texture, and there you have it. One thing to watch out for though!

The way the edges blend with the terrain is a bodge. The terrain has 'featureless' areas where the airfields sit, otherwise you get some horrible edge effects! See Diego's re-paint of Africa screenshots, and you'll see what I mean. Lovely paintwork, but you can see the join!

Airfield wise, yup, as soon as I get a few minutes, I can stick a few airfields into the Tundra terrain. Luckily, the problems I mentioned above just don't happen when practically everything is White!!!!!!

I am doing a similar thing with Nat's Midway terrain to create a 90% water terrain with just a few islands. A couple will have airfields on them, whilst others may have some additional targets to go for!

With all the Pacific planes being worked on, many with a Navy theme, I think this one is a must. Especially when 2 of the Airfields will be Aircraft Carriers! And the AI will use them too!!!!!

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Sv
Pilot
posted 10-24- 01:58 PM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
You can easily blend an entire new replacement airfield into the surounding terrain, like I did with the WWI aerodrome. It is only a problem to create brand new airfields, or trying to create a new airfield in a new custom terrain.

Basicaly, you just blend the new airfield into the old one, that way the outside areas of the old terrain still blend into the terrain.

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-Sv =FC=

WWI in SDOE!


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graymon
Pilot
posted 10-24- 09:58 PM     Click Here to See the Profile for graymon   Click Here to Email graymon     Edit/Delete Message   Reply w/Quote
Excuse me butting in.How about an alpha(?seethru)texture with just the runways with the buildings painted on top of this as a base.This would enable the airfield to be placed anywhere on any terrain without having to worry about blending in as all that would be visable would be the runway/buildings anyway.

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Blasius1
Cadet
posted 10-25- 12:02 AM     Click Here to See the Profile for Blasius1   Click Here to Email Blasius1     Edit/Delete Message   Reply w/Quote
hello gents,
i ´ll try it same.
but i can t open the datafile from the tundra terrain. how to open?.
i need it , because i ´ll paint a nice airfield.
or maybe one from u can sent me a terrainfile (tif) from the middle of the terrain or from near of a corner.
hope, i wish a possible thing.
regards Blasius, thx

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wakeup tailgunner
Pilot
posted 10-25- 03:11 AM     Click Here to See the Profile for wakeup tailgunner   Click Here to Email wakeup tailgunner     Edit/Delete Message   Reply w/Quote
It's a thought Graymon, but ......

I dread to think what an Alpha texture the size of an airfield would do to the framerates!

Fear not, though!between Diego, SV and myself, I think we have just about sorted airfields now....

Blasius, check out SV's re-paint tutorial on airfields. It is clear and easy to follow, and it will tell you exactly what tools you need to do a re-paint. There is also a general terrain re-paint tutorial on Nat's site.

On the downside, just painting an airfield on the terrain isn't the real deal here. Airfields are seperate defined objects, and lots more needs to be done to make them work!

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Blasius1
Cadet
posted 10-25- 12:20 PM     Click Here to See the Profile for Blasius1   Click Here to Email Blasius1     Edit/Delete Message   Reply w/Quote
hello,
maybe u dont know , i m a german . my english is good for a small talk, that´s all.
hard to understand the english soups in this tutorial. maybe u understand german? then u can translate this english stuff in german .
or forget my question about a tundra airfield was only only only aaaaaaaaaa question, sniff sniff.
blasius ,

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Sv
Pilot
posted 10-25- 12:52 PM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
Well a texture needs to be mapped to a mesh, so you either have a normal terrain texture or an alpha texture. If you tried to apply the alpha texture to a new mesh on top of the terain, that new mesh would need to match the exact shape of underlaying terrain. This defeats the purpose.

Airfields are tricky, it would be easier if they were just painted on the main terrain supertexture, but then you would lose the freedom to disable the airfield per mission.

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Commando
Pilot
posted 10-25- 02:24 PM     Click Here to See the Profile for Commando   Click Here to Email Commando     Edit/Delete Message   Reply w/Quote
Blasius, try this web page for tranlations
http://babelfish.altavista.digital.com/translate.dyn


May not be too good for technical translations but worth a try.

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Rendsburger
Pilot
posted 10-25- 02:50 PM     Click Here to See the Profile for Rendsburger     Edit/Delete Message   Reply w/Quote
Hallo Blasius,
was ist denn genau dein Problem?
Vielleicht kann ich dir helfen.

Gruß,Rendsburger

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Blasius1
Cadet
posted 10-25- 11:42 PM     Click Here to See the Profile for Blasius1   Click Here to Email Blasius1     Edit/Delete Message   Reply w/Quote
hallo rendsburger,
nun, mein "problem ist ganz einfach, ich kann dei data file von dem tundra terrain nicht öffnen.
mir wurde vorgeschlagen, wie du ja selber lesen kannst, dass ich sv seite besuche und mir davon anleitungen hole.nur!!!!!!!!
ich kann mich schon durchmogeln in der anleitung, doch sind viele ausdrücke in englisch und mein englisch ist fern davon perfect zu sein . das ist mein problem.
ich will ja auch gar nicht flugzeuge oder objekte zusammen basteln , nur einfach ein flugfeld in die tundra bringen.ich will ja fliegen und nicht modellieren.
aber danke für deine frage.
servus blasius

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Rendsburger
Pilot
posted 10-26- 05:48 AM     Click Here to See the Profile for Rendsburger     Edit/Delete Message   Reply w/Quote
Blasius,
ich habe zwar die Tundra nicht, also weiß ich auch nicht welches File du nicht öffnen kannst.Ist es ein .par file dann brauchst du Bigmunger um daraus lesbare Dateien zu machen,nutze das unbig tool. Bigmunger ist in den parfiletools enthalten(kannst es hier downloaden).Kannst du die tiffs nicht öffnen, sind sie sehr wahrscheinlich komprimiert, dann must du untiff.exe benutzen
Beschreibe dein Problem bitte etwas genauer!
Bin aber erst am Sonntag wieder aus Berlin zurück,werde vorher nicht antworten können.

Rendsburger

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