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Author Topic:   SDOE Atmo Sounds (alpha release)
Rendsburger
Pilot
posted 10-22- 05:33 PM     Click Here to See the Profile for Rendsburger   Click Here to Email Rendsburger     Edit/Delete Message   Reply w/Quote
For a few days anyone asks for atmo sounds to make SDOE a little bit more realistic.
Ok , here is my first try: http://people.freenet.de/Santarossa/SDOEatmo.zip

Make sure that you have sounds.ppf in the media folder.If not create one ore download natships2 from Nats website http://www.members.xoom.com/naturlich/index.htm

Have fun and i need feedback!!!!

Rendsburger

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Rendsburger
Pilot
posted 10-22- 05:35 PM     Click Here to See the Profile for Rendsburger   Click Here to Email Rendsburger     Edit/Delete Message   Reply w/Quote
Hmm, it seems that Nats website changed location or is not online :-(

NAT !!
say something

Rendsburger

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Rendsburger
Pilot
posted 10-22- 05:37 PM     Click Here to See the Profile for Rendsburger   Click Here to Email Rendsburger     Edit/Delete Message   Reply w/Quote
http://members.nbci.com/naturlich/

this works :-)))))))))))

Rendsburger

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Sturm Spieler
Pilot
posted 10-23- 01:53 PM     Click Here to See the Profile for Sturm Spieler     Edit/Delete Message   Reply w/Quote
RENDSBURGER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
YOU ARE THE BEST !!!!!!!! I KNOW i'M SHOUTING BUT...I AM !!!!

I was the person who put forth this idea originally and YOU picked up and made it happen..this community is simply the best!!

thanks alot, i'm downloading it now, I'll get back to ya after I see what it is

thank you thank you thank you

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Sturm Spieler
Pilot
posted 10-23- 02:24 PM     Click Here to See the Profile for Sturm Spieler     Edit/Delete Message   Reply w/Quote
mmmmm....I followed your instructions but I did'nt hear anything. Maybe I added the line wrong to the ppf? anyhoo get back to me ....what am I supposed to hear?

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Rendsburger
Pilot
posted 10-23- 02:28 PM     Click Here to See the Profile for Rendsburger   Click Here to Email Rendsburger     Edit/Delete Message   Reply w/Quote
Hello Sturm Spieler,
i found your idea very interesting ,so i have looked how can i made it (thanks to the klaxon builder :-)) ).
Whe have now warsounds if we are flying over the front :-)
After that it is no problem to make airfield atmo sounds or ship atmo sounds or anything else.The only thing we need are fx files.Now i search the web for interesting sound.
If you have some, mail it !

One word to the alpha release. I have made it in less than an our.For the wav file i only spend 10 min to create.So itīs not so professionell,but the beta release will be better!


Rendsburger

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Rendsburger
Pilot
posted 10-23- 02:32 PM     Click Here to See the Profile for Rendsburger   Click Here to Email Rendsburger     Edit/Delete Message   Reply w/Quote
Sturm Spieler
here is my Sounds.ppf,look where to place the text,before the last ")"
You should hear guns,machinenguns...

Rendsburger

Parsoft Property File
(
obData 'Sounds (
sndExplosionNear1 ( parmFilename "ExplosionNear1" parmdB 140 parmPriority 100 parmDontDieWithObject )
sndExplosionNear2 ( parmFilename "ExplosionNear2" parmdB 140 parmPriority 100 parmDontDieWithObject )

sndFlak1 ( parmFilename "Flak01" parmdb 120 parmPriority 100 parmDontDieWithObject )
sndFlak2 ( parmFilename "Flak02" parmdb 120 parmPriority 100 parmDontDieWithObject )
sndFlakHit ( parmFilename "FlakHit1" parmdb 60 parmPriority 100 parmDontDieWithObject )

sndMG1 ( parmFilename "79MG" parmdB 90 parmPriority 80 )
sndMG2 ( parmFilename "303MG" parmdB 90 parmPriority 80 )
sndMG3 ( parmFilename "50CalMG" parmdB 90 parmPriority 80 )
sndCannon1 ( parmFilename "20mmCannon" parmdB 90 parmPriority 80 )
sndCannon2 ( parmFilename "30mmCannon" parmdB 90 parmPriority 80 )
sndNoAmmo1 ( parmFilename "NoAmmo01" parmdB 50 parmPriority 80 )
snd18InchGun ( parmFilename "18InchGun" parmdB 400 parmPriority 140 )
snd6InchGun ( parmFilename "6InchGun" parmdB 250 parmPriority 100 )
snd28mmCannon ( parmFilename "28mmCannon" parmdB 90 parmPriority 80 )
snd13mmCannon ( parmFilename "13mmCannon" parmdB 90 parmPriority 80 )

sndBulletHitMetal ( parmFilename "Riccochet1" parmdB 80 parmDontDieWithObject parmPriority 90 )
sndBulletHitConcrete ( parmFilename "Riccochet2" parmdB 80 parmDontDieWithObject parmPriority 90 )
sndCannonHitMetal ( parmFilename "CannonImpact1" parmdB 80 parmDontDieWithObject parmPriority 90 )

sndRocketRelease1 ( parmFilename "RocketLaunch1" parmdB 60 parmPriority 40 )
sndRocketRelease2 ( parmFilename "RocketLaunch2" parmdB 60 parmPriority 40 )
sndRocketBurn ( parmFilename "RocketFlight" parmdB 60 parmPriority 40 )

sndWeaponsRelease ( parmFilename "BombRelease" parmdB 60 parmPriority 40 )

sndBombDoorsOpen ( parmFilename "BombDoors" parmdB 60 parmPriority 50 )
sndBombDoorsClose ( parmFilename "BombDoors" parmdB 60 parmPriority 50 )
sndCanopyMove ( parmFilename "6InchGun" parmdB 250 parmPriority 100 )

sndBombWhistleSgl ( parmFilename "BombWhistle" parmdB 60 parmPriority 50 )

sndEngineStart ( parmFilename "EngineStart" parmdB 90 parmPriority 70 )
sndEngineStop ( parmFilename "EngineStop" parmdB 90 parmPriority 70 )
sndEngineRunSgl ( parmFilename "EngineRun" parmdB 90 parmPriority 70 )

sndGearMove ( parmFilename "GearMove" parmdB 60 parmPriority 50 )
sndGearLock ( parmFilename "GearLock" parmdB 60 parmPriority 50 )
sndGearUnlock ( parmFilename "GearUnlock" parmdB 60 parmPriority 50 )

sndFlapsUp ( parmFilename "FlapsUp" parmdB 60 parmPriority 50 )
sndFlapsDown ( parmFilename "FlapsUp" parmdB 60 parmPriority 50 )

sndCrewInjured ( parmFilename "Injured" parmdB 60 parmPriority 50 )
sndCrewBlackout ( parmFilename "Passedout" parmdB 60 parmPriority 50 )
sndCrewKilled ( parmFilename "Killed" parmdB 60 parmPriority 50 )
sndCrewEject ( parmFilename "PilotEject1" parmdB 60 parmPriority 50 )
sndCrewSick ( parmFilename "Sick" parmdB 60 parmPriority 50 )

sndTurretTurn ( parmFilename "TurretTurn" parmdB 60 parmPriority 80 )

sndChuteOpen ( parmFilename "ChuteOpen" parmdB 60 parmPriority 50 )
sndChuteFlap ( parmFilename "ChuteFlap" parmdB 60 parmPriority 50 )

sndWind1 ( parmFilename "Wind1" parmdB 50 parmPriority 60 parmDontDieWithObject )
sndWind2 ( parmFilename "Wind2" parmdB 50 parmPriority 60 parmDontDieWithObject )
sndWindGust1 ( parmFilename "WindGust1" parmdB 50 parmPriority 60 parmDontDieWithObject )
sndWindGust2 ( parmFilename "WindGust2" parmdB 50 parmPriority 60 parmDontDieWithObject )

sndFire1 ( parmFilename "Fire1" parmdB 60 parmPriority 50 )
sndFire2 ( parmFilename "Fire2" parmdB 60 parmPriority 50 )

sndConcreteSkid ( parmFilename "ConcreteSkid" parmdB 60 parmPriority 50 )
sndGravelSkid ( parmFilename "GravelSkid" parmdB 60 parmPriority 50 )
sndDirtSkid ( parmFilename "DirtSkid" parmdB 60 parmPriority 50 )

sndConcrete ( parmFilename "Concrete" parmdB 40 parmPriority 50 )
sndGravel ( parmFilename "Gravel" parmdB 40 parmPriority 50 )
sndDirt ( parmFilename "Dirt" parmdB 40 parmPriority 50 )

sndStallBuffet ( parmFilename "StallBuffet" parmdB 40 parmPriority 60 )

sndGotRadioMessage ( parmFilename "GotRadioMessage" parmdB 40 parmPriority 60 )

sndwar1 ( parmFilename "war" parmdB 400 parmPriority 150 )

sndKlaxon1 ( parmFilename "Klaxon" parmdB 400 parmPriority 150 )
)
)

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Sturm Spieler
Pilot
posted 10-23- 02:35 PM     Click Here to See the Profile for Sturm Spieler     Edit/Delete Message   Reply w/Quote
very nice.....I can't wait for the beta!
I knewit was possible through the klaxon. I must warn you I am very ignorant when it comes to designing computer stuff, but I'm a good idea guy so lets keep in touch, I would love to help as much as I can. Thank's again

Sturm Spieler

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Sturm Spieler
Pilot
posted 10-23- 02:49 PM     Click Here to See the Profile for Sturm Spieler     Edit/Delete Message   Reply w/Quote
One more thing....I like your idea of sounds of the front. That would be especially nice when providing air cover over a town where there is a tank battle going on.

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Rendsburger
Pilot
posted 10-23- 03:06 PM     Click Here to See the Profile for Rendsburger   Click Here to Email Rendsburger     Edit/Delete Message   Reply w/Quote
perhaps you can search for interesting fx sounds, too!


Rendsburger

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Sturm Spieler
Pilot
posted 10-23- 03:06 PM     Click Here to See the Profile for Sturm Spieler     Edit/Delete Message   Reply w/Quote
I just tried it out! fantastic!!!!!!!!

this really is, I think the beginning of some really cool stuff!!!
post it on the downloads section ASAP I think other people will join in and help with creating sounds. I think it's seems easy enough.

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Sturm Spieler
Pilot
posted 10-23- 03:10 PM     Click Here to See the Profile for Sturm Spieler     Edit/Delete Message   Reply w/Quote
yes....I'd like to help. But like I said, I know very little. Could you describe to me in laymans terms the work you've done on modifying the klaxon, that might help me help you.

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Rendsburger
Pilot
posted 10-24- 05:36 AM     Click Here to See the Profile for Rendsburger   Click Here to Email Rendsburger     Edit/Delete Message   Reply w/Quote
I can create a generic atmo opject.So anybody can use his own fx sounds.
What i mean to you is searching the web for this fx stuff.Marching Soldiers perhaps or crying officers :-)

Rendsburger

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Werner Molders
Pilot
posted 12-08- 12:47 AM     Click Here to See the Profile for Werner Molders   Click Here to Email Werner Molders     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Sturm Spieler:
I can't wait for the beta!

Is this going to beta? I was looking forward to this one...

Werner

------------------
Visit Abbeville Field Today!

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Rendsburger
Pilot
posted 12-08- 06:34 AM     Click Here to See the Profile for Rendsburger   Click Here to Email Rendsburger     Edit/Delete Message   Reply w/Quote
Werner,
no i havnīt worked at this, since the last weeks.
I will post it at my website,so you can download it.
Please wait, and i will post here the link.

Rendsburger

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Rendsburger
Pilot
posted 12-08- 03:06 PM     Click Here to See the Profile for Rendsburger   Click Here to Email Rendsburger     Edit/Delete Message   Reply w/Quote
Werner,
you can download it at: http://people.freenet.de/Santarossa/frontbum.zip

put it in your vehicles folder and change the sound.ppf
In MissionBuilder set the frontbum to the enemy side.

Rendsburger

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