posted 10-23- 02:32 PM
Sturm Spieler
here is my Sounds.ppf,look where to place the text,before the last ")"
You should hear guns,machinenguns... Rendsburger
Parsoft Property File
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obData 'Sounds (
sndExplosionNear1 ( parmFilename "ExplosionNear1" parmdB 140 parmPriority 100 parmDontDieWithObject )
sndExplosionNear2 ( parmFilename "ExplosionNear2" parmdB 140 parmPriority 100 parmDontDieWithObject )
sndFlak1 ( parmFilename "Flak01" parmdb 120 parmPriority 100 parmDontDieWithObject )
sndFlak2 ( parmFilename "Flak02" parmdb 120 parmPriority 100 parmDontDieWithObject )
sndFlakHit ( parmFilename "FlakHit1" parmdb 60 parmPriority 100 parmDontDieWithObject )
sndMG1 ( parmFilename "79MG" parmdB 90 parmPriority 80 )
sndMG2 ( parmFilename "303MG" parmdB 90 parmPriority 80 )
sndMG3 ( parmFilename "50CalMG" parmdB 90 parmPriority 80 )
sndCannon1 ( parmFilename "20mmCannon" parmdB 90 parmPriority 80 )
sndCannon2 ( parmFilename "30mmCannon" parmdB 90 parmPriority 80 )
sndNoAmmo1 ( parmFilename "NoAmmo01" parmdB 50 parmPriority 80 )
snd18InchGun ( parmFilename "18InchGun" parmdB 400 parmPriority 140 )
snd6InchGun ( parmFilename "6InchGun" parmdB 250 parmPriority 100 )
snd28mmCannon ( parmFilename "28mmCannon" parmdB 90 parmPriority 80 )
snd13mmCannon ( parmFilename "13mmCannon" parmdB 90 parmPriority 80 )
sndBulletHitMetal ( parmFilename "Riccochet1" parmdB 80 parmDontDieWithObject parmPriority 90 )
sndBulletHitConcrete ( parmFilename "Riccochet2" parmdB 80 parmDontDieWithObject parmPriority 90 )
sndCannonHitMetal ( parmFilename "CannonImpact1" parmdB 80 parmDontDieWithObject parmPriority 90 )
sndRocketRelease1 ( parmFilename "RocketLaunch1" parmdB 60 parmPriority 40 )
sndRocketRelease2 ( parmFilename "RocketLaunch2" parmdB 60 parmPriority 40 )
sndRocketBurn ( parmFilename "RocketFlight" parmdB 60 parmPriority 40 )
sndWeaponsRelease ( parmFilename "BombRelease" parmdB 60 parmPriority 40 )
sndBombDoorsOpen ( parmFilename "BombDoors" parmdB 60 parmPriority 50 )
sndBombDoorsClose ( parmFilename "BombDoors" parmdB 60 parmPriority 50 )
sndCanopyMove ( parmFilename "6InchGun" parmdB 250 parmPriority 100 )
sndBombWhistleSgl ( parmFilename "BombWhistle" parmdB 60 parmPriority 50 )
sndEngineStart ( parmFilename "EngineStart" parmdB 90 parmPriority 70 )
sndEngineStop ( parmFilename "EngineStop" parmdB 90 parmPriority 70 )
sndEngineRunSgl ( parmFilename "EngineRun" parmdB 90 parmPriority 70 )
sndGearMove ( parmFilename "GearMove" parmdB 60 parmPriority 50 )
sndGearLock ( parmFilename "GearLock" parmdB 60 parmPriority 50 )
sndGearUnlock ( parmFilename "GearUnlock" parmdB 60 parmPriority 50 )
sndFlapsUp ( parmFilename "FlapsUp" parmdB 60 parmPriority 50 )
sndFlapsDown ( parmFilename "FlapsUp" parmdB 60 parmPriority 50 )
sndCrewInjured ( parmFilename "Injured" parmdB 60 parmPriority 50 )
sndCrewBlackout ( parmFilename "Passedout" parmdB 60 parmPriority 50 )
sndCrewKilled ( parmFilename "Killed" parmdB 60 parmPriority 50 )
sndCrewEject ( parmFilename "PilotEject1" parmdB 60 parmPriority 50 )
sndCrewSick ( parmFilename "Sick" parmdB 60 parmPriority 50 )
sndTurretTurn ( parmFilename "TurretTurn" parmdB 60 parmPriority 80 )
sndChuteOpen ( parmFilename "ChuteOpen" parmdB 60 parmPriority 50 )
sndChuteFlap ( parmFilename "ChuteFlap" parmdB 60 parmPriority 50 )
sndWind1 ( parmFilename "Wind1" parmdB 50 parmPriority 60 parmDontDieWithObject )
sndWind2 ( parmFilename "Wind2" parmdB 50 parmPriority 60 parmDontDieWithObject )
sndWindGust1 ( parmFilename "WindGust1" parmdB 50 parmPriority 60 parmDontDieWithObject )
sndWindGust2 ( parmFilename "WindGust2" parmdB 50 parmPriority 60 parmDontDieWithObject )
sndFire1 ( parmFilename "Fire1" parmdB 60 parmPriority 50 )
sndFire2 ( parmFilename "Fire2" parmdB 60 parmPriority 50 )
sndConcreteSkid ( parmFilename "ConcreteSkid" parmdB 60 parmPriority 50 )
sndGravelSkid ( parmFilename "GravelSkid" parmdB 60 parmPriority 50 )
sndDirtSkid ( parmFilename "DirtSkid" parmdB 60 parmPriority 50 )
sndConcrete ( parmFilename "Concrete" parmdB 40 parmPriority 50 )
sndGravel ( parmFilename "Gravel" parmdB 40 parmPriority 50 )
sndDirt ( parmFilename "Dirt" parmdB 40 parmPriority 50 )
sndStallBuffet ( parmFilename "StallBuffet" parmdB 40 parmPriority 60 )
sndGotRadioMessage ( parmFilename "GotRadioMessage" parmdB 40 parmPriority 60 )
sndwar1 ( parmFilename "war" parmdB 400 parmPriority 150 )
sndKlaxon1 ( parmFilename "Klaxon" parmdB 400 parmPriority 150 )
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