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Author
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Topic: B17 - It's decision time!
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wakeup tailgunner Pilot
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posted 10-16- 04:23 AM
Well, had a few bug reports back, which I will summarise as follows:1) made a total hash of the textuers...I forgot to change all the references to the B17F folder, so anyone running a plain metal B17g got some very odd looking planes! 2) there are some odd collision effects noticed by Commando, who got no impact damage onthe plane he hit when he tried an air-to-air collision with 2 B17's. He flew through the back of one and only his ship took damage. HELP! There are inertia boxes that take hits when you shoot them....so is this a body point thing? 3) The BIG ONE. Commando ran the plane at a higher resolution than my framerate challenged machine does and he noticed some unpleasant shading effects. Well, I tried to cure it in AC3D last night, but could only do so by merging and re-smoothing. This screws the textures on the multiple objects all stuck together on the fuse. It looks like to fix this would involve a new fuse model. IS IT WORTH THE TIME AND TROUBLE TO DO THIS you tell me. If I do the fuse, I will do the engines too. And change the nose guns to a proper B17F pattern, without the extension pieces and staggered too. This may involve a few more poly's but I hope to simplify a little some of the internal work, and to use far fewer textures on the inside. Having spent a while peering inside B17's this weekend, they were pretty dull places! Also, I want to be able to look down the fuse to the tailgunners position. You could for real! So, it's up to you lot what happens next. If you can live with the current version, great. If not, then it's new model time. Decision Date: FRIDAY NIGHT All votes on this post! IP: Logged |
IRG Pilot
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posted 10-16- 05:50 AM
I say release it as a beta, then see what people think...------------------ BJN 1968-1996 R.I.P. IP: Logged |
AGAS - 5 Pilot
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posted 10-16- 06:11 AM
Well I want it !I was going to say 'as long as your still getting pleasure from it' type thing but then I realised that most of the 'pleasure' comes from the satisfaction of a completed job and your mates saying 'well done!' So it's up to you....I'll be here waiting though...with a nice coldy for your troubles  Cheers ------------------ AGAS 5 IP: Logged |
wakeup tailgunner Pilot
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posted 10-16- 07:05 AM
Check out the version in the Download section if you hven't already. a re-model is almost a 'start from scratch' job, but without the need to FM. If people want this, I will do it, if not, I probably will still do it, but it will slide down my priority list. TBM and B24 will move up, and I will finish off the Tailgunner Terrain, aimed at max framerates over the Pacific. Should make a nice counterpoint to Diego's re-paint of Africa. Plan is to make a generic stretch of pacific with a few atolls and a couple of airfields only. Also, my now functional AI carrier will be there!IP: Logged |
Spanky the Mad Dog Pilot
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posted 10-16- 07:58 AM
Spanky here... I would rather see the job done right. If that means a whole redo of the fuse then go for it if your up for it. I'm loving the sounds of more damage added to the b17. IP: Logged |
Sv Pilot
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posted 10-16- 08:06 AM
I'm for releasing your current version as version 1, then make those cool fixes/enhancements for V2  If you want, I would be happy to add glass reflections to the B17 for V2, I think that would be sweet! ------------------ -Sv =FC= WWI in SDOE!
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Whirlwind Pilot
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posted 10-16- 08:13 AM
Sounds like your material properties are off for parts of the plane.IP: Logged |
wakeup tailgunner Pilot
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posted 10-16- 08:25 AM
Been having a tinker, and I think I have the smoothing sorted. Will try importing this into the .SM and see what happens. Then I will release V1 proper with the smoothing fixed. There will also be a couple of extras things.......v2 will take a while, but will be a whole new model.....gulp! IP: Logged |
Bulldog2 Pilot
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posted 10-16- 09:03 AM
I don't know about anyone else but the current B17 is kinda hard to shoot down as it is. It always takes out a couple of FW's and manages to get back home with 3 engines blazing. So unless the new version is fully tested and complete I'm for waiting until the next PP release.IP: Logged |
Hawk JAG
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posted 10-16- 09:59 AM
As the instigater of this great project I have to say this:B-17II dropped the ball badly when they left out multiplayer. Now we have multiplayer! So, we have the chance to have a great B-17, maybe as good or better than the one in B-17II, in our game. Lets not pass this by, lets do this B-17 right and show 'em how it's done! IP: Logged |
Whirlwind Pilot
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posted 10-16- 10:11 AM
The B-17 (standard) had too little drag from the engine nacels and didn't loose speed as required. Also, as in thinking that the bomber is 'kind of hard to shoot down' you have to consider that the AI treats the bomber like a fighter and assumes that the 6 is the safest place, despice large ammounts of evidence to the contrary. If the AI would adopt the BNZ approach to bombers - sweep through the formation as fast as possible as opposed to matching speed and haging on the bomber's six - you would see that the bomber is rather fragile in game. Online is a different story.IP: Logged |
Spanky the Mad Dog Pilot
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posted 10-16- 10:31 AM
Spanky here... Since this is such a big project and such and important plane, why don't we have a group of people working on this plane? IP: Logged |
wakeup tailgunner Pilot
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posted 10-16- 10:38 AM
so, lets see, have I got this right....1) Fix the problems with my initial release as currently posted in the downloads section (sort the fuse and try to fix the collision thing and get the textures right!) 2) Release an Ultimate B17. This would involve a new fuse and engines, killable gun positions (all of them) visible crew members and every DM trick in the book. God help the framerates! I hope by doing a new model to claw back some of the damage, since the B17 is messy as hell to work with. There shouldn't be that many textures and odds and ends cluttering up the model. Also, from what I have learnt first time around, this will in effect be 2 planes. An inside and an outside. The inside will be less curvy, and textured fairly uniformly, with a few highlight objects such as O2 bottles and ammo racks etc. The fuse will be properly hollow, with bulkheads only where they shold be. Hopefully, this should lessen the framerate hit a little, though a fairly rapid fall off of detail may be required. The ball turert has got to be re-done anyway! it is horrible! There may be an interim version if the added extras get done. Any body know what kills framerates the most? Is it poly's or textures, and if the latter, do you want a few large textures or 70+ small textures for best effects? IP: Logged |
Hawk JAG
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posted 10-16- 02:12 PM
You da man!IP: Logged |
Spanky the Mad Dog Pilot
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posted 10-16- 02:23 PM
Spanky here... I don't think its only poly anyway. I think its alphas and AI stuff, kinda a mix of alot of things but not mainly polys as some people might think. I did a test and put 9 lancs in a mission sitting on an airfeild with them all in view i was getting 9 FPS Then i removed all the lods except the lowest one. So all the planes in the mission were only showing with the lowest poly versions. I still only got 9 fps. So that makes me think that the FPS killer is other stuff then graphics. Also when you turn away from those 9 high poly and low poly lancs you still have a really low FPS, the game is still thinking of them but can't see them, once again you have to say that the polys arn't the problem. IP: Logged |
Spanky the Mad Dog Pilot
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posted 10-16- 02:25 PM
Spanky here... Oh yeah about the Ultimate B 17, yes that would rock, But still be carefull about FPS, switchout all the high detail stuff as soon as it wouldnt' be visible. Maybe make the interior a seperate SM so people can choose a high end and a normal one. IP: Logged |
CRTF Cadet
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posted 10-16- 03:24 PM
I support a decked-out, low frame rate B17 since I don't play online. It says something if SODE has the best B17 in the business -- go for it. IP: Logged |
Werner Molders Pilot
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posted 10-16- 03:35 PM
A decked-out B17 would be awesome!!!One thing you may want to consider is that there are a lot of features on other planes that are "neat" but would be great if they became standard. The sliding canopies for one seemed to take hold, but they aren't exactly realistic in a fort. There was one plane, for example, that was released recently with control surfaces that could be damaged so that all you saw was the burnt out ribbing - the surface was gone. It would be awesome to include that as a part of an engine catching fire - flame damage the trailing edge of the wing immediately behind it! Another idea... you know how those WWI planes have damage textures? What about doing those for the B17 so that they're similar to some of those damaged fort screens from B17-2? Just a few ideas... Werner IP: Logged |
Hawk JAG
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posted 10-16- 10:25 PM
The B-17's pilots window could slide open. Would be cool to have it open and the pilot look out. But there has to be a limit for wishes and so far TG has filled my Christmas stocking early.IP: Logged |
wakeup tailgunner Pilot
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posted 10-17- 03:38 AM
So, lets see, requests so far:1) new model, less chunky 2) Make the inside a seperate .SM 3) Crew the gun positions 4) Add every damage modelling trick the SDOE boffins out there are busy dreaming up! 5) Smoke on startup....saw the real thing for the first time, and wow....lots of smoke! 6) Opening pilot window...starts open, DOF tied to key press 7) all gun positions killable. Pref with imjured crew model. 8) Interior objects damaged...smoke etc. Need to know if this works or if the exterior polys effectively 'stop' bullets. Could still do this from fuse damage. You know, bullet hit, panel fire...can't see...could be fun. Spanky, you are right about the team aspect. I will model her, but I will definitely need help for any FM changes and a kick ass texture will need to happen at some point. Help may be needed for some of the DM stuff that is happening out there. So, here is THE PLAN! 1) Fix the Alpha release so it is playable 2) Start the new model 3) REcruit a team of volunteers to show B17II fans what they are going to miss! With no multiplayer options for their sim, I reckon their ain't much that they can do that we can't! p.s. Top man Spanky! That framerate test tells me poly's don't have that much of an impact, and that means PROJECT ULTIMATE B17 IS READY FOR TAKEOFF! That'll teach me to stand in front of the Sally B at Duxford and breath too much B17 smoke.....it has....affected me! IP: Logged |
AGAS - 5 Pilot
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posted 10-17- 05:17 AM
WT,I guess it depends on the skill set of the team you get together....but that seems like a big job to tackle. Why not do it in 3 phases ie: Phase 1 - the outside - mods 1,4,5 & 6. (release beta 1 - await feedback - take a break) Phase 2 - the inside - mods 2,3,7 & 8 (release beta 2 - await feedback - take a break) Phase 3 - final tune ups & release Just my 2c worth..... Cheers, AGAS 5
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wakeup tailgunner Pilot
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posted 10-17- 05:28 AM
Well, AGAS, ther is a problem with the OE B17. Interior and exterior are merged together. This is why the smoothing and texturing has been a hassle. You can't optimise the model without loosing surfaces which are effectively together, just facign different ways. I wanted to re-texture the nose completely, but could only do so by removing all the bulkheads etc. that carried other textures. A new outer shell needs a new inner shell. Part of the reason why I wanted to do 2 .SM files. One has faces in, the other faces out. I'll soon know if I've bitten of more than I can chew!IP: Logged |
Private Roger Pilot
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posted 10-17- 06:39 AM
Well I don't know anything about all that techno jargon, i.e. faces, etc. But news of this sim having a B17 of this quality, and MULTIPLAYER has put a smile on this face.  Keep us posted with screen shots galore. Please. PR=FC= IP: Logged |