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Author Topic:   Openplane Breakthru? I'll let you decide...
ArgonV
Pilot
posted 10-12- 05:23 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Well guess what I acomplished today? I got an airfoil to deactivate and activate on a key press! It also starts deactivated!

So what say you Open Plane Masters? What can you do with this new feature?

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Spanky the Mad Dog
Pilot
posted 10-12- 05:32 PM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here..

Ok man how the hell did you do that?

Isn't that what people have been trying to do forever?

Doesn't that make breaking controlsurfaces possible without all that extra work?

OR?

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ArgonV
Pilot
posted 10-12- 05:36 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Hehehe, how did I do it? Two words... Im good

Go to the Tech section and see the basic implementation.

I believe this opens up a whole new area for damage modeling of control surfaces, wing damage, sluggish planes when damaged etc...

I havent tried to activate it with a Function yet... But Ive gotten this far, and if that doesnt work the easy way, I'll keep at it and make it work!

P.S. I think what people were trying to do is change an existing airfoil properties in mid-air.

[This message has been edited by ArgonV (edited 10-13-2000).]

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ArgonV
Pilot
posted 10-13- 12:39 AM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Good news guys! I just activated an airfoil using a function when the wingtip of the A6M5 got to damage level 1! Now all you DOF and damage guros out there get buisy! This thing is great! We can decrese the effectiveness of the control surfaces and everything now when we get shot! Which means we can have sluggish planes when they are damaged!

If you would like to see how this works, I'll mail you a copy of the test a6m5.sm file I am using for these implementations.

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wakeup tailgunner
Pilot
posted 10-13- 03:25 AM     Click Here to See the Profile for wakeup tailgunner   Click Here to Email wakeup tailgunner     Edit/Delete Message   Reply w/Quote
Yes please!

I have some ideas as to what I could use this for already. The ability to control airfoil objects through a function or keypress has lots of uses.

First thing I want to do is to model drag when wings get damaged. rotate out small drag airfoils on damage levels. The key to this breakthrough is that the airfoils do nothing UNTIL ACTIVATED! That is the real breakthrough here. No impact to FM until it should happen!

Effects on flaps and undercarriage to simulate gear damage, jammed control surfaces (shoot a wingtip and the aileron jams...)he he he...and thats just what I thought of in the last day or 2. I'm sure Argon is way ahead of me on the ideas front too! Oh yes, try flying a B17 with a jammed rudder.....

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ArgonV
Pilot
posted 10-13- 06:50 AM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Just sent the sm files to ya.

Im a wee bit ahead of you in the ideas front... Im going to try to implement this for carrier landings. When you hit the deck, I want a drag airfoil to unhide and really slow you down fast!

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lfbpro
Pilot
posted 10-13- 08:00 AM     Click Here to See the Profile for lfbpro   Click Here to Email lfbpro     Edit/Delete Message   Reply w/Quote
Good work ArgonV!
Does this mean that we can use an airfoil for ground handling and an other one for flight?i think this could be great,and that way the planes could be less like paper one,what do you think?

cheers

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-=BAB=-lfbpro

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Condor
Pilot
posted 10-13- 11:57 AM     Click Here to See the Profile for Condor   Click Here to Email Condor     Edit/Delete Message   Reply w/Quote
This truely is a banner day for sdoe!!!

With the engine damage I just got working( see tech talk) and this awesome revelation, I am almost speechless! Send me that sm file please!

Condor out

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ArgonV
Pilot
posted 10-13- 01:51 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Ifbpro, you can use whatever airfoil for whatever you choose! You can acitvate and deactivate them with functions if you set it up correctly. The gear of planes mostly already have airfoils for them. They are just not strong enough to cause a noticeable difference in the FM.

Bjorn has told me a much more effiecent way to activate airfoils on a damage level (See the Tech section post), BUT you cannot deactivate them in that way unless they detach. For instance, lets say on damage level 2 an airfoil is activated using bjorns method... If on another damage level you want another airfoil to activate, you cannot deactivate the previous airfoil. With the DOF method of activation you can! (Also, the airfoils DONT need to move... DOFs normally imply the MOVING of something. With the method I have discovered, the airfoil does NOT need to move inorder to be activated/deactivated even tho they use DOFs)

If you choose, you could have an airfoil that causes the plane to roll straight on the ground, and when you press the G key, its deactivated. But I dont know the parameters of that airfoil AND I dont know how much a ground drag airfoil would affect the FM when you drop your gear in flight.

Also, lets say you want to model drag that doesnt occur on a damage level. You can do this with my system! Lets say you want to model a very effective speed brake... You can do this currently, but it might affect the FM when its not deployed. With my method, you dont need to worry about how it will affect the FM as it wont activate until you press the SpeedBrake key.

Another thing, Im sure you could implement this somehow to enable WEP. A propeller has an airsection just like an airfoil. Lets say you attach another hidden propeller that doesnt run off the engine to the existing propeller, and use my method of airfoil activation and deactivation. Then when you press the WEP key, that propeller object with its airsection and propeller properties are activated and thus cause more thrust! (Any takers on this?)

There are sooo many uses for them my head hurts for thinking about them all.

Condor, enlighten me on how you could use this for engine damage? The SM files are on the way!

[This message has been edited by ArgonV (edited 10-13-2000).]

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Condor
Pilot
posted 10-13- 02:11 PM     Click Here to See the Profile for Condor   Click Here to Email Condor     Edit/Delete Message   Reply w/Quote
Hi ArgonV,

Sorry, what I meant was the engine damage senerio I got working is another separate piece of good news for the sdoe community in addition to yours. Your method does not have any obvious uses for engine damage...yet..that I can think of.

Condor out

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Spanky the Mad Dog
Pilot
posted 10-13- 06:15 PM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here...

Argon about the Wep thing, Could you make it time limited and could you shut it off and turn it back on repeatedly?


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