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Author Topic:   Surface prob with the Barracuda
Aladar
Pilot
posted 10-08- 03:22 PM     Click Here to See the Profile for Aladar   Click Here to Email Aladar     Edit/Delete Message   Reply w/Quote
Well, I just finnished texturemapping and building the entire plane, and I get this....

That black surface is the problem. I tried two things, one flipped the normal, it fixed it, but this will affect the way I texture mapped the tail (two, one sided surfaces put together). Two, I tried to change the color to white, no affect. Any suggestions? Should I even worry about it?

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"Don't move, if we scatter, he'll pick us off! Stand Together!"~~Aladar

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Razer
Pilot
posted 10-08- 05:47 PM     Click Here to See the Profile for Razer   Click Here to Email Razer     Edit/Delete Message   Reply w/Quote
make sure the normal is sticking out. then optimize the surface and smooth, it will fix it and should have the mapping you have set.

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wakeup tailgunner
Pilot
posted 10-08- 06:11 PM     Click Here to See the Profile for wakeup tailgunner   Click Here to Email wakeup tailgunner     Edit/Delete Message   Reply w/Quote
don't worry about it, but do fix it.

This happens sometimes, so don't change how you do anything, but do what razer said, and it should go away!

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Sv
Pilot
posted 10-08- 08:59 PM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
Is this AC3D or 3dsmax?

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-Sv =FC=

WWI in SDOE!


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Aladar
Pilot
posted 10-08- 09:11 PM     Click Here to See the Profile for Aladar   Click Here to Email Aladar     Edit/Delete Message   Reply w/Quote
AC3D, and what you suggested Razer cant be done, you see, I took two, one sided 2d polygons and joined them, like on Sv's rudder tutorial. I think I'll just go back and redo it.

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Sv
Pilot
posted 10-08- 09:18 PM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
No, it can be done!

What problem are you having? Just make sure you do not optimize surfaces!

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Sv
Pilot
posted 10-08- 09:20 PM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
Aladar,

Please show a wire-frame screen shot. Are those elevators one ploy each? If so, then you have concave polys, and this wll cause such a problem.

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Aladar
Pilot
posted 10-08- 09:30 PM     Click Here to See the Profile for Aladar   Click Here to Email Aladar     Edit/Delete Message   Reply w/Quote

Like I said, two, one sided surfaces, facing outward, snapped together.

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Sv
Pilot
posted 10-08- 10:02 PM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
You do have a little concave to the elevator poly by where it cuts in for the rudder, but I don't think that is causing your issue.

I have ssen this "issue" before myself. I simply rebuilt this one poly and it went away. Did you create it by flipping the other elevator object? Try it again. I could not fix it, I had to re-build it.

It only happened to me after flipping a back-to-back poly, but that might not be the cause. Also try exploding the bad elevator, then put it back together again.

This happened with my DVIII right horizontal stabilzer. I had no problems with the SE5a and Albatros... must be something we did somewhere...

As I recall, the normals looked fine, but it had the wrong shading, like in your pic above. This did show though in the game like a shading bug.

Also, try merging everything and re-smoothing, then break apart gain, does that fix it?

I think what you are seeing is the result of wacked out vertex normals.

Sorry I can't be of more help

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Aladar
Pilot
posted 10-08- 10:06 PM     Click Here to See the Profile for Aladar   Click Here to Email Aladar     Edit/Delete Message   Reply w/Quote
Well, one thing I did was clicked change vertex order, and voila, it went away. Weird huh?

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