|
Author
|
Topic: Surface prob with the Barracuda
|
Aladar Pilot
|
posted 10-08- 03:22 PM
Well, I just finnished texturemapping and building the entire plane, and I get this.... That black surface is the problem. I tried two things, one flipped the normal, it fixed it, but this will affect the way I texture mapped the tail (two, one sided surfaces put together). Two, I tried to change the color to white, no affect. Any suggestions? Should I even worry about it?------------------ "Don't move, if we scatter, he'll pick us off! Stand Together!"~~Aladar IP: Logged |
Razer Pilot
|
posted 10-08- 05:47 PM
make sure the normal is sticking out. then optimize the surface and smooth, it will fix it and should have the mapping you have set. IP: Logged |
wakeup tailgunner Pilot
|
posted 10-08- 06:11 PM
don't worry about it, but do fix it.This happens sometimes, so don't change how you do anything, but do what razer said, and it should go away! IP: Logged |
Sv Pilot
|
posted 10-08- 08:59 PM
Is this AC3D or 3dsmax?
------------------ -Sv =FC= WWI in SDOE!
IP: Logged |
Aladar Pilot
|
posted 10-08- 09:11 PM
AC3D, and what you suggested Razer cant be done, you see, I took two, one sided 2d polygons and joined them, like on Sv's rudder tutorial. I think I'll just go back and redo it.IP: Logged |
Sv Pilot
|
posted 10-08- 09:18 PM
No, it can be done!What problem are you having? Just make sure you do not optimize surfaces! 
IP: Logged |
Sv Pilot
|
posted 10-08- 09:20 PM
Aladar,Please show a wire-frame screen shot. Are those elevators one ploy each? If so, then you have concave polys, and this wll cause such a problem. IP: Logged |
Aladar Pilot
|
posted 10-08- 09:30 PM
Like I said, two, one sided surfaces, facing outward, snapped together. IP: Logged |
Sv Pilot
|
posted 10-08- 10:02 PM
You do have a little concave to the elevator poly by where it cuts in for the rudder, but I don't think that is causing your issue.I have ssen this "issue" before myself. I simply rebuilt this one poly and it went away. Did you create it by flipping the other elevator object? Try it again. I could not fix it, I had to re-build it. It only happened to me after flipping a back-to-back poly, but that might not be the cause. Also try exploding the bad elevator, then put it back together again. This happened with my DVIII right horizontal stabilzer. I had no problems with the SE5a and Albatros... must be something we did somewhere... As I recall, the normals looked fine, but it had the wrong shading, like in your pic above. This did show though in the game like a shading bug. Also, try merging everything and re-smoothing, then break apart gain, does that fix it? I think what you are seeing is the result of wacked out vertex normals. Sorry I can't be of more help  IP: Logged |
Aladar Pilot
|
posted 10-08- 10:06 PM
Well, one thing I did was clicked change vertex order, and voila, it went away. Weird huh?IP: Logged | |