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Author
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Topic: well, I went and did it, this post if for MH and plane builders
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Nat Pilot
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posted 10-04- 02:29 PM
OK, well, I went and had a thought, hard to believe I know, but as I just said in another post, it could be a good idea for the plane/terrain and ground unit builders here to compile a list of what we think would be good Open Plane enhancemants, now I would like to say, please keep it sensible! I just thought it might come in handy for MH in the future since we've really dug into Open Plane now (even though there's still alot to find I reckon), then in the future hopefully if possible Inertia may be able to include these in future Open Plane versions.~Nat~ ------------------ 7./JG3 "Naturlich" "SDOE... What and where would you like to fly today?" Nats FS-SDOE Site</B> IP: Logged |
Nat Pilot
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posted 10-04- 02:40 PM
OK, here's my first thoughts:1. PiP (Picture in Picture) I noticed MH has been doing work on this, it's a great idea, but I think it's for RC, now if this were added to Open Plane we could have working mirrors in the cockpit. It would also allow maybe for the newer aircraft (A10 in particular) to use the Maverick Optics to display in the pit on the TV screen  2. Add the ability to manipulate the HUD, in such that we could reposition the Radar Map overlay somewhere else on the screen or better still, the ability to creat a Dial that will display this view, then we can have night fighters with a proper Radar aswel as the modern aircraft (AWACS ) 3. Guided weapons, the ability to lock a rocket onto a target and FaF, maybe possible through AI enhancemant? 4. Manable groundunits without the need to make them as aircraft 5. Material properties altered to allow ships etc to move and be manned and water landings possible. 6. Vehicles able to be selected for the mission instead of purely aircraft 7. If at all possible, the ability to fully man a bomber or even a 2 seater both off and online (this would be MAJOR!) although this might cause problems if your buddy in the back DT's.. so I guess this is tied to the CTD problem aswell. 8. AI Ground Units able to fire rockets at air targets. I'm sure I'll think of more if others don't get there first, but it's a good start, maybe when I think we have everything worthwhile I'll compile this as a list and repost the results. ~Nat~ IP: Logged |
ArgonV Pilot
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posted 10-04- 03:02 PM
Well, one Open Plane enhancement I would like is the ability to copy/paste groups!!!!!!IP: Logged |
Nat Pilot
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posted 10-04- 03:06 PM
thats an Open Plane Studio problem Argon.. lolIP: Logged |
charmstar Pilot
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posted 10-04- 03:23 PM
I came up with a starter list awhile back: http://www.fightersquadron.com/ubb/Forum7/HTML/000535.html charm IP: Logged |
wakeup tailgunner Pilot
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posted 10-04- 03:28 PM
well, I think Nat has pretty much covered the wish list, with the following additions for the general good of mankind......Proper sun in the sky Real night time Searchlights rocket motors IP: Logged |
Spanky the Mad Dog Pilot
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posted 10-04- 04:05 PM
Spanky here... Wa man, I think we could go on forever. Add every function known to sims would be my wish list. I think that would depend on what the next sim they did was all about. Since That new crosswind sim is supposed to be using openplane we can expect some new features and bug fixes to come from that of course. I'm hopeing that when MH and company start there next sim they ask us to brain storm for a couple weeks with them, We are the users so we know what we want to add. But since they are the programers they know what they can and can't add in a resonable amount of time and hit in FPS. Couple things I would like that you guys and charms Extensive list didn't mention. Some weather would rock, Changing weather, and temp and alt that effects engine performance, maybe freezing control surfaces and such. Snow and ice on the lakes different seasons on the terrains. More smoke stuff, like smoke on startup and such. More explosions instead of the same one for everything, the same with types of ammo and the sounds used for all that stuff. The whole sound system opened up actually. Real rocket and jet engine support. Helicopter support even if its just lightly touched on for now. All the stuff for a more interesting damage model and cockpit experience. I want to switch on the master, select the magnetos and fuel tank. Adjust prop pitch and use the WEP and fuel mixture water injection. Better engine modeling with like i said above alt and temp effecting it, a turbo and super charger. Rad, cylinder, electrical, carb and oil system problems. Control line and hydralic problems. Opening the canopy before bailing and the chance of it being locked shut from damage. Of course more info and stuff on making terrains and a larger terrain. Personally I don't want the WHOLE of europe on one terrain, I love SDOEs terrains, I don't want CFS washed out flat crap when i'm down low. I want to do ground attack and that only works with good ground detail. I would be happy with sections of europe. Maybe the eastern front and the western front each one map but even smaller wouldn't bug me. Course the next Interia openplane sim might be Pac so... LOL how could I forget. Elevon support. V tail support, ALL those mixed controls that we don't have, flaps and airlerons and such. Even if its still focased on WW2 we could use those for Luft46 type stuff. really I could go on forever. It could take them years just to implement all the stuff we would like. And I didn't even touch on the whole online aspect. LOL K one more thing. We all know how hard it is to do FMs, well what if there was some sort of automated flight tester/wind tunnel. Somthing that you could put in all the data you DO know about the plane. Like: Prop pitch, size and airfoil. Wing size and airfoil and such. Engine torque and horsepower. Sizes Weight All that fun stuff. Then you enter the known performace stats: Top Alt Climb speed to a couple hights Top speed at a couple hights Cruising speed at a couple hights Stall speeds clean and dirty at a couple hights Turn rate Roll rate Landing and take off speeds Range with different loadouts Then with all that info It would extrapolate or at least take best guesses to get your plane flying as close as possible to your target. That would REALLY be a great thing for the FM guys i'm sure, heck we could all be FM guys there. Imagine how much better the planes would fly and how much more complete some of the planes would be. That would be one tool that maybe inertia would have to do, but i think it would be worth it since no one could argue much about the FMs after that. And we all know how picky everyone is about the FMs in SDOE. IP: Logged |
Aladar Pilot
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posted 10-04- 05:03 PM
Visual Aid for moving contact points. Turn it on, click it, move it wherever.IP: Logged |
Snickers Pilot
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posted 10-04- 05:17 PM
The ability to run a function on the results of a query statement. For example:qryRESULT (qryRPM > 2500) obFunc WEP This would allow you to Kick into WEP when you get past a certain power level. You would also cause it increase the fuel consumption rate... ------------------ Snickers =FC= IP: Logged |
Spanky the Mad Dog Pilot
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posted 10-04- 05:27 PM
Spanky here... Oh yeah, It would be great to have the airfields more animated, some life to them. You get driven out to the plane in the jeep or on a bicycle before your mission. HEHE. IP: Logged |
Maury Markowitz Pilot
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posted 10-04- 05:51 PM
I did this before in:[A]http://www.fightersquadron.com/ubb/Forum1/HTML/000426.html[/A] But times have changed. Here's some additional ones: #1) (and in order in this case) support for radically larger terrain. This might need switchin/switchout support, changes for LOS calcs, all sorts of things. Perhaps what we really need is OpenTerrain. 2) airfoil tables for different speeds. Currently the whole system (engine and file format) has no way to simulate the non-linear effects of "high speed" flight. Note that "high speed" for the P-38 was Mach .68 or so, not that high at all. 3) some sort of system for simulating all of the various secondary effects for "compression" - those that aren't in (2). This includes AoA vs. surface blanking (deep stall) at various speeds, control forces, control flutter, wing twist (control reversal), etc. Some of these apply to WWI aircraft at 100mph. 4) a selection of autopilots. For instance, how about one that is fed an altitude and direction, and tries to keep itself there. No waypoints, combat logic or anything, a SUPER SIMPLE AP. Now put that "pilot" inside the V-1 model, and presto, a real V-1. Another good one would be one that seeks a particular vector, or a particular point, and even one that follows a "flight plan" ballistically. A plug-in solution would be even better - how about a scripting language?! 4)a) we have "gunners" who do a good job (perhaps too good on the Lanc!), we could use "rocketeers" and "missileers" too. Ohhhh do I wanna see B-17 vs. Wasserfall! 5) in-flight control over the presets for (4). Take the V-1 AP and give it's controls to the plane that carries it ("radio control"). Inputs from the plane change the presets, say in direction only, or whatever. Presto, instant Henshel anti-shipping missile set. Take another rocket and add the "fly along this vector" AP and give control to a ground unit so they can move that vector. Presto, instant Wasserfall. Now we have the majority of WWII guided weapons - AZON, RAZON, GB, Kagelhorn etc. 6) feed view from one "place to another", after modification. Use this for things like the TV guided missiles, or even radar. How to "process" it seems somewhat unclear however. 7) support for real water! If we get that, let's put in leak rates that we can control so that planes sink after landing and boats go down realistically (heck, Hellcats still kicks butt for that!). 8) real jets, real rockets. Pretty obvious IMHO. 9) supercharging, turbocharging, MW50, GM-1 etc. Limited times and performances based on alt, RPM, etc. We also need to have these be "consumed" in the German systems. 10) engine failure modes. This is notably important for the jets. A lot of jet missions ended when the engine died for no reason. Props too though, run at 100% for too long and you should overheat. 10)a) perhaps simulation of the cooling and oil systems? Would this make the damage model easier to do? 10)b) how about generalized failures of anything? gun jams? landing gear collapse? failure to extend? cockpit flies off? prop snaps in flight? These things happened all the time. And if something fails, is it broken? Fixable? Jam a .50 and that's that, jam a MK108 and no big deal, one lost fire. 11) OpenVehicle. I dunno, maybe this could be done with changes to OpenPlane in a similar vien as adding real jets and rockets - adding "ground engines" (wheels) sure would make tanks easier. But I also get the feeling this might just need it's own file format, save everyone the hastle. 12) multiuser planes. I think the lack of this one is more of a bummer for the game than many might suspect. I know I have a tonne of fun in crewed bombers in various games. 13) MORE QUERIES! We need to be able to "do things" on conditions we can't ask about. How about a stall horn? Ammo counters? (most German planes had them) 14) figure out when a plane is dead or not. How many of you have been unable to end a mission because there's a dead plane on the ground and you're out of ammo? (Meanwhile, how many of you have won a mission before even taking off because the entire enemy "fleet" of 190's crashes into the tower? :-) 15) controls that are pushed back to other positions (typically all the way up) when there's too much force on them. In some cases this doesn't cause damage. For instance in the Hellcat they had a spring on the flaps so that they could be "blown up" without any problems. On other planes though, this could cause the control rod/cable to snap, rendering the surface unusable. Worse, once there was no connection to them, they could often flap, which is VERY DANGEROUS - they often flutter right off the plane and take parts of the wing with them (as many Zero pilots learned). 16) realistic bombsights. Ones you have to actually adjust to make them work. 17) realistic gunsights. All gunsights past ring-n-post allowed you to dial in the size of the enemy plane (often pilots added tags for "109", "190" etc.) and you fired when the planes wings filled the sight. Dialing the sight made the rings expand or contract. In addition, gryo-predictors would be nice, and for the Korea crowd, auto-ranging via radar. 18) gyroscopic precision. The engine doesn't have it now. It should. 19) p-factor. Ditto. 20) PILOT KILLS! Geez, this was the way _everyone_ took on B-17's. That's enough for now. Maury IP: Logged |
Nat Pilot
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posted 10-04- 05:52 PM
Nice Charmster, thats exactly the idea!IP: Logged |
wil Pilot
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posted 10-05- 01:43 AM
I really just want a bigger playground.IP: Logged |
Spanky the Mad Dog Pilot
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posted 10-05- 06:47 AM
Spanky here... I've never understood some peoples NEED to have a larger map. I would like it, thats for sure but I never really feel crowded by the ones we use. Online We never hit the edge of the maps. So whats the big deal? The only reason I can see for it is to space out targets and runways a little more and so you could simulate a really long distance bombing run, As cool as that would be I don't know how many times online we would fly a 5 hour mission that was 90% getting over target. What would the defending Germans do that whole time? IP: Logged |
Nat Pilot
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posted 10-05- 06:54 AM
to be honest, I understand wanting a bigger area more as meaning they want more areas, for as you have said, the map realistically is big enough, ok we can't take off in a bomber and climb to 20,000ft, but as a mission area it's easily big enough, we just need a greater choice in terrain areas... now don't go gettin on my case about terrains!! build yer own  IP: Logged |
Pete Hawk Pilot
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posted 10-05- 07:04 AM
Mine...Better mission editor features - more precise positioning of units (flying and ground) - AI airplanes and ground vehicles that are able to taxi/drive from waypoint to waypoint and correctly follow the terrain. I really LOVE to see a plane start up in A-10 Cuba! and taxi out to the runway, fly it's mission, and then taxi back. Very cool. - Better use of smoke. Right now the smoke trails can't be altered enough IMHO. I'd like more control over their width, length, it's rise/fall aspect (I know this has been done but it's still tough to work with), and the BIGGIE! To have it accurately be BLOWN by both the wind AND a prop/jet engines thrust! So for a plane sitting on the ground after startup it looks like the smoke is being blown back based on propwash/speed. If this were in now my Harrier would be WAY more fun! And along those same lines you can set the vector for it's discharge, so with nozzles pointing down the smoke shoots rapidly down and dissipates on the ground, and then follows when the nozzles are moved to aft. All the things listed above by everyone else, yes, I agree with. Rockets are a BIGGIE also in my book. Have us be able to use them as motors (both air and ground vehicles, just for fun :P) and of course on all kinds of neat weapons ie missles, V1, V2, etc. Working helicopters with actual controls that work like the real thing. And the ability to do tandem rotor deals like the early German one, modern Army ones of today, and even an Osprey if someone felt like it. And of course these would work with jet engines for us Harrier freaks. More fun uses for DOFs. Carrier landing hooks/wires that work, working catapults for both ships and ground launch vehicles (like the V-1 going up that wooden rail system). So these dofs would move once you activate the switch, so you control them from your vehicle and the vehicle at the end of the DOFs run detaches from the DOF and allows it to continue on its own power. And I'll think of more, but these are all important to me and would make the game much more enjoyable. SOUNDS!!! - Working Doppler effect - The ability to add any sound to anything you want, DOF activated, key activated, what have you. - Better engine sounds. Made similar to FS2000 where there are various stages when the new WAV sounds kick in. This would greatly improve idle sounds, midrange and top end (and of course optional afterburner sounds for that last bit of the throttles range). - Spool up time, right now there is none. You slam full power and it's MUCH to quickly up to full power. - Optional sounds that are randomized, like every so often (some time say between 5 seconds and 10 seconds at 60% probability play one of these back fire sounds when engine speed is rapidly decreased). That would kick butt!  It's late, gnite. [This message has been edited by Pete Hawk (edited 10-05-2000).] IP: Logged |
Pete Hawk Pilot
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posted 10-05- 07:18 AM
Spanky,Elevon support? I guess you haven't flown my F-14, it has it. I got the idea from Mighty who told me to study Bessie (the flying cow)'s ears. The thing that is missing though is the ability to have 2 sets of ailerons (one built into the stabilators and one set for the wing ailerons). So this can be done already (kinda).  That's one very neat thing about openplane. You can have ONE object (say one of the F-14's stabilators/elevons) move on a variety of DOF axis by having many DOFs in the chain. The END part is the part you can see, so it gives the appearance that that one part is controlled in a variety of ways, when in effect all these other parts are moving too yet are invisible. Look at Bessie's ears or the F-14 and you'll see what I mean. [This message has been edited by Pete Hawk (edited 10-05-2000).] IP: Logged |
Pachy Pilot
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posted 10-05- 07:39 AM
More...configurable system of units in the HUD and of course... allow use of SI units in OpenPlane  gound kills credited online offline ideas: better scoring system, keeping track of your crashes/deaths offline campaigns. Could be a very simple system, with a campaign name and number in campaign properties per mission, then we hide campaign missions but the first of the campaign when a new pilot is created. As you fly the first campaign, the next one is allowed. slightly more complex mission goals system, allowing for recco missions over well defended areas, and real escort missions. (IE, if you have downed all enemy fighters, and your last bomber is downed by flak, the outcome is not successful) allow some missions properties to be modified randomly on mission startup for maximum re-playablility. For example, number of planes in enemy squadrons. harder: create the notion of friendly/enemy territory. Take it into account if player has crash landed/baled out.
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Maury Markowitz Pilot
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posted 10-05- 09:24 AM
quote: Originally posted by Spanky the Mad Dog: I've never understood some peoples NEED to have a larger map. I would like it, thats for sure but I never really feel crowded by the ones we use. Online We never hit the edge of the maps. So whats the big deal?
1) I fly off the edge all the time by mistake. It doesn't help that the maps have working airbases right near the edges. 2) The maps are just dumb, V-1 sites in Germany? It's the result of working with what you have, but I'd rather have some breathing room. 3) You can fly off the edge before reaching fighting alt in the various bombers. It's fine to say it's not a problem for the current maps, but that's because they're "compressed" for just that reason. If we could build bigger maps, I think some of the missions could be a lot more interesting. Maury IP: Logged |
Whirlwind Pilot
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posted 10-05- 10:35 AM
This is a spread sheet based method to plane FM - EAW uses this. You probably can get the numbers right, but only after hours of testing. What would be real cool is a tool that allows you to edit the properties of the plane and see the effects on the FM real time - CoG, chord, engine hp, airfoil, etc - just like FCTOE was going to have . quote: Originally posted by Spanky the Mad Dog: Spanky here... Wa man, I think we could go on forever. Add every function known to sims would be my wish list. I think that would depend on what the next sim they did was all about. Since That new crosswind sim is supposed to be using openplane we can expect some new features and bug fixes to come from that of course. I'm hopeing that when MH and company start there next sim they ask us to brain storm for a couple weeks with them, We are the users so we know what we want to add. But since they are the programers they know what they can and can't add in a resonable amount of time and hit in FPS. Couple things I would like that you guys and charms Extensive list didn't mention. Some weather would rock, Changing weather, and temp and alt that effects engine performance, maybe freezing control surfaces and such. Snow and ice on the lakes different seasons on the terrains. More smoke stuff, like smoke on startup and such. More explosions instead of the same one for everything, the same with types of ammo and the sounds used for all that stuff. The whole sound system opened up actually. Real rocket and jet engine support. Helicopter support even if its just lightly touched on for now. All the stuff for a more interesting damage model and cockpit experience. I want to switch on the master, select the magnetos and fuel tank. Adjust prop pitch and use the WEP and fuel mixture water injection. Better engine modeling with like i said above alt and temp effecting it, a turbo and super charger. Rad, cylinder, electrical, carb and oil system problems. Control line and hydralic problems. Opening the canopy before bailing and the chance of it being locked shut from damage. Of course more info and stuff on making terrains and a larger terrain. Personally I don't want the WHOLE of europe on one terrain, I love SDOEs terrains, I don't want CFS washed out flat crap when i'm down low. I want to do ground attack and that only works with good ground detail. I would be happy with sections of europe. Maybe the eastern front and the western front each one map but even smaller wouldn't bug me. Course the next Interia openplane sim might be Pac so... LOL how could I forget. Elevon support. V tail support, ALL those mixed controls that we don't have, flaps and airlerons and such. Even if its still focased on WW2 we could use those for Luft46 type stuff. really I could go on forever. It could take them years just to implement all the stuff we would like. And I didn't even touch on the whole online aspect. LOL K one more thing. We all know how hard it is to do FMs, well what if there was some sort of automated flight tester/wind tunnel. Somthing that you could put in all the data you DO know about the plane. Like: Prop pitch, size and airfoil. Wing size and airfoil and such. Engine torque and horsepower. Sizes Weight All that fun stuff. Then you enter the known performace stats: Top Alt Climb speed to a couple hights Top speed at a couple hights Cruising speed at a couple hights Stall speeds clean and dirty at a couple hights Turn rate Roll rate Landing and take off speeds Range with different loadouts Then with all that info It would extrapolate or at least take best guesses to get your plane flying as close as possible to your target. That would REALLY be a great thing for the FM guys i'm sure, heck we could all be FM guys there. Imagine how much better the planes would fly and how much more complete some of the planes would be. That would be one tool that maybe inertia would have to do, but i think it would be worth it since no one could argue much about the FMs after that. And we all know how picky everyone is about the FMs in SDOE.
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Stark Pilot
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posted 10-05- 10:59 AM
For ground vehicles - a wheel as a target for an engine and engines that don't die as soon as they meet any resistance. This would make for much more driveable ground vehicles (although what people have done with the hidden prop method is pretty amazing).IP: Logged |
Aui Pilot
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posted 10-05- 02:08 PM
Well for future OpenPlane versions, I have (excluding alot of the wishes above!) three major things I'd like to see:1) Extend the ballistics modelling. Bullets should be able to pass through objects and inflict damage on objects behind the first one. For example fueltanks inside the fuselage or wings, pilot behind glass etc. This means the different materials should have different properties - armor should stop bullets better than wood for example and the damage should be different if it's a cannon shell or just a bullet (but this latter should also be chosable). 2) AI should be part of OpenPlane so one could tweak it just for one's plane. Quite different tactics were used regarding to what plane one flew and also what kind of plane one fought. Placing the AI as available code would also probably lead to the existing code getting refined by the users. 3) Total control of the ground friction. I would also like to see support for HW T&L. Although this isn't part of OP but the graphics engine I really feel SDOE would greatly benefit from it. We really need all CPU power we can get to our complex flight model calculations. And we could also of course start playing with some really detailed models of aircraft and terrain - trees,trees,trees....
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Whirlwind Pilot
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posted 10-05- 03:13 PM
I don't know if SDOE has this yet or not, I've never heard it - the sounds of bullets ripping the plane a part based on a sound file defined in the .sm file. Also, crash sounds defined in a simular manner.IP: Logged | |