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Author
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Topic: More B17 Eye Candy....
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wakeup tailgunner Pilot
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posted 09-24- 07:30 PM
Nose now has a rough damage LOD. I have tried to avoid using Alpha textures to shape it, since the framerates are always an issue with this bird. With a new skin for this bit, with some drawn on bullet holes and burning should look good. We also have the tailgunners bit coming loose......Damage lod is as per the nose, with some damage to be 'painted' on to go with the rough edging. All components added have a full set of lods, and all can use the standard skins so far. p.s. No tailgunners were harmed during the filming of these screenshots...... IP: Logged |
Nat Pilot
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posted 09-24- 07:56 PM
it's a wicked idea TG, and these and the other picks are excellent are you updating it's general obhits as you go along, it always seemed to me that the 17 is to damn easy to shoot down.ps did you get the SM file? I sent it to the e mail given here, no rush just want to make sure you got it IP: Logged |
ArgonV Pilot
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posted 09-24- 09:15 PM
Looks fun!  IP: Logged |
Spanky the Mad Dog Pilot
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posted 09-24- 09:16 PM
Spanky here... If your so inclined and have the time I would love to be able to blow half the tail rudder off. maybe steal some stuff from the other DM guys and have it turn down the effectivness of the rudder at the same time too.  IP: Logged |
wakeup tailgunner Pilot
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posted 09-25- 03:21 AM
Nat, yes and yes!! the fortress has to be a lot stronger in the fuselage to start with. In fact, everything will be beefed up. According to my info, it was reckoned that around 20 cannon hits from a 20mm were needed to bring one down. Hits to engines will have a full range of smoke and flames, wing tanks will give as big a sheet of flames as I can make them produce without stopping the game and all the bits will be shot away before she falls from the sky!Of course, if you plug the engines or trash the fuel system, you won't be flying for ever......Oh, and watch out for gear damage.... All I need now is to work out a way to make them fire red flares before landing if a crew position has taken damage... Spanky, good idea, but I'm not sure how to make it effect the flight. What I had thought of was to make an interim damage model for the VertStab, which had no rudder physics, had big chunks missing, and the rudder on a weak dofspring. This should make it flutter in the breeze! Not exactly sure on the tree structure for ObModel though. Anyone know? On the other point, there have been some great things done with bullet holes that I plan to use on the wings. The fuse presents some problems though. I was going to do some holes, but I realised something......they need to show from INSIDE. It's one thing to do a wing, but if you blow holes in the fuse, you wouldn't see them from inside. I don't think I could live with that! I have a few ideas though. Due to the large number of models already present, I need to do this carefully. IP: Logged |
Nat Pilot
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posted 09-25- 04:20 AM
Hey TG, rip the burnmarks off the A10, they'd look wicked down the fuse or on the wings etc. And maybe the large bullet holes to.About obModels, they're not that hard actually, for a good exapmle of what you have to do check out the DVII, but basically you build the aircraft frame (wings, fuse, tail etc) in a new SM file, and you can call the model from it to replace the one on your B17, looking at the DVII will make it clear. IP: Logged |
wakeup tailgunner Pilot
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posted 09-25- 06:46 AM
Thanks, I'll check it out.The plan was to have a couple of different tails to obmodel in. Not sure if you can do the fuse, but if I can, then that would be cool. Failing that, if I keep the damage around patches around the bombbay/wingroot area, you can't see it from inside. Otherwise, I'm going to have to get a very carefully made model which I can unhide that shows inside and out! Hmm...a row of cannon shell holes with matching inside puncture marks..... The tail vStab will have a big hole through the middle! Wings can have holes.....textured ones probably more framerate friendly than real holes.... IP: Logged | |