|
Author
|
Topic: 2 more new weapons
|
Nat Pilot
|
posted 09-22- 05:07 AM
Hey guys, well Razer just finished a Mk84 dumb bomb for the A10 and other general modern aircarft, and I've just finisted the Mk84AIR (Air Inflatable Retard) Both very cool looking bombs, the Mk84AIR has a ramjet parachute on the ass end, so when released the chute opens and the bomb falls on a parachute, meaning highly accurate low level bombing runs since now we have time to get out of the way before they hit.. lolI haven't got any pics right now, it's 11 am and I aint been to sleep yet.. believe me I'm just about to! I'll post a couple of pics tomorrow Razer, I'll send you the Mk84 back over later when I wake up ~Nat~
------------------ 7./JG3 "Naturlich" "SDOE... What and where would you like to fly today?" Nats FS-SDOE Site</B> IP: Logged |
Nat Pilot
|
posted 09-22- 03:58 PM
Here's those pics of the Mk84 and Mk84AIRstandard Mk84 Mk84Air
------------------ 7./JG3 "Naturlich" "SDOE... What and where would you like to fly today?" Nats FS-SDOE Site</B> IP: Logged |
Spanky the Mad Dog Pilot
|
posted 09-22- 08:05 PM
Spanky here... Man those retard bombs are so freaking cool. I remember those from an old A10 game. Not the one you guys all remember though. I used to play it on an old 8086. LOL K nat now go show those guys in the Eaw forum. HAHAHAHHAHAHHAHHAHHAAHAH
IP: Logged |
Nat Pilot
|
posted 09-22- 09:22 PM
LOL, I aint even gona go piss on their fire.. stop goading me on damn you! LOL  Anyway, glad yo ulike them, I hit a target from 11,000 ft dropping the bombs at a linear range of 1 mile! these things work like a treat (bet the AI wont like them though.. I'll have to test that) OK, they are meant for low altitude bombing, but I wanted to see how far they'd drift forwards. Also.... I just about finished work an the 2.75" Multi rocket launcher for the A10, 7 tubes, HEAT rounds, gotta make the rocket now.. lol, but it looks cool  ~Nat~ ------------------ 7./JG3 "Naturlich" "SDOE... What and where would you like to fly today?" Nats FS-SDOE Site</B> IP: Logged |
Maxx Cadet
|
posted 09-22- 10:40 PM
Nat, will these two bombs be available for use on the bf-110? I do likle the A-10, but I am partial to bombing and fighting while piloting the bf-110.IP: Logged |
Nat Pilot
|
posted 09-22- 10:48 PM
Maxx, when I release the A10 any of the weapons for it can be added to any other aircraft by altering the loadout.ppf for that aircraftIP: Logged |
Pete Hawk Pilot
|
posted 09-23- 04:02 PM
Very nice addition Nat. Can't wait to get your latest goods  IP: Logged |
Nat Pilot
|
posted 09-23- 07:23 PM
Mk82 High Drag Snake Eyes now added, pic to followIP: Logged |
Nat Pilot
|
posted 09-24- 03:27 AM
Here we go! a good combined effort from Razer and me his totaly damn accurate model and tif with my lil bit of OPS stuff to make it work.Snakeye Release Snakeyes in freefall, the high drap system clearly visible yet another cool weapon from the Razer and Nat production line.. lol ------------------ 7./JG3 "Naturlich" "SDOE... What and where would you like to fly today?" Nats FS-SDOE Site
[This message has been edited by Nat (edited 09-24-2000).] IP: Logged |
Spanky the Mad Dog Pilot
|
posted 09-24- 04:33 AM
Spanky here... Very cool guys, Can't wait to drop a load of those down on some Iraqies. LOL, I'm sure theres a better way to spell that. IP: Logged |
lfbpro Pilot
|
posted 09-24- 05:47 AM
What an astonished work guys,i'm impressed much than ever!pfuih!!!! go on this way,you're part of the top ten builders men! what a leazy man i am in regard of you ;-) cheers------------------ -=BAB=-lfbpro IP: Logged |
Jaguar Pilot
|
posted 09-24- 01:09 PM
Ok, stupid question time!Where can I find those bombs, and that paint scheme? Nice work guys. I still can't believe how real that looks...........hey, is there any chance of getting that gatling gun to turn? I know RazOr had the Dauntless guns shake when you fire them. Couldn't you just change the DOF from a shake to a rotate? Only the top barrel fired anyways, so you wouldn't need to move the muzzle flash. Just a thought. Thats really the ONLY thing this plane is missing. IP: Logged |
Nat Pilot
|
posted 09-24- 01:25 PM
Hey Jaguar... this plane aint missin nothing well, cept for the final touches to the more realistic HUD and guided weapons.. lol It spins, has done for a while, it has 2 guns firing from the same potion, one slightly infront of the other to give a larger muzzel flash, the guns fire in sync giving about 4200rpm, one gun fires HE the other is a heavier none explosive round. I've done some more work on the pit, I'll post a pretty picture of that in a second.IP: Logged |
Nat Pilot
|
posted 09-24- 02:01 PM
this is the thing being slowly worked on (gotta fix that damn clock ) ------------------ 7./JG3 "Naturlich" "SDOE... What and where would you like to fly today?" Nats FS-SDOE Site [This message has been edited by Nat (edited 09-24-2000).] IP: Logged |
Spanky the Mad Dog Pilot
|
posted 09-24- 02:55 PM
Spanky here... Did the insturment panel really take up that much room>? You can barly see anything out front. IP: Logged |
Nat Pilot
|
posted 09-24- 03:07 PM
pretty much yes.. forward vis is limited, check this out.. it's probable that the panel should be a little lower, but thats one of the things Razer and I are going to be working on shortly [This message has been edited by Nat (edited 09-24-2000).] IP: Logged |
Spanky the Mad Dog Pilot
|
posted 09-24- 03:25 PM
Spanky here.. Ok yep, I can't understand what some cockpit designers where thinking sometimes. IP: Logged |
Maury Markowitz Pilot
|
posted 09-26- 01:34 PM
quote: Originally posted by Nat: pretty much yes.. forward vis is limited, check this out..
This was one of the big problems in A-10 Attack, the ended up lowering the panel on purpose. That said, if you look at the pictures, it appears the top of the panel is even with the point where the front window (the oval) meets the cockpit frame itself. Other than the VCR controls and HUD itself, it seems that the panel itself is a little too high. Maury
IP: Logged |
Maury Markowitz Pilot
|
posted 09-26- 01:37 PM
I take that back. I think the real problem is that you have rendered the cockpit as if the pilot is scrunched down in the seat. Compare with the picture of the pilot again, note how high his head is compared to the panel. Now look at your model - it's as if your eyes are looking at it from about that guy's chest.Maury IP: Logged |
Pete Hawk Pilot
|
posted 09-26- 02:46 PM
That panel is WAY too high and needs to be lowered like this... A-10 Cuba! got it just right. Moving the pilot view up will help some, but still when looking at it from the outside that's how it should look (just look in the pic with the pilot saluting).[This message has been edited by Pete Hawk (edited 09-26-2000).] IP: Logged |
Stark Pilot
|
posted 09-26- 03:24 PM
OK, now you've done it! Now we need some BMP's, T72's and 80's, some ZSU's (any and all models), and any other Soviet block armor we can come up with... right now that beast could remove every town and unit from the face of the map in SODE!Seriously though, looks outstanding! When can we expect a release of this gorgeous piece of work? -Stark IP: Logged |
Nat Pilot
|
posted 09-26- 03:53 PM
Expected first release is likely to be early/mid November, it's good enough I guess for a real general beta release, but since I'm constabtly changing things, and waiting for other things there seems no poin in releasing it yet.The pit, as I said, yes it may be a little to high, but not by much, and that is one of the things being updated in the pit, the top pic is ofcourse looking down towards to panel, and not as my have been thought a forward view Also, your veiw point does depend on how you want your seat, the A10 has a high range of movement on the seat, and if that looks to high even after I work on it.. use shift numpad8, it is being worked on though as I said  ~Nat~ ------------------ 7./JG3 "Naturlich" "SDOE... What and where would you like to fly today?" Nats FS-SDOE Site</B> IP: Logged |