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Author Topic:   The following planes need remapping...
Diego Lozano
Pilot
posted 09-19- 09:06 PM     Click Here to See the Profile for Diego Lozano   Click Here to Email Diego Lozano     Edit/Delete Message   Reply w/Quote
Can we have the texture mapping fixed by the next plane pack?
Me262 underneath of horz stab
Ki-201 same prob
Wildcat same prob
B17G same prob
B17F same prob
Ju88A4 vert stab mirror
Please list others if you know of any. I could have sworn there were more.

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Spanky the Mad Dog
Pilot
posted 09-19- 10:56 PM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here...

I'm thinking with the upgrades alot of people are doing it would be nice to see some of the older planes remapped at a higher res.

Like the original Spit is a one peice 256 by 256 map.

we could double the texture by using one for wings and one for fuse.

Plus maybe add some high res sections for nose art and/or damage sections.

I would love to see every texture come with a damaged version that could be switched in with damage lods.

I might be just dreaming though.

Yes I know this would make alot of the older skins useless but I think its time for an upgrade for the single map planes.

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AGAS - 5
Pilot
posted 09-19- 11:35 PM     Click Here to See the Profile for AGAS - 5   Click Here to Email AGAS - 5     Edit/Delete Message   Reply w/Quote
Very timely you brought this up Diego...

I agree, some of the planes need texture mapping fixes. My particular 'gripe' is the spit. Yes two 256x256 .tif files are needed for this plane as historical markings are difficult when each side of the main wing are mirrored as it is now.

Also, the current mapping of the spit has errors on it. In particular:

1. Part of the spinner is mapped to the trailing edge of the main wing root (sp?)

2. Trailing edge of vert stabiliser is not mapped (about equiv of 2-3 vert pixel lines).

3. Top edge of vert stabiliser is not mapped(about equiv of 2-3 Horiz pixel lines).

4. '3d air intakes' below the wings and engine could be mapped better.

And yes I would fix it myself if i could - but I can't.

Just my 2c worth

Cheers,

AGAS 5

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AGAS - 5
Pilot
posted 09-19- 11:40 PM     Click Here to See the Profile for AGAS - 5   Click Here to Email AGAS - 5     Edit/Delete Message   Reply w/Quote
AND don't for get the Lanc....

Have you ever tried to give it anything other than black sides on the fuse? Well I wouldn't bother...the shading is lousy. I know, not a mapping problem - but I was on a roll.....

Cheers.

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Diego Lozano
Pilot
posted 09-20- 12:35 AM     Click Here to See the Profile for Diego Lozano   Click Here to Email Diego Lozano     Edit/Delete Message   Reply w/Quote
I'm with you Agas, I cant fix 'em myself. You're right about the Spit er...MC202/205!

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Yardstick
Pilot
posted 09-20- 04:10 AM     Click Here to See the Profile for Yardstick   Click Here to Email Yardstick     Edit/Delete Message   Reply w/Quote
If anyone starts remapping planes in higher resolutions there are going to be pissing on all the work that I and countless other painters have done in the past. Just don't expect me to rework any of my skins if this 'uninformed' suggestion comes to fruition.

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Yardstick painted this

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wakeup tailgunner
Pilot
posted 09-20- 04:31 AM     Click Here to See the Profile for wakeup tailgunner   Click Here to Email wakeup tailgunner     Edit/Delete Message   Reply w/Quote
I may end up having to re-map the B17 by the time I've finished with it anyway. But, in order to accomodate the skins in existence, I will work strictly from the existin textures. The amount of textures already used mean these birds can't handle much more anyway.

Did someone mention the Lanc?

Yep, the model sucks. It must be a high priority for someone to re-model the fuse. If I get five minutes...!!!!!.... I may well take that on. Current projects allowing.

The fuse is too chunky, the rear stabs are flat and the tailgunners perch is rubbish. It looks like the guns are 10 feet long, and you can't see the ammo-feeds etc.

Well, when I have my Midway airfields looking how I want them, and have the B17 done, and the B24 is flying in rough form (which it sort of is now, but I can't open her in OPS to tweak stuff. Buggered if I know why!!!It just crashes. Oh and if you apply left stick, she turns right...)

This post was brought to you by the Campaign for more planes with tailgunners....

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AGAS - 5
Pilot
posted 09-20- 04:51 AM     Click Here to See the Profile for AGAS - 5   Click Here to Email AGAS - 5     Edit/Delete Message   Reply w/Quote
The only 'uninformed' part to it is the magnitude of remapping any of the planes - as Diego and I admitted - we can't.

As painters ourselves we do understand the ramifications of such a task in relation to skins. IF there was some sort of an outcome to this, I'm sure the issue of 'old' skins would come into it. I'm also sure that the remapping would be done smartly so as to minimise the time spent updating the 'old' skins.

A legitimate suggestion to be discussed within the community ....not an 'uninformed' one.

Cheers,

AGAS 5

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Spanky the Mad Dog
Pilot
posted 09-20- 07:01 AM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here...

Yardstick I see where your coming from and it would suck but we need to raise the bar a little.

Already our planes are looking as good as some of the next gen planes. Except for the paint jobs. Even with guys like you doing excellent paint jobs the texture res just doesn't do them justice.

Please don't look at it like pissing on your work.

Look at it like a new canvas to paint on a canvas that has a higher resolution to boot.

At the same time the 3d models can be tweaked and updated with some of the newer stuff like pipes and better smoothing and stuff.

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jedi
Pilot
posted 09-20- 08:19 AM     Click Here to See the Profile for jedi   Click Here to Email jedi     Edit/Delete Message   Reply w/Quote
Hehe to the best of my knowledge, the models are all available to be modified by anyone with a wild hair to do it

Painting a new high-res skin might or might not be fun, depending on your aptitude and desires. Texture-mapping, OTOH, is a tedious, frustrating, and definitely not fun task, akin to getting the obBodyPts right, at least for me.

I guess what I'm sayin is, if you want to make a "new plane" like the P-38(mod) with a new map and skin, by all means do so. If it's a player-created plane, send the "author" a courtesy copy so he can check it for "quality control."

As for the "necessity" for new skins, I dunno about that. There's some pretty nice single-tif skins out there IMO, although you can do a little more with two tifs. How much time do you spend zoomed in flying around? I'd say the cockpits could use a "facelift" more than the external art. And that's one that could be done largely without any remapping.


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--jedi--

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Yardstick
Pilot
posted 09-20- 10:41 AM     Click Here to See the Profile for Yardstick   Click Here to Email Yardstick     Edit/Delete Message   Reply w/Quote
Jedi, I don't care what people do for their side projects. Yes high res textures on some of the planes would be nice, however the suggestion was for their inclusion in the next planepack and that is a different matter. Anyway, come to think of it, we'll get a patch from Inertia before we get an updated planepack - so I don't know what I'm really worried about.

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Yardstick painted this

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DanW
Pilot
posted 09-20- 12:32 PM     Click Here to See the Profile for DanW     Edit/Delete Message   Reply w/Quote
Remapping planes in studio max is a very tedious process. When you import the pieces in from .obj files they need to re-smoothed before you export them back to OPS. If you are gonna go through all that trouble, you might as well do some enhancement to the 3D models themselves.

It would be a very long process involving people with various talents.

Don't bash the work that Chad and the other artist did (I met him, but forgot his name). They had to keep it under a certain poly count and certain amount of texture usage for the inital product. The cool thing is that they can be modified to make us of the new power in today's PCs and graphics cards.

It just takes a lot of man power, thats all. I love to texture-map, but I'm so far out of the enhancement-making stuff it ain't even funny.

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Spanky the Mad Dog
Pilot
posted 09-20- 05:21 PM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here..

Yeah ya got a point there yard. I would just like to see an overhaul on some of the older original planes.

I'm not putting down Chad nor any other artists works.

I just think its time for them to be updated a bit. We come out with new planes with higher polys and better mapping that take advantage of our new computers.

and the old planes that originaly came with SDOE get left behind.

So in a round about way the most popular planes (p51d, p38, b17, lanc, and so on) arn't near the eyecandy as the newer ones.

I think they did a great job for the computers they were shooting for.

But now the average computer we run SDOE on is ALOT higher. So I figured they could use some work.

Just some smoothing, 3d intakes and higher res paint.

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Snickers
Pilot
posted 09-20- 05:51 PM     Click Here to See the Profile for Snickers   Click Here to Email Snickers     Edit/Delete Message   Reply w/Quote
Fortunately we have folks like Raider and Razer who are helping to bring these planes to the current level of sweetness.... Raider on the 51 and 38 and Razer on the 38.
Thanks guys it IS good to see the favorites brought up to date. Though IMHO the 38 is another one that needs to be remapped (not because there is anything wrong with it, Razer did a great job... Just because it is mirrored...

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Snickers
=FC=

PBY-5A MISSING IN ACTION

[This message has been edited by Snickers (edited 09-20-2000).]

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AGAS - 5
Pilot
posted 09-20- 06:48 PM     Click Here to See the Profile for AGAS - 5   Click Here to Email AGAS - 5     Edit/Delete Message   Reply w/Quote
Hell, I'd just settle for the mapping problems with the Spit being fixed. If it was kept to just the one .tif file, I'm sure we wouldn't have to change any of the skins.

Cheers,

AGAS 5

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Diego Lozano
Pilot
posted 09-20- 08:52 PM     Click Here to See the Profile for Diego Lozano   Click Here to Email Diego Lozano     Edit/Delete Message   Reply w/Quote
The first thing I did not want to do is piss anyone off.
The second point was that I never mentioned anything about higher resolutions, new models or anything that was not out of the "norm". What I was humbly suggesting was that the EXISTING mapping needs fixing. As far as I know the bottoms of these horz stabs and rudder are allready on the tif and painted. So why not include them on the actual plane? I really dont think that any tifs will have to be redone or updated to include these additions. Well, not anymore than when the last PlanePack with the current fixes to the P51 and Fw190.
Yardstick, I have the UTMOST respect for your work and in no way do I think this is "uninformed", not really needed...maybe.

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Spanky the Mad Dog
Pilot
posted 09-20- 09:13 PM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here...

Diego Actually I think they were refering to me.


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Yardstick
Pilot
posted 09-21- 04:11 AM     Click Here to See the Profile for Yardstick   Click Here to Email Yardstick     Edit/Delete Message   Reply w/Quote
Deigo, as far as the remaining mapping issues are concerned, I am right behind you. I worked with Zoycite and MPosis to fix some of the mapping issues on the Spit V, IX and Fw190A4 for the 5.3 planepack. However I do believe very strongly that the past work of others should not be made redundant by future revisions.

In my opinion the resolution of the textures that we currently have is more than adequate for on-line use. Lets face it a plane mapped in a 256x256 texture will look just the same in your gunsight from 100 yards as a plane mapped at 512x512. If you want to sit and admire you painting skills (and don't we all do that occasionally ) then you are not going to be doing that on-line (unless that is you have already been shot down).

As with the high res P-38 mod, let's have some higher res skins. But for the on-line standard that, let's face it is compulsory, let's respect what has gone before. Anyway as I alluded to it in my last post, unless someone steps forward to project manage the next planepack this whole discussion is academic. Having part managed some of the last one I can assure you all that this is an extremely stressful and time consuming exercise - I'm sure Tailslide, Razer et al agree!

And when I wrote 'uninformed' I meant it in the context of 'not completely thought through the ramifications on others work', but you know that anyway.

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Yardstick painted this

[This message has been edited by Yardstick (edited 09-21-2000).]

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Werner Molders
Pilot
posted 09-21- 08:41 AM     Click Here to See the Profile for Werner Molders   Click Here to Email Werner Molders     Edit/Delete Message   Reply w/Quote
Whatever comes of this - please don't change the mapping on PP standard planes so that old skins don't work anymore. A long time ago a separate 190a sm was released to accomodate nicer skins, but it was a p.i.t.a. to know whether the skin you downloaded was for the "sm enhanced" version or the standard version, etc. (even more "fun" when going back and forth between MP and offline play) It sounds like tailgunner's idea is in the same line so perhaps I have nothing to worry about but...

Werner

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