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Author Topic:   Say hello to Helmet
Pete Hawk
Pilot
posted 09-18- 07:18 PM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
Here's my new pilot wearing a helmet, before Tmapping. I figured out an easy way to just colorize polygons without mapping them and this was the first test. He'll be released with the next Harrier and will go nicely with any jet. I'm planning on doing a nice modern flight suit for him as well.

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Nat
Pilot
posted 09-18- 07:56 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
Cheat! My helmeted pilot is already mapped and in the A10! LOL

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Pete Hawk
Pilot
posted 09-18- 08:17 PM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
For some reason Nat your helmeted pilot doesn't show up for me so I had to make my own.

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Nat
Pilot
posted 09-18- 08:37 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
wierd... maybe it just looks like he's got a wierd shaped head.. lol, I'll have to check if I changed the texture refs and uploaded it all.. probably not.. damn he must look ugly with a bubble head.. LOL

Anyway.. go ahead, steal my idea, see if I care : out:: LMAO
er.. that wierd smiley was supposed to be a pout.. lol
ps, maybe looks better with the poly colors insted of a helmet texture.. I'll have to refine what I've done and see... then maybe I'll nick your pilot

[This message has been edited by Nat (edited 09-18-2000).]

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Aladar
Pilot
posted 09-18- 10:15 PM     Click Here to See the Profile for Aladar   Click Here to Email Aladar     Edit/Delete Message   Reply w/Quote
What does ROFLAMO mean?

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ArgonV
Pilot
posted 09-18- 10:17 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Rolling On Floor Laughing My Ass Off. It appears you typed it backwards.

[This message has been edited by ArgonV (edited 09-18-2000).]

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Pete Hawk
Pilot
posted 09-19- 09:44 AM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
For all you Max users, if you hit the M key and bring up the materials properties window you can click on one of those spheres, make it the color you want and then assign it to any part in a scene. Since there are MANY spheres (not only can you scroll that window down, but also WAY to the right in Max) you can really colorize an object for SDOE completely with just polygon colors and then export the OBJ file and import it into OPS and your SM file, and the colors remain! Pretty neat. Not difficult at all

Texturing in most cases is better though but at least we all know it can be done now.

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Raider
Pilot
posted 09-19- 12:25 PM     Click Here to See the Profile for Raider   Click Here to Email Raider     Edit/Delete Message   Reply w/Quote
Pete, is that Homer Simpson behind that mask and glasses.

I have an idea, check your email

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Pete Hawk
Pilot
posted 09-19- 01:32 PM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
Haha, no I need to Tmap the man now.

Here's a newer helmet pic...

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Pete Hawk
Pilot
posted 09-22- 12:23 AM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
I used the painted polygon method on the Harrier and it came out UGLY! So Tmapping is of course THE way to go. But you all knew that :P

[This message has been edited by Pete Hawk (edited 09-22-2000).]

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Pete Hawk
Pilot
posted 09-22- 12:34 AM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
Hmmm, made a post and it didn't go up up up! Trying again.

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