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Author
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Topic: The end of WWII sims?
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Rendsburger Pilot
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posted 09-18- 03:25 PM
It looks like that the end of historical combat aircraft sims is near. Micropose B17,Rowans BoB, and the release of CFSII are the latest,what i know.And after that? So it seams that we have to play with SDOE for a long time ;-) Lets the projects grow!Whats your opinion! Rendsburger IP: Logged |
ArgonV Pilot
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posted 09-18- 03:39 PM
Hey, dont forget Il-2! I dont think they are going to be kaputts.... This is just a "down side" if you will. Im sure the maket will hunger for more after those get old and outdated. But then agian, SDOE is old, but not outdated!  [This message has been edited by ArgonV (edited 09-18-2000).] IP: Logged |
Rendsburger Pilot
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posted 09-18- 04:30 PM
Hello ArgonV! I donīt think so optimistic. What i have learned is, that many companys cancelled their projects (janes desert fighter :-((( ) and kicked the teams out. But tell me about Il-2. Whats that,is there a website available? Greetings from Germany,Rendsburger (North from Bomber Harris flatend Hamburg) IP: Logged |
ArgonV Pilot
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posted 09-18- 04:34 PM
You havent heard of Il-2?!?!?!?!? OMG You dont know what you are missing!Go here for some screen shots: http://209.198.154.16/il2-e/products/screenshots.asp?id=68409.1-2742-36785 And here for other things: http://il2.sim-arena.com/
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Nat Pilot
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posted 09-18- 05:31 PM
IL-2 looks awsome!! One to really look out for in the near future, it's looking like "must have" on the downside, it wont be open like SDOE, so I know I'll not be drawn away from SDOE, although I will have IL-2IP: Logged |
Spanky the Mad Dog Pilot
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posted 09-18- 05:55 PM
Spanky here... Yep IL-2 is the sim I'm looking forward to. I don't know how everyone can say ww2 sims are dying when there is all these sims indevelopment. Stormbird IL-2 BOB B17-2 cfs-2 and then the online ww2 online and if its still holding and they can find a backer i think inertia is still thinking of doing a pacific sim with an updated openplane engine. Right now alot of people are still playing SDOE CFS EAW WW2 Fighters and then the online games AW3 AH WB FA2 does that sound like a dead genre? IP: Logged |
Lothar Pilot
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posted 09-18- 09:07 PM
How many of the WW2 flight sims released in the last 3 years have made any money? Maybe CFS. I'll bet EAW probably didn't lose too much. Everything else probably lost a lot of money. B17 2 is almost guaranteed to lose money with its long development time and the disappointment that gamers feel towards its loss of multiplayer, combined with the fact it isn't really a mass-market title.Publishing companies won't continue to support this. They aren't run by a bunch of hobbiests, but rather by people who have to make sure the business makes the most money possible. If any other WW2 sims have broken even, let me know. IP: Logged |
Mirthain Pilot
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posted 09-18- 09:57 PM
Then it is time for the smaller companies to start doing more web related development.. I think I can safely say that any one of us would buy SDOE2 PAW (I don't know if that will be the name but it sure sounds good) online and cut out the stupidity of the publisher. Perhaps Inertia could look into this and increase thier cash flow. I could be offbase with that, but it looks to me that with companies that are as involved as Inertia is, they could do very well this way, and I believe that other flight sim developers could also do well. Or perhaps they could pool thier resources and setup a publishing company themselves. This way the news and money is directed directly back to the developers instead of the greedy large corporations. Mirthain=FC=IP: Logged |
Jerry Pilot
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posted 09-18- 10:55 PM
A publisher has two primary functions: distribution and financial. The publisher pays the bills while the author/developer create the end product, whether it's books or software. Who pays the salaries at Inertia or any other developer while the sim is being written if they cut out the publisher? I doubt if MH or Mighty or even Ron can survive long with negative cash flow for the two or three years it takes to get a sim out these days.IP: Logged |
Rendsburger Pilot
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posted 09-19- 06:19 AM
Haha, Il-2 = Sturmovik, that was a mistake (missunderstood) of my site ;-)))I hope,that this Genre will be never given up! and i should take a little bit more opimistic for future Games. Rendsburger IP: Logged |
Snickers Pilot
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posted 09-19- 07:51 AM
quote: Originally posted by Jerry: I doubt if MH or Mighty or even Ron can survive long with negative cash flow for the two or three years it takes to get a sim out these days.
Thats why I have high hopes for their RC sim (keep the cash flow positive). Also, thats the beauty of OpenPlane. Should they decide to come out with SDOE2 PAW (or whatever) there are already a number of excellent planes they could use without spending time doing anything but cosmetics. I wouldnt mind a bit if the work I do on the P38 or the PBY end up in a different game. Actually, it would be very high praise. And knowing their level of integrity, I suspect that the name of anyone that helped develop something they used would be listed somewhere. They also have some eager, rabid test pilots, myself included. If they made water landings possible for the PBY, I would drop $50-$75 for it as soon as it came out. I have only purchased 2 games on (or near) release date. Falcon 4.0 and Recoil (a shooter but fun). The genre is not dead. But I think the process is changing.... ------------------ Snickers =FC= IP: Logged |
Lothar Pilot
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posted 09-19- 07:19 PM
Snickers, I think you hit the nail on the head with that statement. The current developer-publisher process doesn't work well for WW2 sims, but it is nothing that can't be fixed by having an open codebase.IP: Logged |
Nat Pilot
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posted 09-19- 07:43 PM
Snickers, I agree with you, ok I've only just gotten into aircraft, and then more modern types, but hell, nothing would make me more proud than to have something I built put into a future SDOE version for free (a job offer would be nicer though.. LMAO) But the idea is right IMHO, build a new SDOE with improved/more open coding, using already developed aircraft saves time and money, I'm sure everyone here would gladly give what they have built, leaving Inertia to more or less (yeah right) put the finishing touches to it all.IP: Logged |
Pete Hawk Pilot
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posted 09-19- 07:59 PM
I don't think flight sims have anything to worry about because as processors become increasingly more powerful developers will continue to say "look at the potential sim we could make with all of this new power!"Eventually we'll be flying sims(at least I HOPE) that have massive polycounts and run smooth as silk and look closer to the real thing than anything thus far. For me IL-2 is the top of what is currently possible and is looking great. I can't wait to see what comes in the next 5-10 years. IP: Logged |
Spanky the Mad Dog Pilot
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posted 09-19- 08:53 PM
Spanky here... The changing sim and pub/dev relationship is the reason I think its high time for more internet released games with no box nor hard manual. and installment games that recoupe the last 6 months of development instead of hopeing for HUGE sales after 1-3 years of development. Plus taking advantage of the public as beta testers and sounding boards for ideas and concepts. IP: Logged |
Hawkwind Cadet
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posted 09-19- 09:19 PM
Rendsburger, as they say in the classics, "chill out".It's true, we are entering a lean period, especially 4 WW2 sims, that could last at least 2 yrs.I've been "flying" flight-sims 4 over 16 yrs. My 1st sim was Flight Simulator 4 the CBM-64 (when '64' referred 2 the Kb of RAM, & not the number of processor bits ;?D ) , when it was still being made by SubLogic, & be4 they sold out 2 MS.My 1st air-combat sim was on my all time favourite computing platform, the CBM Amiga back in early 1988.My experience in flight-sims is pretty common amongst the users of this board.The are dozens of us who have been flight-sim grognards 4 longer than we care 2 admit, & the one thing that all of us have experienced are extended periods of time when there were no air-combat sims (and I mean the so-called, "hard-core", or "study" sim variety) at all being released, whether they be WW1, WW2, or "modern" jet sims. These painfully long periods of drought were often followed by a virtual deluge of sims, often all of them belonging 2 the same category (ie. WW2 sims, jet sims, etc).U see, PC entertainment s/w publishers are somewhat like lemmings.They are also very much like film studios.When one studio produces a big box office hit about 'situation X', then all the other major studios rush out and also make movies about 'situation X' because they think that the public will just want more of the same.Of course, they merely succeed in flooding the market with a series of movies all about the same bloody thing, and many of these movies don't even end up breaking even. The very same thing happens in the computer s/w entertainment field.Didn't u notice that between late 1998 and mid 1999 at least 6 WW2 sims set in the ETO were released?This fragmented the market, and as a result most of the sims did not make anywhere near the amount of money that their publishers had hoped.PC games of all genres are in a slump at the moment.They are practically at an all-time low when it comes 2 sales, whilst console titles are selling by the million.Large publishers r saying 2 themselves, "Why should we produce an expensive title like Falcon 4.0 that has 'only' sold 300,000 units, when we can make Super Mario XIV & sell 3 million units?". This slump we r in will last 4 quite some time, IMHO, but it will NOT be the end of air-combat "study" sims.I think that we may have seen the end of the large sim publishers like Microprose & EA/Jane's, but I strongly believe that smaller developers & publishers like Rowan/Empire, Maddox/BlueByte and their ilk will the gaps.They have much lower overheads than the big guys like Hasbro (just typing their name gives me the willies) and will not only be able 2 produce their sims 4 less, they will be able 2 recoup their costs with far lower sales.The small publishers can make a good profut with sims that "only" sell 150,000 -300,000 units, whilst the majors barely even break even, let alone make any money. If u don't believe me, then just check out another one of my favourite genres, computer RPG's.From late 1994 to late 1998, we were were starved of RPG titles, with only a tiny number of quality titles (like Fallout, 4 example)released.But, since Fallout 2 & Baldur's Gare hit the market in the latter part of 1998, the RPG market has blossomed.The same goes for massively multiplayer (MMP) RPG's.First we only had Meridian 59 (does ne1 remember that?), then UO came 2 market, started making big business, and now EverQuest and Asheron's Call r also big hits, & there r a plethora of MMP RPG's slated 4 release). It's a cliche, but things really do come full circle.Until things pick up again, & that could be quite some time, just be content with the several excellent air-combat sims, both prop & jet-based that have been released since 1998.There's plenty there 2 keep us busy 4 a LONG time yet! [This message has been edited by Hawkwind (edited 09-19-2000).]
[This message has been edited by Hawkwind (edited 09-19-2000).] IP: Logged |
Pete Hawk Pilot
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posted 09-19- 11:17 PM
OpenPlane ALONE has kept me damned happy for two years now (started the beta test in fall of 1998) and I suspect it'll keep me happy for probably another few years. There is just so much you can do with it. To have the ability to create a fully articulated airplane, and then to be able to go deeper than that by adding WWI, WWII, and beyond airplanes and vehicles is just fantastic. Sims like EAW and now WWIIF are trying to go this route but the quality of the models just isn't there.Even if we do have a LONG dry spell from flight sims I'll be very content here. ------------------ Hawker Hawker's Aerospace IP: Logged |
Jerry Pilot
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posted 09-19- 11:50 PM
The beauty of SDOE is that we don't have to have any dry spells...as long you great guys keep building and hacking, who can get bored? And we seem to be attracting more builders all the time with fresh ideas. This is still an exciting sim!!! Sure something will come along some day taking advantage of the latest technology and make SDOE look primitive but will it have the variety we have? Doubtful, unless it has an OpenPlane. We'll be dusting SDOE off and flying it for years. IP: Logged | |