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Author Topic:   MAC VERSION
Michael Rip
Cadet
posted 09-08- 12:29 PM     Click Here to See the Profile for Michael Rip   Click Here to Email Michael Rip     Edit/Delete Message   Reply w/Quote
Is a Mac port still alive?

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UniversalWolf
Cadet
posted 09-08- 03:43 PM     Click Here to See the Profile for UniversalWolf   Click Here to Email UniversalWolf     Edit/Delete Message   Reply w/Quote
Last word (month and a half ago or so, if I remember correctly) was yes. In fact, it should be along Any Time Now™.

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Michael Rip
Cadet
posted 09-08- 03:48 PM     Click Here to See the Profile for Michael Rip   Click Here to Email Michael Rip     Edit/Delete Message   Reply w/Quote
Where can one read about the details of the Mac version? System requirements? Joystick & rudder peddle support? Etc...?
--thanks.

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Michael Harrison
General
posted 09-11- 07:15 AM     Click Here to See the Profile for Michael Harrison   Click Here to Email Michael Harrison     Edit/Delete Message   Reply w/Quote
keep an eye on www.udgames.com for information (the web site should go live "soon")

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happy
Pilot
posted 09-11- 06:50 PM     Click Here to See the Profile for happy   Click Here to Email happy     Edit/Delete Message   Reply w/Quote
thanks for the info, its good to know that someone else is still waiting patiently for the Mac version

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happy
Pilot
posted 09-14- 07:11 PM     Click Here to See the Profile for happy   Click Here to Email happy     Edit/Delete Message   Reply w/Quote
Just to let you know, the united developers web site is up and running, and apparently, the mac version is nearly beta.

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Jerry
Pilot
posted 09-14- 07:39 PM     Click Here to See the Profile for Jerry   Click Here to Email Jerry     Edit/Delete Message   Reply w/Quote
Just checked out their site...two observations:

Ron Dimant who owns Inertia is their President and CEO.

The Mac version of SDOE is going to be "ultra-realistic." Sound familiar?

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goth
Pilot
posted 09-14- 10:14 PM     Click Here to See the Profile for goth   Click Here to Email goth     Edit/Delete Message   Reply w/Quote
Will mac users be able to use the community designed add-ons?. If not, they'll be locked out of most online games due to mismatches....

Ooops...look at me expecting that the mac version will be completed...

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Mighty
General
posted 09-15- 03:12 PM     Click Here to See the Profile for Mighty   Click Here to Email Mighty     Edit/Delete Message   Reply w/Quote
The Mac version will definately be able to use all of the user-made planes. All of that code should port over as-is.

Networking is still up in the air, last I heard. I don't believe that they're using ANet, which means that in the short term Mac and PC users can't fly against each other online. In my copious spare time (ie, during a couple of compiles) I've started researching cross-platform networking libraries that we can drop in to replace ANet.

Before you ask, Ron and Matt have been managing the Mac port, for the most part, so I don't have any details on exactly where they are right now. I certainly don't know when they're planning on releasing.

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