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Author
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Topic: I got to see & fly the 'IL-2 Sturmovik' sim...!
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JG5Jerry Pilot
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posted 09-05- 04:34 AM
HiI thought you guys may be interested in this. It's alot of info, so I hope you don't mind If you havce any questions, please post them over at the IL-2 BBS at dogfighter.com. ** Today I went to ECTS, a big computer games trade show in London. The prime reason for me going was to see IL-2 - and boy was I in for a treat! Initially, I tried to find Oleg Maddox, (the head of the team making this sim), but as he was busy, so I went over to the main IL-2 stand. In-game clips of the game running on one of the PCs there immediately caught my eye. Perhaps that's an understatement - what actually happened was that my eyes were pulled out on stalks! What I saw was a large combat scene high above the eastern front, on a crisp clear winter's day. A group of Ju-88s, protected by 109Gs, were attacked by a mixed group of MiG-3s and La-5FNs. As I watched, the attacking Soviet aircraft zoomed in over the escorts, catching them unawares. A pair of 109s were in their path, one of who snap-rolled and peeled off hard to the right, vapour trails zipping off from it's wingtips. The Soviet planes screamed over them, going straight for the bombers. The fight then really seemed to start, with tracers flying everywhere and aircraft twisting and turning over the bombers. The Ju-88s were sent streams of gunfire back at their attackers, who paid back in kind by opening fire and getting hits, their bullet and cannon strikes flashing off the bomber's fuselage and wings. One Ju-88 engine took a hit and began to stream thin dark smoke, whilst a MiG-3 peeled away from the main scene with smoke spilling out behind it. And I haven't even mentioned the contrails yet! These are truly a sight to behold, as is the beautiful blue sky which darkerns as it extends above you. As the combat continued, the swirling paths of the AI planes as they fought traced delicate and extremely realistic-looking contrails behind them, which lingered and criss-crossed the surrounding sky. If you've seen the screenshots of these, you'll know what I mean - except when you actually see them working in real-life, it's truly a beautiful sight! Anyway, enough lyricism (for now, at least). I eventually met Oleg, who was immediately very affable and friendly, and he led me to the Blue Byte booth - where he then proceeded to boggle my mind. To see the game running 'in the flesh' is truly astonishing. In fact, within seconds I had a huge grin on my face. Oleg showed me several clips of in-game footage, which showed an Il-2 indulging in all sorts of ground attack fun and games. The Il-2 dove and swooped over some beautiful scenery, dealing out cannon-fire, rockets and bombs on hapless German tanks below. The tracer and muzzle flash effects are amazing. When a bomb or rocket makes it's mark, a rich yellow-red flash springs up, accompanied by concentric blast waves, debris and dark smoke. Oleg also showed me an Il-2 attacking a train, which was carrying a cargo of tanks. The first pass, using bombs, broke the train in half. The Il-2 then curved around and poured cannon fire into the train, getting hits all along it. As the Il-2 peeled up and away, secondary explosions took over and the cargo burst into flames. This was impressive enough (to put it very very mildy) - so Oleg then boggled my mind some more by showing Il-2s in combat over large town. This looks really really cool - none of that texture mush at low level that happens in other some sims. All around there were houses, factories and chimneys. The town lay along the edge of a river, across which spanned some very impressive concrete and steel bridges. There were alot of polys on display at any one time, and I saw no drop in frame rate (this was on a 800MHz PC - but believe me, the air combat I described earlier was on a 500 or 550MHz PC and was still extremely smooth, especially when one takes into account the high level of detail in all of the planes). Awhile later, Oleg showed me the trees in IL-2 - and they look absolutely great. He showed me the secret of how they were done, and it's deceptively simple (you'll have to buy the game to see how it's done ;-P ). And there were loads of them too, scattered over some gently rolling hills. And once again, I saw no drop in frame rate. If any of this great eye-candy causes a frame-rate drop, it's not obvious, as the game was still silky smooth. Oleg also showed me the mission editor. This looks so easy to use that even a dunce like me should be able to get to grips with it ;-) It's also very user-friendy, as not only can you manipulate objects, waypoints, etc. at a map level, you can then zoom in to any area and see what the lay of the land looks like from an in-game view. That is, it's like going from satellite to ground level in a matter of moments. You can also move around in the game world whilst you're there, move things around and placing new objects. Oleg showed me one editor window that had a list (with slowly rotating model pictures) of what looked like several dozen flavours of German half-track, with various camo schemes and weapons. The were also trucks, tanks, and I saw lists of various other goodies. When Oleg was surfing around the game world, I noticed some warships in a harbour, which was a pleasant suprise. He surfed on over to them, circled around, zoomed up to look down onto the harbour, and then zoomed down again. He then clicked on one of these ships, and I could see a window pop up with other types of ship. He then dragged this ship to another part of the nearby coast. He also showed that it was very simple to delete any unwanted objects. Can things get any better Jerry, I hear you ask? Well, yes, they can! Oleg then let me fly both the IL-2 and the La-5FN (the latter won't be available in the initial release of the game, but will be released soon afterwards). First, the IL-2. This seems to be a very rugged and stable plane to fly. You get a real feeling of being in a big plane - which you then realise is a big dangerous plane when you open up on some tanks below with all guns blazing! Despite the fact that I crashed several times (ok, in my defence I'm not an experienced ground-pounder), it was still great to dive in on some targets and open up with all those nice big guns. The tanks leave clouds of dust behind them, which is a good aid to spotting them. The cockpit interior is very very nice. You can look around freely using the mouse, or the numberpad keys for fixed views. All the handles, dials and buttons are there. As you look aound from the inside, you can also a thin sheen of grime where the glass panels meet the cockpit frame. After one of my crashes, a small group of German tanks scattered from the scene. In the distance, 4 or 5 T-34s approached. The tank AI on both sides then indulged themselves in a running battle. I watched from the T-34's side as they rolled in and opened fire, accompanied by puffs of smoke from their muzzles, and their rounds described thin lines and zipped off into the distance. I got the feeling that the AI could carry on the fighting without me! The flight-model (FM) for the IL2 seems very solid. You get the feeling that, although it may not be too aerobatic, it's still a powerful plane. I attempted several loops and hammerheads to see how far I could push it, and it seemed quite able to cope with being thrown around quite hard. It rolls and does flat turns remarkably well. After I'd pranged my propellor, Oleg took over the plane and brought it into land. From the outside I could see the gear and the flaps extend nicely. But Oleg's run-in was too fast, and as soon as the wheels touched down, the whole undercarriage buckled and collapsed, the plane nosed-in and slewed around on one wing, shedding pieces of itself as it did so. Once the plane had ground to a halt, Oleg zoomed in showed me the face of the pilot - which was, I think, a photo of his own face!! This is another cool feature of the game. Now the La-5FN. I was put into the same combat situation as the one described earlier. I was immediately struck by the instant feeling of immersiveness, and the feeling a great expanse of open sky around me. I find this to be a rare experience in alot of flight sims. The haze far,far off on the horizon, the darker blue of the sky as it extends above you, the sun high to my left and the colour of it's light, and those amazing contrails all add a huge amount to this experience. I found myself closing fast on the group of Ju-88s, all decked out in glorious snow camo. The MiGs and 109s were also sporting similar schemes. Picking out individual fuslage numbers and markings was suprisingly easy too, and the ID tags over the various planes are distinct and easy to read. I closed in on the bombers and opened up. Wow!! Big muzzle flashes obscured the nose of the La-5 as it's big cannons let rip. Going in at full speed, I missed completely and then had to break down and away sharply as return fire from the Ju's was sprinkled around me. As I came around and sighted up on the bombers, Oleg then put on the padlock. Enemy planes have red ID tags, and when a Ju-88 was padlocked, a red triangle was laid over this. (I tend to find padlock disorietating unless used in small amounts, so am not the best witness to how it exactly works in-game - you'll have to ask Oleg what was going on!) I made another pass, and opened fire - !POW! - the Ju-88, still carrying it's external bombload, exploded. I pulled away again. This time, I was a bit too eager, and as I banked round to point the nose at the bombers, the La-5 seemed to begin to sag in the air. Stupidly, I tried to pull up the nose, not realising that I was in a stall. The plane then seemed to be even less responsive and began to lurch, and Oleg flicked me to an external view - I'd gone into a flat spin ;-) !! Going into the stall was scary, as it was quite subtle (bear in mind that I had no audio cues that I could make out, as ECTS is a very loud place, even within the confines of a booth!). By 'subtle', I don't mean canned, nor easy, nor a predictable snap roll/spin, nor ridiculously obvious - I mean that it snuck up on me because I was careless. The plane felt like it was big and heavy, and wasn't going to play any more. Luckily, Oleg recovered the plane and pointed it in the right direction, then left me to it whilst he went for a cigarette :-) I climbed slightly, then saw a lone 109 about 2 o'clock low. I know I was supposed to go for the bombers, but what the hell! Yet again, I misjudged the amazing power and acceleration that the La-5 seems to possess, but as I whizzed past the 109, I think I got a few lucky strikes. I climbed up, and made for the bombers again. Once I closed in behind one, I noticed that the gun and bullet modelling is very good - you really have to aim to get best results. No mindless blasting will get the job done, especially when you bear in mind that the muzzle flash from your nose-mounted guns momentarily obscures your target. Short aimed bursts seem to be the best way. By doing this, I at last saw that my gunfire could wreak havoc on my target - bits seemed to fly off it, and I thought I saw it jettison it's bombs. However, I either clipped it as I zoomed over or took alot of hits from it's gunners, as the propller of the La-5 stopped. The La-5's FM, although still in development (and all the Il-2 in-game aircraft are having their FMs tweaked), appeared to be very nice. It's certainly fast, rolls well, and is nimble and responsive - I was quite taken with it! It's difficult to compare with other similar WW2 sims and their FMs, as it's a new individual game, and I didn't really get to throw it around in a dogfight situation. That said, it doesn't feel like other sims (I've flown EAW, Warbirds WW2 Fighters and Aces High alot), and this is for (I feel) entirely good reasons. It feels solid and responsive, without being easy or 'on rails'. It also doesn't kick you in the teeth too hard for trying to push the plane. Yank and bank stuff will obviously get you in trouble, but not in the same way as (for intsance) Aces High does it. All the realism options were on (I know this, as Oleg showed me this UI screen), and I don't consider myself a sim newbie. From what I experienced of the flight models in both planes, I can safely say that I like what saw and felt, and that this hinted at only good things. In conclusion, my first and lasting impression of this sim is that it's extremely polished and shows huge potential. On-line and off-line, it has all the makings of a clasic game. The potential for expansion is also staggering. User-created missions and combat films are easily created and are not huge in size - just even thinking about this tip o' the iceberg stuff is very exciting indeed. I think the game will attract people on a basic level due to the gorgeous graphics and the smoothness at which they flow on the monitor screen. I also think it will attract more experienced simmers due to the way it deals with it's subject matter, attention to detail, and IMHO the very capable flight, damage and gunnery modelling. Oleg kept saying how various things were still being developed in this sim, which I found suprising, as it just all seems so damn good right now! Buy this game when it comes out. Hell, buy two copies - you'll wear out the first one just from playing this sim! I have a few more cool stories about what I saw of IL-2, but am tired out from typing this. Just ask me, and I'll tell you more. Like the time I saw a 109G in combat with 2 P-39s... IP: Logged |
Pete Hawk Pilot
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posted 09-05- 05:19 AM
Thanks Jerry! Sounds fantastic. I can't wait to get it myself  IP: Logged |
AGAS - 5 Pilot
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posted 09-05- 05:27 AM
Sooooo.... it's a good sim then aye....  Cheers, AGAS 5  IP: Logged |
JG5Jerry Pilot
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posted 09-05- 06:07 AM
Okay - I thought you guys might want to hear about some more stuff about IL-2 that made an impression on me. It's tricky to know where to start, but here goes. Some a big things, some are more subtle:- when aircraft are hit by gunfire, they get jerked around as the rounds hit. This was more obvious with fighters. I saw a MiG-3 take a good burst from a Ju-88, and it got a good kick for it's troubles. - damage modelling is very nice. What I saw seemed to range from small bullet holes to whole sections of wing being ripped off. I saw a 109 with a sort of scorched pock-mark on one of it's wings. It looked like a cannon round had detonated with a glancing blow. One cool thing was the La-5 I flew and pranged - Oleg took it into land at the edge of a river or sandy coastline. He put the gear and flaps down, and it looked like a good run in. But it was a bit to fast, and the plane went bounce bounce bounce, then rolled along. Unfortunately, it rolled into the water! There was a big series of splashes, and the gear must have collapsed, because - get this - it nosed over and sank in the shallows!! - AI - the AI seem very capable. Oleg told me that there are 5 levels of AI - level 1 being inexperienced and level 5 being ace quality. They seems to be as much prone to spins, stalls and the trickiness of handling damaged aircraft. I saw one La-5 with several holes in it's wings desperately try to make attacking passes at a Ju-88. But it was obviously too damaged to make it and just could not get into a good position, despite trying some slow climbing zig zags behind the bomber. I saw a 109G chase a La-5, get behind it and open fire - but his approach was too fast and he must've clipped the La-5 as he overshot. The La-5 dived away and the 109 climbed up. It seems like his engine was damaged, as the nose kept dropping, the engine kept cutting out, and the prop was feathering on and off. So this illustrates that the AI can make mistakes and can try and deal with the consequences. One dogfight that we watched was very illuminating. It began by follwoing a P-39 at low level. It was slightly damaged, the engine trailing some very thin smoke and the engine didn't sound like it was going flat out. In the distance, 2 dots could be seen, which soon became clear - it was a 109G6 with underwing cannons and another P-39. The 109 was making a fast diagonal dive, and as soon as the P-39 we were following saw this, it was quite plain to see it's pilot apply full left rudder and try to slide in and swing himself towards the 109 at high speed. Switching the view to the 109, it was easy to see that it had taken alot of damage - in fact, it had several large holes in it's fuselage! Oleg said that it's pilot must've been of a high skill level, as he was still airborne! (BTW, the 109 and P-39 models are very impressive - as are all of those I saw. The 109 had an Erla canopy, and it was quite easy to see the pilot and the cockpit interior details). It soon became obvious that the P-39s were trying to use their good horizontal manouevrability to try and make slashing passes at the 109. To counter this, the 109 was making zoom climbs, and seemed quite capable of out-climbing the P-39s. The damaged P-39 contined to try and make slashing attacks but just couldn't get into a good position, probably to lack of power. This continued as a swirling little fight for another minute or so. Then, out of nowhere, the second P-39 screamed into our view, guns blazing. It neatly sawed off half of the 109s' right wing. This was such a suprise that both Oleg and I both went 'HA!'. To me, it speaks volumes of the quality of an AI if it does something that even it's developer is suprised by - which can only be a good thing, IMHO. - moving control surfaces. Along with the rudder, airlerons stuff I saw, it was also good to see this working from inside the cockpit. Oleg showed me the IL-2's right airleron mwoing up and down, accompanied by the small arms and trim tab attached to it - all looking very real in their movements. IP: Logged |
semmern Pilot
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posted 09-05- 08:00 AM
Yer can get Il-2 films at www.sim-arena.com , I think. If this game is as good as said here, I'm gonna have to have it  IP: Logged |
Spanky the Mad Dog Pilot
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posted 09-05- 06:35 PM
Spanky here... Its sounding great man, can't wait to play some of that myself. BTW have you played SDOE jerry? Just wondering how the "feel" of flight compares to SDOE? PLus you mention moving control surfaces from inside the cockpit like its somthing new.
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JG5Jerry Pilot
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posted 09-06- 03:21 AM
Spanky - I don't play SDOE too much, so I can't really comment too much on what the flight-model comparisons are like. As for the moving flight-surfaces, I know it's not a new thing - it was just cool to see all of the stuff working in unison  IP: Logged |
JG3_Jetlag Pilot
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posted 09-06- 04:55 AM
The futures so bright, I gotta wear shades  ------------------ III Gruppe, Jagdgeschwader 3 IP: Logged |
ArgonV Pilot
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posted 09-06- 06:58 AM
**stutters in amazement** Must... buy... this... sim!!!! Good God that sounds friggin wesome!P.S. This game better be comming to the U.S. ------------------ -=Make sims, not hype=- [This message has been edited by ArgonV (edited 09-06-2000).] IP: Logged |
semmern Pilot
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posted 09-06- 07:28 AM
Glad the Iron Curtain is gone, else we would never have seen this sim!!IP: Logged |
JG5Jerry Pilot
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posted 09-06- 07:58 AM
Rest assured - it will be released in the US.IP: Logged |
IgorSK Cadet
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posted 09-06- 08:28 AM
Check out the new scrshots unless you have already done so. I'm already addicted to this game. Shivering, sweating. Mental pains. And expecting things to get even worse. even worse. http://209.198.154.16/il2-e/products/screenshots.asp?id= IP: Logged |
Pete Hawk Pilot
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posted 09-06- 01:28 PM
Finally, a sky in a sim that looks REAL!  This sim is probably the most breathtaking looking sim I've ever seen (and that's just from the screenshots). I can't wait!!IP: Logged |
semmern Pilot
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posted 09-06- 01:44 PM
Now go get those videos at sim-arenaIP: Logged |
Private Roger Pilot
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posted 09-06- 01:48 PM
Maybe it's just me, but do the pilots in most of the planes in IL-2 seem a little big for the planes? Or were those Russian pilots just particularly beefy?  I am looking forward to this sim. Hopefully this time next year we will be on a short count down to it's release. PR=FC= IP: Logged |
Nat Pilot
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posted 09-06- 02:29 PM
I'll buy this sim, and love it I'm sure, I was interested when someone a while back posted a link to their forum, but the shame of it is that it will never take the place of SDOE for me, for no other reason than the last time I was over there, user addons would not be allowed, so it'll look great, and then I'll get bored of it. SDOE isn't a game it's a hobby, I wish Oleg would reconsider, he should learn by example really, but calls for an Open Plane type engine have fallen on deaf ears.. so I'll buy it, play it, love it, then be back with SDOE (well.. I wouldn't actually leave SDOE..)IP: Logged |
Spanky the Mad Dog Pilot
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posted 09-06- 05:27 PM
Spanky here... Well nat I have some good news for ya if they pull it off. Check out this post By Oleg about user made add ons. Its no openplane but its the next best thing. http://www.dogfighter.com/ubb/Forum6/HTML/000005.html IP: Logged |
mposis Pilot
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posted 09-06- 05:34 PM
When this game comes out, SDOE will be 2 years old. Maybe it is time to say bye bye.I bought SDOE on March 12, 1999 and haven't bought a game ever since. If the reviews are good I will be buying a game after 2 years. I hope they release their tools so I can make planes even though I can't release them to the public.
[This message has been edited by mposis (edited 09-06-2000).] IP: Logged |
Spanky the Mad Dog Pilot
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posted 09-06- 06:38 PM
Spanky here... Actually M, from reading his responce it sounds like you wouldn't even be able to fly the plane cause they will be doing the FM and DM and stuff. Maybe we can convince him to let us make planes but just not let them be used on the game servers until they are approved and tweaked by his guys? That would be cool and keep down the cheating everyone worrys about. Funny that we never seem to run into that cheating. 
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Private Roger Pilot
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posted 09-06- 07:17 PM
MposisYour assuming that IL-2 will come out when it's suppose to. Remember, we are talking about a flight sim here! IP: Logged |
Nat Pilot
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posted 09-06- 10:49 PM
Spanky, I remember that thread, I posted on it a couple of times myself.. thing is.. sending them specs and them building the thing just plain aint good enough for me, infact really speaking it's bollocks.. what happens when they get even only 10 aircraft from guys like us for them to build.. 6 month wait? 12 month wait? never? probably..Lets face it, almost everyone here wouldn't be here now if it wasn't for the fact that we build or own stuff for the game, I seriously doubt that like here with SDOE, 12 months after realease we're still building away, they will not build aircraft for us after 12 months and more. The honest trueth of the matter is just as I said above.. most of us will by iL-2, it'll look wicked, have awsome effects, aircraft scenery, you name it.. but then we'll have played all the misions.. one or 2 will build new aircraft and send them in, and never see them released, and be rather pissed off, the rest of us will play it to death and get bored. These days as we all know, Flight Sims are a dying bread, I'm sure that iL-2 will boost things a lot, but still, the point for me is that once you've played it to death thats it.. at least here we are able to breave fresh life into the game with new aircraft, vehicles and now even terrain, you're not going to get an iL-2 plane pack every 3/6 months now are you, lets be honest. Now don't get me wrong here, like I said I'll be bying iL-2, but it wont keep the attention and enthusiasm that SDOE has, because SDOE is my hobby, I rarely fly other than to test recently, had we not been able to do this, where would your copy of SDOE be now I ask you? (general Q, not just to Spanky.. lol) ~Nat~ IP: Logged |
ArgonV Pilot
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posted 09-06- 10:57 PM
Regarding the last part of your post... You never fly unless to test?!?!?!? Jeeze, go out and have some fun in SDOE man! I PLAY this game alot and do stuff for the community at the same time.  ------------------ -=Make sims, not hype=- IP: Logged |
Spanky the Mad Dog Pilot
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posted 09-06- 11:12 PM
Spanky here... Oh I hear ya man but trying to convince other sim makers to open up their sims to outside development is like pulling teeth. Maybe after the intrest in the game dies down Oleg would consider opening it up, it eventually gets hacked anyways, so why not at least just give us the info we need to get it cracked easier. This all stems from people beliving that if you can build planes then you will cheat and you will make all the planes uber machines. What can ya do about that? Thats why he wanted final say on the FM and DM of the planes, cause he could be quality control. Which is a great idea IF he actually does it. I Side with you in saying that he won't have the time just like MH doesn't have the time to work on any patches right now. Its all a good Idea but will it happen? Probly not. IP: Logged |
Nat Pilot
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posted 09-06- 11:32 PM
LOL, I hear ya there Argon.. I've tried the last couple of nights actually, but no-ones about, I gotta get out and d/l all the new aircraft and give them a whiz, I've gotten well out of date workin on the A10, and being stuck with the damn problems too.. lolSpanky, I see his point to about checkin stuff.. wird though, we don't have that problem here.. but I hope with you that he will open it up when they realise they've made all the money from it they can, hopefully people will remember it by then.. lol IP: Logged |
Archer Pilot
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posted 09-06- 11:48 PM
Jerry,The big question is how good is the Squad based Multiplayer (online) game play? That is the HUGE short comming of SDOE, and I assume there was no way to test this..... ------------------ Archer ^I^ IP: Logged |
JG5Jerry Pilot
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posted 09-07- 03:19 AM
A few things - Archer - AFAIK, Il-2 will support 16 players in co-op mode, and 32 in 'dogfight' mode (i.e. with no AI involved). Individual squad markings and individual fuselage numbers/markings are also a feature. So, for instance, in a 'no icons' game, I could tell who one of my 7. Staffel/JG5 pilots is because he has a yellow 12 and an upright Gruppe bar on either side of the Balkenkreuz. He'll be able to tell who I am because I'll have chevrons. One of my wingies from 5. Staffel/JG5 will have red fuselage numbers. Secondly, I wouldn't be so doom & gloom about add-ons for IL-2. They plan to release alot after the initial release, AFAIK. As for user-created stuff - they are making a concerted effort to support user-created aircraft, etc.. The fact that you may have to wait awhile before it's fully ready because they have to do some FM/DM stuff shouldn't put you off. I don't think it's safe to assume that the whole add-on process is like that of SDOE, and I don't think that the Il-2 guys will take ages to get new planes ready. I think some people's outlook has been blunted because other developers don't really stay with their products or the groups of players who use their games. I don't think this will apply to IL-2 and Maddox Games, if their openess to feedback and the way they respond to the sim community is anything to go by. Cheer up guys - at worst, you get a very nice sim will lots of good features. At best, you get to add your own stuff to it. ------------------ C/O Jagdgeschwader 5 'Eismeer' http://members.madasafish.com/jerry/jg5/
[This message has been edited by JG5Jerry (edited 09-07-2000).] IP: Logged |
Nat Pilot
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posted 09-07- 05:21 AM
Hey Jerry, no really I'm lookin forward to Il-2, it looks like being a killer sim, I guess I and maney others are just spoilt after being with SDOE Oleg sounds like a real cool guy from the forums in any case, and I know were all hoping for alot and expecting little, thats propbably the best way.. lolIP: Logged |
Private Roger Pilot
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posted 09-07- 05:54 AM
Hmmmm...I seem to remember at a similar point in development B17II was going to allow 30+ people online together.
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JG5Jerry Pilot
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posted 09-07- 08:08 AM
Yes, but IL-2 goes Beta next month to test this, AFAIK - and we all know where B17II is going as far as multiplayer is concerned...IP: Logged |
Private Roger Pilot
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posted 09-07- 08:25 AM
IL-2 goes beta next month? Last email I got from Oleg concerning possible dates of release etc. put the game out in Q2 2001. Odd they would go beta now. Or do you mean they hope to "test" the multiplayer aspect next month? Yeah, we do know what happened to B17II multiplayer. That was my point. The guys from Wayward at one time were testing multiplyer early in development, they gave no indication at that time that the future would be NO MULTIPLAYER! A whole lot can happen during development of any sim. I'm just trying to warn against getting to giddy about a sims potential as stated by a sometimes overly enthusiastic developer, or fan. After all, potential just means it hasn't done it yet. Here's hoping it's the first sim that lives up to the potential.  PR=FC= IP: Logged |
Mk10 225th Pilot
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posted 09-07- 09:28 AM
Let's just hope IL-2's publisher doesn't get sold to Hasbro, eh?------------------ Mk10 Maj=225th= IP: Logged |
Werner Molders Pilot
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posted 09-07- 09:55 AM
Right on Mk10.Hehe, just a thought. Perhaps Maddox Games' North American/European marketing strategy should be something to the tune of "From Russia with Love"... (snicker, snicker, guffaw, guffaw) Seriously though, Oleg, if you're reading this, we're all behind you 100%. (Oh, and Hasbro, the $50+ cdn I was going to spent on B17-2? Buh-bye!) Werner ------------------ Visit Abbeville Field Today! IP: Logged |
JG5Jerry Pilot
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posted 09-07- 10:43 AM
Sorry Roger - I meant that some Beta testing is apparently supposed to start next month. That sort of thing can go on for quite a while, and often quite some time before a game is released. Unlike B-17II, multiplayer stuff wasn't something left til later - it was in development from the start alongside the core code, so hopefully it should be okay. AFAIK, they've been having alot of multiplayer games within the company for quite some time. I guess we'll have to just wait and see.IP: Logged | |