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Author
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Topic: P-51D Beta 3 is up
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Raider Pilot
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posted 09-02- 06:17 PM
This will be the only place I will post this. Please post all feedback in this thread.Please read the rest of this message while downloading. P-51D Beta 3 Just unzip to your Fighter Squadron Directory. Be sure to read the first half of the ReadMe.txt When you install, it will start with the version that shows bullet holes and has control surface damage. I included a test version that has CSD on one hit to the wing tip and marks it with colored smoke. Also is a version without CSD. All this is explained in the ReadMe.txt In the versions with control surface damage, I feel that the AI is not as sharp. They fly ok, but do not seem to aim as well, and I have seen them sometimes crash into the ground for no reason. Also when the AI detects control surface damage it is preceived that they have lost part of a wing, so the overall damage percentage goes way up. They will still fly for a while but sometimes they give up. Also the enemy planes count the plane as destroyed. I NEED FEEDBACK. Option 1: Leave it as is with control surface damage. Option 2: Keep the sharpest AI and not use the control surface damage. (My preference) Also, should I make the plane harder to damage? This is your plane. I want it to be the way you want it. ------------------ Raider 33rd~GS Raiders Site
[This message has been edited by Raider (edited 09-02-2000).] IP: Logged |
Von Vagner Cadet
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posted 09-02- 07:07 PM
MY face hurts from smiling!!! really!! That is AAAAWWWWWWWWEEEEESOOOOMMMMMEEEEEEE!!!! THANK YOU THANK YOU THANK YOU THANK YOU.......As you can probably tell I love it!!! ESPECIALLY.........EVERYTHING!!! ABOUT IT! can we get all the other planes up to this standard? or am i just gonna have to fly this one all the time Dont get me wrong all the planes in this game are great but I feel this has set a new state of the art in design........WOW! VVIP: Logged |
Private Roger Pilot
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posted 09-02- 07:08 PM
I only flew with the first one, but I have to tell you....Yeee Haah! I love the bulet hole damage effects, and I love that sliding canopy! In fact I love the whole thing. Great work!I'll try and fool with it some more and give you any feedback I can, but so far, so good. PR=FC= IP: Logged |
Aladar Pilot
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posted 09-02- 07:43 PM
Finally, the P-51 looks and plays like it should!!!!!! Raider, YOUR A GENIOUS!!!!IP: Logged |
Aladar Pilot
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posted 09-02- 08:01 PM
OMG!!! FIRE COMES OUT OF THE EXHAUST PIPES!!!!!!!!! RAIDER, YOU ARE DA DAMAGE MAN!!!! LOVE EVERYTRHING!! I'M STUCK PLAYING WITH THE P-51!!!!! One question, there seems to be a door at the back of the intake, what is it for, does it work????------------------ "Don't move, if we scatter, he'll pick us off! Stand Together!"~~Aladar 28 times to see Dinosaur and counting!! IP: Logged |
Raider Pilot
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posted 09-02- 08:11 PM
Thanks guys, that makes me feel really proud. But I have had a lot of Great help with this. (see Crew, also advice from several others)Aladar, the scoop helps with cooling. If you press "Y" you will see the temps drop about 10 degrees and go back up when you close it. This takes a few seconds to react. However I suggest you wait until you have a heating problem (Temp is maxed out) If you see steam coming from the radiator area, you have a coolant leak and the engine will overheat and die soon. By opening the scoop will prolong the life of the engine. But this only works the first time you open the scoop. Actually, radiator damage increases the engSFC to 9000 and the engine will die in a couple of minutes. If you open the scoop while flying it breaks an airpoint the resets the engSFC back to the original 211. But the engine will still die in about 8 minutes instead of just a couple.
------------------ Raider 33rd~GS Raiders Site
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Aladar Pilot
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posted 09-02- 08:21 PM
TOO COOL!!! Hey Raider, I thought I would try to influence some fellow simmers, so I posted this at combatsim.com forum. Check it out!!! http://www.combatsim.com/ubb/Forum5/HTML/000536.html IP: Logged |
Aladar Pilot
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posted 09-02- 09:25 PM
Hey Raider, there must be some key I need to add to the keyboard.inp, because when I press Y nothing happens. Hey, how can you tell you've got a radiator/coolant leak?? I saw a white stream leaving my plane, was that it? Or was that fuel?IP: Logged |
Raider Pilot
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posted 09-02- 11:57 PM
Aladar, thanks for posting that at Combatsim.com, but remember this is just a beta, still work to be done, and I have had some Great help with this.Yes, you do need to add a key command to the keyboard.inp, I was thinking there was a standard keyboard.inp in the plane packs or something, but of course there is not. Just add the following line. cmdWingSweepToggle = Y We did not want to define a new command so we used an existing one that the P-51 would probably not need. This will open the scoop, and lower the temps. At high altitude all the planes have a condensation trail, from the hot exhaust in the cold air. The steam is about the same color, but comes from the scoop, if you open it, it should look like it is coming out of it. Also you could look for bullet holes in the radiator area. I have still been unsuccessful at adding a radiator that can take damage, so I tied it into the body damage of the Parent Object. This is one of the things I hope to correct before the final release. Thanks for leting me know about the keyboard.inp, I will update the ReadMe's and upload again. ------------------ Raider 33rd~GS Raiders Site
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Nat Pilot
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posted 09-03- 03:27 AM
Raider, just so you know, the wingsweeptoggle is on the W key since the F14 and F4U anyway, I don't think it's been changed yetIP: Logged |
Commando Pilot
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posted 09-03- 06:12 AM
Nat I went to add the command and found it already there and already set to Y . Can't work out which version I have, so don't know where it came from.IP: Logged |
Cpt Farrel Pilot
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posted 09-03- 06:23 AM
This plane is GREAT! The 3d model is wonderful and for the first time ever in SDOE the P51 behaves like the big, heavy and powerful fighter it was.
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Raider Pilot
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posted 09-03- 08:44 AM
Thanks Nat, Commando, I found it, It was with the F4U release as F4UKeyboard.inpMy versions does show it as cmdWingSweepToggle = Y and the "W" used for cmdWingFoldToggle Of course the key doesn't really matter, as long as you have "cmdWingSweepToggle" in there. ------------------ Raider 33rd~GS Raiders Site
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Von Vagner Cadet
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posted 09-03- 09:40 AM
Odd but after all attemps no scoop opening for me...who knows GREAT PLANE!! ThanksIP: Logged |
Von Vagner Cadet
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posted 09-03- 11:31 AM
nevermind....lookin at the front of the scoop not the back...DOH! IP: Logged |
Jerry Pilot
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posted 09-03- 01:14 PM
Raider, don't the wings snap off too easy in a power dive? At around 450 I lose a wing. I haven't flown the earlier Beta's much so I'm not sure at what point this showed up. Otherwise, great!!! IP: Logged |
Raider Pilot
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posted 09-03- 03:04 PM
Thanks for the input, I left the FM and wing strength as is. It is the stock original from the box. Pang will be working on the FM and we will take care of it at that time. ------------------ Raider 33rd~GS Raiders Site
[This message has been edited by Raider (edited 09-03-2000).] IP: Logged |
lfbpro Pilot
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posted 09-03- 05:20 PM
Hi raider, you did an astonishe job on this bird now it looks heavy! i found the test version very cool (with csd) and the Ai seems good for me. THe Scoop works well for me ,does it means that one day we finaly have those famous engine overheating faillures? I think that you could make her a little bit difficult to shoot down,i found it a little weak as this. I have a Q before leaving i can't see the sparkles when i touch it is it normal?only some detaching parts?Regards ------------------ -=BAB=-lfbpro IP: Logged |
Mr Bigglesworth Pilot
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posted 09-03- 05:49 PM
Congratulations, Raider and to the team. This is the P51D we've been waiting for. "Cadillac of the skies" as that kid said in Empire of the Sun. It makes you feel like this was the best fighter of the war, which no previous version has. And the control surface damage is great. One of the things the CFS (I know, it sucks, blah, blah) had over FS was the way your plane became stiffer and less agile as it took hits to its control surfaces. In FS you are either OK or minus a wing. But I took three neat bullet holes in the wing of your P51 and the thing became stiff and lopsided. Great job.But, as you say, the AI seems less happy. The rest of my squad crashed in a very short time. Don't know whether they were hit or not. I doubt they were. Still, this is marvellous work. Brilliant. Mr B IP: Logged |
Raider Pilot
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posted 09-03- 07:28 PM
DOH, I did it this time. I left two files in the effect/texture dir that should not be there. It should cause no problem, but does change the color of the tracers and reduces the flash when a bullet hits.To correct this just delete the following files from this dir. FIGHTER SQUADRON\Media\effects\textures GunHit.tif Tracer.tif I have repacked and uploaded a new zip without these two files. If you have already installed the Beta 3 you will need to delete these files manually, the new zip will not delete them. I am sorry if this has caused any trouble. Let me know if I can help.
------------------ Raider 33rd~GS Raiders Site
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jedi Pilot
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posted 09-04- 09:36 AM
I've reshaped the belly scoop intake to make it rounder and put the 3-D tail surfaces on as well. I'll send you the .sm tonight (or tomorrow latest) so you can take a look at it. It'll just be the main, full-damage .sm, but I can update the others as well if needed. Nice damage modeling too One thing I've noticed on my experiments with the Spitfire is that if you play with the airAreas of the pre- and post-damage airfoils a bit, the AI pilot won't necessarily bail out. He stays in the Spit until he loses both ailerons, for example (although the plane is still flyable by the player at that point). I've been thinking about making a "chewed-up" aileron, elevator, and rudder to replace the existing models, instead of just having them fall off. I notice the P-51 flight controls just "freeze" when they're "shot out," as if the control cables were severed. Hehe I love the way the gear "bends back" if you lower it at too high a speed  ------------------ --jedi-- IP: Logged |
Eyes Cadet
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posted 09-04- 10:03 AM
is there a way to install the new version of the 51 as a new plane ? I don want to mess with online compatibility...IP: Logged |
Raider Pilot
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posted 09-04- 10:27 AM
jedi, bring it on...I really want the 3d tail. I was going to work on damaged ailerons, but if you don't mind doing them and the dmg rudder and elevators, I would really appreicate it (so would a lot of other people )As for the scoop, I can just import the new lod into what ever model is used for final. I am still disappointed about the AI with the control surface damage. They fly differently even without damage. At this point I will probably take it out of the final version. Eyes, that is a great suggestion. I can make a test version as a simple stand alone plane with a couple of test missions. I will do this for the final beta with the FM improvements and jedi's additions. For now you need to just rename or delete the P51D.sm and loadout.ppf in the P51d directory if you want to fly online. ------------------ Raider 33rd~GS Raiders Site
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Raider Pilot
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posted 09-04- 10:34 AM
Before I pull the control surface damage, I will try another idea. If the AI flies it right, I will leave it in.------------------ Raider 33rd~GS Raiders Site
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Snickers Pilot
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posted 09-04- 06:46 PM
Raider - Because the control surface damage would be great on line and when you are against other people the AI are largely ignored, can you make a variant for online play that includes this? (This would satisfy Eyes request also since it would have a different name... Just a thought.------------------ Snickers =FC= IP: Logged |
Condor Pilot
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posted 09-04- 08:06 PM
Snickers,Great idea. Raider, could maybe make it the "P51v" for variant and still allow the P51D to remain as it is? Condor out ------------------
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Raider Pilot
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posted 09-04- 08:22 PM
Snickers, I thought about that. I thought it might meet some opposition (Having two versions) but I would be glad to do it. I will also try full control surface damage (include elevators, rudder and maybe flaps) I don't know what that will do to the AI yet.I do like the feel when you are flying and all of a sudden you lose the use of an aileron. What do you guys think? ------------------ Raider 33rd~GS Raiders Site
[This message has been edited by Raider (edited 09-04-2000).] IP: Logged |
Aladar Pilot
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posted 09-04- 08:34 PM
I'ts cool, but yank it. After I get CSD the AI bomber I am attacking doesn't fire back anymore, I could fly right behind a Ju88 and not get killed.IP: Logged |
Von Vagner Cadet
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posted 09-04- 08:44 PM
Am I the only one who cant this planes AI to take off from a runway?IP: Logged |
Raider Pilot
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posted 09-04- 09:44 PM
Aladar, that is one problem with CSD, the AI think the plane is destroyed and leave it alone. We have to find a solution to this.VV, the flight model has to be worked on. This is the original FM. I extracted the original plane, imported new lod's then rebuilt it, even on the first build the AI has trouble taking off. This can be fixed with the FM work though. Thanks for the input though.
------------------ Raider 33rd~GS Raiders Site
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Snickers Pilot
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posted 09-04- 10:32 PM
What was the difference between the P51D and P51E? If small, then make the one with damage on the flight controls the E variant. After about 6 mos of use on line, look and see which one is used more often... That will answer.Given the number of Bf-109 variants, I am not really worried about it... (Aside from the fact that we will be coming out with a P38L and "DS" but thats a different story... ) FM will be improved on the J with some DM enhancements and fixes. Radical DM changes like this will occur on the L and DS. Then the community can sort out which one they like better... ------------------ Snickers =FC= IP: Logged |
Raider Pilot
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posted 09-04- 11:56 PM
Snickers, I like the way you think.  ------------------ Raider 33rd~GS Raiders Site
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nealg Pilot
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posted 09-05- 01:52 AM
Snickers, you are thinking again!1 Remember what Nurse Ratchett told ya about that!  I have tried this out briefly, and cant comment yet. I think I am so used to the 5.3 version that this feels too different....but I am in agreement that it must be, has to be, done. A variant that can be used online without affecting the current one would be excellent, IMO. After all, we also have the b....why not 3 versions? Then we can decide later how it will affect the next pack, if at all. Great job.
------------------ nealg=FC= IP: Logged |
Condor Pilot
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posted 09-05- 11:29 AM
Hi Raider,WOW, how do I(we) thank you(and your crew) enough for this incredible addition to SDOE. Yes there are a few problems remaining with the ai pilots but this type of visual damage modeling was my last great wish for SDOE. Now I don't know what more to wish for other than all planes include these effects(huge effort I know). I will think about it and get back to.  Please tell me here if I am just getting lucky when I take hits or if something is wrong. I have installed the beta3 straight from the zip file and I have run the 51 vs 51 mission about 5 times and I have not seen any control surface damage but have seen plenty of bullet holes. What should I see when a control surface is damaged? I think I should see the aileron disappear. Thanks, Condor out ------------------
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Raider Pilot
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posted 09-05- 01:02 PM
AI flying ability corrected with CSD installed.Problem 1. with AI is solved. By deleting a reference to the LWTip and RWTip in the aircLeftWing and aircRightWing of the Main body fixed the AI flying problem... Before they thought they had more wing to use and did not adjust enough. So far things look good. On to Problem 2. AI counting the plane as destroyed if they lose use of ailerons is still a problem. Damaged plane still flys but enemy does not target it. I am trying some things with obDamage levels. Thanks Condor, It takes at least 3 hits to the same wing tip to disrupt the aileron, it will still remain, but will be frozen in the position when it was hit, and you will really feel the difference. (we will add a damaged lod later) I included a couple of versions for testing. Use Window's Explorer and look in the following dir. \FIGHTER SQUADRON\Media\Aircraft\P51d\Test Models\Test Version copy the file P51D.sm to the main P51d dir and replace the original P51D.sm This test version only takes 1 hit to implement aileron failure and will display colored smoke so you know it is disabled. ------------------ Raider 33rd~GS Raiders Site
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Condor Pilot
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posted 09-05- 02:55 PM
Thanks for info Raider.I will test it out asap tonight. When you release beta 4, could you release it as an entirely new aircraft like P51v or something just to keep it separate from our online version of the p51d? I love dm effects. This was the last missing piece to sdoe and now you have done it. Great job! Now just do it for all the other planes and I will be very very happy.  Update: I was just reading a post from Nat on his A10 and he may have figured out how to get enemy ai to recognize even a badly damaged plane. Please check with him and see if what he found will work for you. I really hope so. Again all these damage effects are awesome! Played the test mission for 5 hours last night! Condor out ------------------
[This message has been edited by Condor (edited 09-06-2000).] IP: Logged |