posted 08-30- 10:00 PM
After seeing the two examples of user built sims I take back every bad thing I ever had to say about game developers.SABRE - GPL combat flight simulator features Sabre, Mustang and Yak-9 aircraft http://sabre.cobite.com/
Flight Gear Flight Simulator - a large, collaborative effort to produce an open source flight simulator http://www.flightgear.org
Seriously we do owe alot to guys that make the things we play with. I really think it is our own fault that they are so buggy.
1. We are cheap we think $50 is a lot of money.
2. We are a small community maybe what 50,000 serious AC simmers world wide.
3. We demand ever more detail and realism and bitch when the framerates fall off.
4. Refuse to pay to play, which could get a small company the resources it needs to develop a great sim.
5. We buy first bitch later instead of carefully reviewing what is available.
6. We have never set up a network that builds a consensus of what we want from developers.
7. The masses are largely excluded by are search and demand for the hardcore flight sim.
8. Etc. Etc.
The answer is to pay more and try and get the developers out of the hands of the big game publishing companies by preordering sims directly from the developers. I know this is unrealistic but hey I'm amusing myself.