FSIC Messageboard
  SDOE General
  Midway.....update

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   Midway.....update
wakeup tailgunner
Pilot
posted 08-28- 03:34 PM     Click Here to See the Profile for wakeup tailgunner   Click Here to Email wakeup tailgunner     Edit/Delete Message   Reply w/Quote

This took me longer than you would believe to sort out. Trying to make an island that looked vaguely like Midway, and yet was still big enough for an airfield. Read the posts from my last update, and I understand that the small island was supposed to be the airfield. Well, I've put the island where it should be, but it is a little larger now!

I could try to reduce the runways size ( not sure exactly on the numbers still ) but how is the AI going to handle that? Poorly I suspect. The whole point in doing this is to have an airfield that AI can use as well as players. This is a compromise I think we will have to live with. I've made it flat and fairly featureless, but thats just my crummy texture while i get it going.

The underlying texture tile ha sgot mangled with all my mucking around, but that is an easy fix.

The island itself is the airfield ( That came up in the other post too ). That seems to me to be a far better solution in this environment. When it comes to placing airfields in the original game, they are on tiles placed over the ground tile. Same principle! (saves re-materialling the tile....)

Still lots to do to make it look respectable.

A thought struck me last night though, while I was getting the airfield height right.....

What would happen if an airfield on a flat tile were placed at a height of -1 z axis relative to the water tile?

Could you land a seaplane on that surface and not fall through......hmmmm

If it works you could make an airfield out in the water for seaplanes only......

just a thought

IP: Logged

Diego Lozano
Pilot
posted 08-28- 04:00 PM     Click Here to See the Profile for Diego Lozano   Click Here to Email Diego Lozano     Edit/Delete Message   Reply w/Quote
WUTG,
Looking GREAT! Is that elevation final? It looks a bit on the tall side but, thats just me. As far as the seaplane "runway", look just North of the airfield and you'll see a dark channel there. I put it there for the PBY when we figure that water landing problem. Great work so far!

IP: Logged

Nat
Pilot
posted 08-28- 04:11 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
Yeah WTG TG

Don't worry to much about compromises, we all make them in everything with SDOE, we just do the best we can till we know better right! The main point and the thing that was reallt needed is the working airfield, that will make up for any cmopromises along the way, and as we learn more about terrain there's no reason it can't be updated again.

Excellent work

~Nat~

IP: Logged

wakeup tailgunner
Pilot
posted 08-28- 04:16 PM     Click Here to See the Profile for wakeup tailgunner   Click Here to Email wakeup tailgunner     Edit/Delete Message   Reply w/Quote
Island reduced in height by about 50%....

And yes, it does look better now!!!!!!

I'm adding in a second airfield to test my theories on. Need to sort out the runways next......work out direction and position co-ords from the airfield SM. Another late night on the way.....

IP: Logged

Diego Lozano
Pilot
posted 08-28- 04:24 PM     Click Here to See the Profile for Diego Lozano   Click Here to Email Diego Lozano     Edit/Delete Message   Reply w/Quote
Do you mean you're testing out the watery landing strip theory? My God, I hope that works! Planes dont explode when I inch them down into the water off the shore. Not until they reach a certain depth anyway. Having a landing strip just under the keel should slow it down and keep it from sinking! Good luck!

IP: Logged

Whirlwind
Pilot
posted 08-28- 04:40 PM     Click Here to See the Profile for Whirlwind   Click Here to Email Whirlwind     Edit/Delete Message   Reply w/Quote
If you'd like to make a smaller runway, just adjust the four corners of the runway and the AI will catch on.

IP: Logged

All times are CT (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | Fighter Squadron Information Center

(This site Copyright (c) 1999 Inertia LLC)

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c