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Author
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Topic: P-39 Public reports?
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Razer Pilot
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posted 08-25- 12:46 PM
OK, It's been a week or so since i released the P-39. I need to know a little info before i start working on it again.How are the frame rates? What do you think so far? Should the fuse have a little high res so it looks as good as the wings? Have you had any CTD's? Thanks to those that help me out with this..
------------------ Tony "Razer" Martin "Making SDOE a dangerous Place, One plane at a time!" FS Hangar
[This message has been edited by Razer (edited 08-25-2000).] IP: Logged |
wakeup tailgunner Pilot
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posted 08-25- 12:58 PM
No crashes, love the texture, but it was a little framerate hungry.The only other thing I noticed was the 'ground effect' when I belly landed. Shes looks as though she floats just off the ground. apart from that, she's lovely. I was taught an important lesson by the old man, who learnt his trade fixing F4 Phantoms in the RN......... If it ain't broke.....don't fix it! IP: Logged |
darthbob Pilot
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posted 08-25- 01:01 PM
1.great. on a wee 8mb i7402.magic 3.yes 4.no IP: Logged |
Razer Pilot
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posted 08-25- 01:04 PM
quote: Originally posted by wakeup tailgunner: The only other thing I noticed was the 'ground effect' when I belly landed. Shes looks as though she floats just off the ground.
If you have the release version from the hangar, this should be a problem. It was a problem in older versions but Zur fix the contact points which was causing the problem. ------------------ Tony "Razer" Martin "Making SDOE a dangerous Place, One plane at a time!" FS Hangar IP: Logged |
ArgonV Pilot
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posted 08-25- 02:01 PM
Shes great! I love it! Heres the things I can think of off the top of my head that need fixing. The FM needs work (as well as pmodel ositioning in a 3d program) DM needs work. (damaged skins and so on....) Low detail LODs need to be done. A few small parts (prop, undercarrage) need to be alined. Contact points need to be in the right spot. She 'floats' on the ground when gear up landing. Cockpit needs major work. IP: Logged |
Werner Molders Pilot
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posted 08-25- 02:14 PM
Razer - I really like this plane, you've done a great job, imo. My one request however would be to improve the quality of the texture on the fuse, if this can be accomplished without excessively taxing our vid cards.S! Werner ------------------ Visit Abbeville Field Today! IP: Logged |
Yardstick Pilot
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posted 08-25- 03:20 PM
Having already spent 12 hours + on 3 textures for this aircraft, I am very strongly against a high res texture because I might as well delete that work as I won't be able to use it on a re-mapped plane.------------------ Yardstick painted this IP: Logged |
Gunner Pilot
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posted 08-25- 04:54 PM
Razer, Love it! Its a great ground pounder. Good job all the way around.Now could ya? ------------------ =Campaign For A Mitchell= -=BAB=-Gunner IP: Logged |
Diego Lozano Pilot
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posted 08-25- 08:03 PM
I LOVE this plane! The one thing that bothers me is that when looking thru the canopy it dulls the colors of the terrain.IP: Logged |
IRG Pilot
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posted 08-27- 07:52 PM
I say leave the textures as is...Awesome plane otherwise, will be even better when you get the FM stuff figured out... ------------------ BJN 1968-1996 R.I.P. IP: Logged |
Spanky the Mad Dog Pilot
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posted 08-27- 10:20 PM
SPanky here.. I like it so far. I think all the canopys should tint the landscape a bit. In some planes it seems like your flying with no glass. IP: Logged |
dauntless851 Pilot
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posted 08-27- 10:21 PM
You can increase the resolution a little by increasing the dots(pixels) per inch. Instead of 72, I usually use 300 dots per inch. The skin is a little clearer and the frame rate is usually just about the same. I've done this for my WWI skins. Not sure how good this pic will be... ------------------ [This message has been edited by dauntless851 (edited 08-27-2000).] IP: Logged |
Drift Cadet
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posted 09-01- 10:42 AM
Howdy,Really like the look and feel of the plane. Good job! I'd like to fly the bird more but I find the yellow prop image disturbing. I've tried both the alternate Prop tif files provided, but I still get a prop image that is very distracting. Kinda make me dizzy. No, I'm not epileptic, but I feel a certain sense of vertigo with that big yellow thing whirring around the windscreen. Any chance of making a clear transparent one as an option? Or is there a way the prop image can be eliminated altogether? Keep up the good work, Drift IP: Logged |
dauntless851 Pilot
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posted 09-01- 11:55 AM
Drift. In the P39 texture folder are 2 files. One is called prop_strobing and the other is called prop_nonstrobing. Choose one of these files and rename it to prop.tif That'll give you the transparent propeller. Catch my drift?  ------------------ IP: Logged |
Drift Cadet
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posted 09-02- 08:46 AM
Dauntless,Thanks, I do catch your "Drift", and infact did try that as mentioned in my orginal post. I still get too much yellow associated with the prop image. The yellow is not limited to the prop tip, but is distributed all throughout the prop image. The prop is transparent but the overall yellow effect is distracting. Wonder if it is just yellow on my machine, and if so, what is the problem which prevents me from seeing only a "clear" no color propeller? Any ideas? Drift IP: Logged |
dauntless851 Pilot
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posted 09-02- 11:21 AM
Drift. Is this what you are getting? In your original post you didn't say that you renamed any of the prop tifs to prop.tif, you said that you tried both prop files. If it is, then choose one of the above mentioned tif files and change that tif name to prop.tif. For example, PROP_STROBING.TIF - rename to PROP.TIF. That should take care of it. ------------------ [This message has been edited by dauntless851 (edited 09-02-2000).] IP: Logged |
Drift Cadet
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posted 09-02- 04:58 PM
Dauntless,Yes I did rename the Prop_strobing.tif to prop.tif and also tried the Prop_nonstrobing.tif to prop.tif but still got the effects mentioned earlier. So if it is working for you, I'm wondering why it ain't working for me. Got any other suggestions? Thanks, Drift
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dauntless851 Pilot
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posted 09-02- 06:11 PM
That's the same problem I had and after I renamed the file, it was fixed. It's a puzzle if it didn't work for you. I don't know if D3D or Glide would have anything to do with it. How about checking your graphics settings in the Fighter Squadron menu? I use Glide, but if I remember, I tried D3D once and it automatically turns down a lot of graphics settings. Maybe look there. dauntless
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Drift Cadet
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posted 09-03- 09:03 AM
A puzzle indeed as I have now tried both Glide and D3D and still have the yellow prop.I'm going to forget flying the P39 unless someone can tell me how to erase the prop altogether. Thanks anyway Dauntless, Drift IP: Logged |
ArgonV Pilot
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posted 09-04- 11:32 PM
Drift, try deleting your cache files. Also, where do you have the prop.tif located? It should be under Media\aircraft\p39\texturesIP: Logged |
Drift Cadet
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posted 09-05- 08:29 AM
Argon V,Sorry this is starting to look like a "Tech Section", but still no joy with deleting the cache files. Prop.tif is in the P39 texture files. Yellow strobing prop inside views and outside. Dag gum it!.....Thanks anyway, Drift IP: Logged |
Drift Cadet
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posted 09-05- 09:29 PM
Noticed when I tried to 'Preview' the "prop" files I could not. Got a msg box: "The document format is invalid or not supported".I was able to preview the other tif files in the P39 texture folder (except glass, I think). Wonder if this is a source of my problem. I tried renaming the unstrobing_prob file to "Prop.tif", and even just "Prop", but still could not preview the file. I read in the HHD the prop could be eliminated by painting the Prop.tif black and thought I would give it a try, but alas, can't open that file to try to paint it. I downloaded the P39Q (Great Job again!) hoping I would have more luck, but still same problem. Is there any way the P39 props can be depicted without the yellow (other than following the Unstrobing_Prop renaming procedure, which doesn't work for me? IP: Logged |
ArgonV Pilot
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posted 09-05- 10:48 PM
Alas I cannot think of anything else. The Prop.tif does not open up on my system either (due to the way the tif file was compressed) All I can say is do another reinstall of SDOE to another directory and make sure the v1.5 official patch is installed. You might want to check on your video drivers as well and make sure they are the latest.------------------ -=Make sims, not hype=- IP: Logged |
Razer Pilot
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posted 09-05- 11:19 PM
drift, sorry, i've had some personal problems here and haven't had time to give you some help. go in your fighter squadron/media/ folder and delete these two files.sdoecache.tex sdoecache.dir Sometimes images get corrupt and can cause textures to get screwed up. You'll have to cache the terrains all over again but it should fix the problem your having. If this doesn't fix it, then it's beyond me why it's happening. IP: Logged |
Drift Cadet
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posted 09-07- 07:04 PM
Ok now that the prop is fixed and I've used this bird some more, I've noticed it has a stealth mode when flying against it. It doesn't show up as a visual tgt until inside approx 600'. Don't know if it has something to do with my settings, but I do not have this problem with the Q model. Without a radar padlock there would be no indication that the plane is there. Need to send this new technology into the 'Black Programs' for further developement...lol. Also wondering about the turn rate and how accurate it is modeled. My father flew these in flight training and said they turned like a bat except ran out of airpeed quickly and had unforgiving departure chacteristics. I noticed the bf109e easily out turned the P39 and wonder if the bf109e is over-modeled or the P39 in under- modeled, or a combination of all that. Seems like the machine should put up a better turn. I'm also not a fan of the tinted glass effect from inside the cockpit. The cockpit glass looks great from outside but the dull effect inside cuts down on visability, I think. Well, thats my 2 cents. Glad the prop issue is fixed and this machine can be flown by me without getting dizzy and falling out of my chair looking at that yellow whirring prop. Looks great from the outside. Super Job! IP: Logged |
ArgonV Pilot
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posted 09-07- 07:11 PM
Razers P-39 is not totally complete. The "inviso plane" is due to the fact that the 2nd and 3rd level detail LODs have not ben made. I have a fix where I increased the 1st LODs so you can see the plane at a far distance. (its not too FPS hoggy on my machine, but Im sure it slows people down some) The FM is no where near done and the DM isnt complete either. He just released it so we could have a taste of it. (Glad you did Razer!) I am no texture guro so I cant fix the tinted glass. I rather like it tho although it could be toned down a bit. If you want I can send you the fix for the "inviso plane" problem.------------------ -=Make sims, not hype=- IP: Logged |
Drift Cadet
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posted 09-08- 08:31 AM
Thanks ArgonV, I would appreciate the fix for the stealth P39, and I also have big request:I am having CTD's with the Beaufighter X. I read all the previous stuff and tried making my own mission with no luck. I think it extracted ok cuz the plane shows up in the files, Training and Hanger. I also downloaded the Beaufigter fixes and noticed that I have more Beaufighter folders for models I don't have. I only downloaded the Beaufighter X to try it before downloading the others. I read but did not understand the discussion on startup files (noticed you had the correct startup file for this plane). Can you enlighten me on this business of startup files, send me the one I need, and explain the procedure for changing it? P.S. I did load Nations and it is.... SLICK!. I still have the Ki61 in the German roster and wonder if there is a fix for that also? Thank you, Drift IP: Logged |
ArgonV Pilot
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posted 09-08- 02:19 PM
I'll send you the P-39 fix, no problem. I'll also send you my startup.ppf file. If you only downloaded the Beau X but installed the Beau fixes, you will have more Beau folders. (As you dont have the other Beaus) The Beau fix has fixes for all the Beaus and thus creates the other directories where the other Beaus are supposed to be. The startup.ppf file isnt that hard to edit. When you double click on it, a window will appear that will ask you what to open it with. Scroll down and open it with wordpad but make sure 'Always use this program to open this file' is NOT checked. Then add the lines required by that plane (with the quotes) and exit and save as a 'Text document' (If you havent edited/saved the startup.ppf before it will ask you as to what format to save it in) Now when you saved it as a 'Text document' the startup.ppf file got renamed to startup.ppf.txt Just rename it back to startup.ppf and I believe this will do. To make the Ki-61 be under Japan, open up that planes loadout.ppf file and find where it says 'strGermany and change it to 'strJapan. Now the plane will be under Japan (You do not need to change anything else) ------------------ -=Make sims, not hype=- [This message has been edited by ArgonV (edited 09-08-2000).] IP: Logged |
Drift Cadet
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posted 09-08- 06:34 PM
Thanks again ArgonV,All is working properly now. The P39N is no longer a stealth rig. Was ready to delete the Beaufighter files, but glad I didn't as it is a fun brute to fly. Are the other Beau variants significantly different or are they all slugs at the controls? Still, not as bad as the Stuka, at least the Beau will pull out of a dive. I haven't figured out how get the Stuka's nose up from a dive. Perhaps the FM is still in work, or....do you have a fix for that as well? The Ki61 now shows up under Japan in the hanger, but on the air to air training mission the voice calls are still in German. Is there a fix for that?. Noticed Germany remained in the text line of the hanger portion of the loadout ppf. Funny how ya need a 'strJapan but no ' at the end. You've been a great help as I'm a real plumber when it comes to this computer. Many thanks, Drift IP: Logged |
AGAS - 5 Pilot
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posted 09-08- 07:10 PM
Just a guess....With the missions still with German voices, open them up in mission editor and change their squadron to a Japanese one and save. Might work. Something easy you can try. Cheers, AGAS 5 IP: Logged |
Drift Cadet
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posted 09-09- 04:13 PM
AGAS 5,GOOD GUESS! Why didn't I think of that? Simple fix. Thanks, Drift
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