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Author
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Topic: Damage modeling
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Adolf Glunz Cadet
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posted 08-17- 12:03 AM
.....[This message has been edited by Adolf Glunz (edited 08-22-2000).] IP: Logged |
Jeeves Pilot
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posted 08-17- 12:08 AM
Some of what you mention is being is being implemented...I suggest you try out one of the WWI planes-- especially those found in the plane pack (the DVII was one of the pioneering planes as far as DM went-- Zoy and Raider made huge strides with this)-- and Sv, Ronin, and Reaper ain't so bad either !! You will see a damage skin with bullet holes, the engine catches fire after a few hits, etc.Also- Laika's new Pe-2 bomber has some great DM work to it...and it will only get better. The Jug team has surprises...and a new P-51D is being worked on as well...shall I go on? ------------------ Brought to you by the campaign for a better Dauntless! Jeeves =FC= IP: Logged |
wakeup tailgunner Pilot
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posted 08-17- 03:27 AM
Try out the recently released PE2. This also has a lot of the things you want. There is talk on the forum of modelling bullet holes and some people are giving it some serious time. Not seen the damage modelling on Janes, but SDOE has it better than EAW, MS Combat Flight Sim etc.The landing gear bit is also theoretically possible. Detach the gear and drop a hidden gear model down which cannot be raised. Time and effort is all it takes....lots of it! We are still finding out what this Sim engine can be made to do ( helicopters, VTOL jets, working aircraft carriers, etc. etc. etc.) IP: Logged |
bjorn Pilot
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posted 08-17- 12:35 PM
Tailgunner, that's a great idea with the gear damage. Wish I had thought of that long long long ago Bummer. (feeling grumpy for not having seen the obvious. well, the obvious is found by the genious.)Do you think mass can be handled properly, by having the damage replacement with zero mass until displayed, and then add the mass as required? _ /Bjorn. IP: Logged |
wakeup tailgunner Pilot
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posted 08-17- 05:14 PM
My plan was to use obModel to swap in a part, but the mass issue is something I'm not sure of. Don't know how significant it would be on a large model ( I'm trying it out for the B17 I'm modding ) but it could make a difference on a fighter. As a result of damage, though, the effect could work in our favour. IP: Logged |
Razer Pilot
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posted 08-17- 05:16 PM
The new P-51 (beta2) has this. might check it out to see how it's setup.------------------ Tony "Razer" Martin "Making SDOE a dangerous Place, One plane at a time!" FS Hangar IP: Logged |
jedi Pilot
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posted 08-17- 05:36 PM
Uh-oh, brainstorm in progress!Suppose you shoot up the guy's wing. At a certain damage level, you activate an obFunc. The first thing the obFunc does is detach the existing gear, and obHide it if necessary. The NEXT thing the obFunc does is ACTIVATE an airfoil. The airfoil is attached to one of those little spring-loaded DOFs, like the Jug canopy, but THIS DOF is attached to your "broken" landing gear. The airflow against the DOF spring drives the gear out of the well. You make the spring value low enough to allow the air to extend the gear partway, but make the DOF "strong" enough so that the gear doesn't rip away. If you got the values just right, I suspect the gear would then "fold up" again on landing too... I haven't played with those airfoil-spring-DOFs yet, but it sounds like it might work...
------------------ --jedi-- IP: Logged |
Raider Pilot
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posted 08-17- 11:50 PM
HeHe, try the new P51D beta 2. Lower the landing gear when flying over 250 mph, or dive to 350+ with the gear down. The gear will detach and is replaced (Unhide) by a set that is bent up. (Still working on this)The replacement gear can have dof and spring values and will still work. You can set the spring value low and give it a large amount of movement as jedi said and it should work - fold up on landing. I havent been able to make the old gear hide when detached (obKillDelay) only works if killed by damage. I will try "onDetach (obHide)", see if that works. Oh yea, bullet marks do show up on the plane. ------------------ Raider 33rd~GS Raiders Site
[This message has been edited by Raider (edited 08-17-2000).] IP: Logged |
Ronin Pilot
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posted 08-18- 09:39 PM
Oohhh! Raiders loose in the Damage Models again! LoL! Go Raider!Ronin P.S. We need to decide arangements for our upcoming trip to Wright Patterson AFB museum. Send me a note! I figure you meet me my place in Lexington and we go from there? IP: Logged |
bjorn Pilot
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posted 08-20- 05:34 AM
Ehum... Raider, does it work adding all physical properties when needed? Inertia, mass, airfoils, the lot? If so, you're a genious. Do you realize what you've done? We can have alternate wing parts with reduced control surface efficiency (or removed control surfaces alltogether!) It'll be one heck of a job to get right, but rather rewarding, I think! _ /Bjorn.
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Raider Pilot
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posted 08-20- 12:46 PM
Sorry bjorn, we are not there yet. The bent up landing gear I used was just hidden and when the real gear is detached the bent gear unhides. All properties work, but they still have drag etc. even while hidden. I am working on "oscEndDisabled" to see if the properties can be suspended untill detached.I don't believe that properties can be replaced using obModel swithcing. I think it only replaces the lod. I know you can give properties to the replacement model, but I don't know if they will be implemented. Let us know if it works, I will try too. ------------------ Raider 33rd~GS Raiders Site
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wakeup tailgunner Pilot
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posted 08-20- 12:53 PM
I managed to get away with something similar on the B17 upgrade. The gear operates as normal, but when damaged, only drops part way down and stops. In flight, its sitting right over the normal gear, and due to the size of the plane, has very little impact on anything. IP: Logged |
Spanky the Mad Dog Pilot
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posted 08-20- 01:45 PM
Spanky here... One thing I would like to see would be when a plane is on fire, for it to constantly trail debris. Ya know the stuff that falls off when the plane is taking hits? That stuff. SO it looks like parts of the skin and frame are burning off.
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