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Author
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Topic: P-39 Aircobra ready for duty!
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Razer Pilot
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posted 08-13- 01:04 AM
http://www.fshangar.com/files/p39aircobra_beta1.zip **README** P39 Aircobra Public Release One 8-13-2000 ============================================= Project Aircobra: Kraft - Started project. Razer - Texture Mapping, Picked up project. Jedi - 3D tail, Gun Barrels, updated loadout. ArgonV - Missions and Hangar, Information. Zur - Flight Model Rob Falck - 3D pipes from the P40 Yardstick - "Air A Cutie" Paint Scheme TO INSTALL: Just unzip to your Fighter Squadron directory. NOTE: The fast prop will NOT show up unless you select the prop you want to use. Prop_strobing.tif and Prop_nonstrobing.tif are in the texture folder in the P39 folder. Just rename the one you want to use to Prop.tif and enjoy. Project: This is the first public release of the P-39 aircobra. This version is not designated with a letter since this is still being worked out. Future releases will be designated with a letter so variants can be made and released. There is still a ton of work to do on this project so read the known problems before you flood the project leaders with email.
KNOWN PROBLEMS
Everything. It's a Beta! ============================================ I've had a few problems over the weekend with OPS killing SM files so i BS'ed a few things just to release it. These things will all be fixed when i have more time. There is no second level LODS so once the first level LODs go out at 25,000 ft. you have nothing. I don't think you'll want to fly online with this. A few surfaces vanish when looked at from angles. I'm still looking into this. the tail area doesn't line up and some have missing polygons. The left gear door is a mirror of the right and the inner doors are mirrored also. It's beta, so live with it for now. I would like to thank Kraft for the great plane he started. Without his work, this wouldn't have been made. Like i said above, It's beta!  I'm releasing it so you guys have something to play with. Enjoy! [This message has been edited by Razer (edited 08-13-2000).] IP: Logged |
Moose_EAF322 Pilot
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posted 08-13- 02:41 AM
Ok i grabbed it  I think the Russian Airforce also flew this aircraft right? Would be nice for the east front campain ! Thanks a lot..going to try it out now Moose CO 66 ShAP European Air Force IP: Logged |
CrossbowArcher Pilot
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posted 08-13- 03:54 AM
YAY!, 37mm cannon  IP: Logged |
Pete Hawk Pilot
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posted 08-13- 04:16 AM
It's nice airplane, but it falls short in a major catagory. The CG is out midway down the nose (remember the He-162 dilema?). The pivot point is on the nose when it should be about 1/3 back from the leading edge of the wing. I know it's a beta but this is major.IP: Logged |
Pachy Pilot
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posted 08-13- 05:12 AM
Pete, I started tinkering with this problem. I moved forward the main fuselage LOD in AC3D, rebuild and repositioned other things in OPS. It is in fact quite a lot of work because everyting in the cockpit as well as the CG boxes have to be moved. But my work was based on an earlier beta so I guess it will have to be done again. Nevertheless there was a real difference in FM terms, you have no longer this feeling of limited AOA. The plane is also more unstable.------------------ Pachy perso.club-internet.fr/gledimet IP: Logged |
Pete Hawk Pilot
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posted 08-13- 07:11 AM
Pachy,I know it's just what you didn't want to hear. But even though it may be improved it just doesn't look right to see the thing pivot about it's nose like that. I realize it's a huge job to fix, but I just thought I'd point it out. It's a very pretty plane nonetheless. The thin wheels are very cool too. IP: Logged |
Razer Pilot
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posted 08-13- 10:14 AM
Did i forget to say this was a beta? and that no FM work has been done?  Pachy, thanks for the work, but the contact points was really really messed up on the older versions and zur fixed them for me. i had to base future versions on his SM so the plane would crash right. There was once contact point 9 ft below the fuse which cause the plane to not touch the ground.  i'm going to take the week off from OP and since i'm taking a small 4 day vacation this weekend, i'll pick it all up again fri. Anyone wants to do anything to this plane in the mean time, go ahead. ------------------ Tony "Razer" Martin "Making SDOE a dangerous Place, One plane at a time!" FS Hangar [This message has been edited by Razer (edited 08-13-2000).] IP: Logged |
Von Vagner Cadet
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posted 08-13- 11:31 AM
WOW! Razer very nice man!! Thank you!!! how bout a P-40 !!  IP: Logged |
Pachy Pilot
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posted 08-13- 02:03 PM
Pete,That's EXACTLY what I wanted to hear... as Razer's beta does not include my attempts at fixing the damn "origin problem"  Other than that, it's a fantastic plane! [This message has been edited by Pachy (edited 08-13-2000).] IP: Logged |
Razer Pilot
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posted 08-13- 03:01 PM
Pachy, feel free to edit this one. i don;t plan to touch it till thursday.------------------ Tony "Razer" Martin "Making SDOE a dangerous Place, One plane at a time!" FS Hangar IP: Logged |
lfbpro Pilot
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posted 08-13- 04:40 PM
PLEASE stay cool gentlemen this is only a game. :;-) BTW so many things are beautifull in this a/c can't wait to do some paint job on it. I'M LOOKING FOR SOME FRENCH TEMPLATE FOR THE P39!!!!!------------------ -=BAB=-lfbpro IP: Logged |
Private Roger Pilot
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posted 08-13- 04:52 PM
Thanks for doing this plane. It's one of the nicest looking birds in the game! I'm sure in time the FM will be as finished as the rest of the plane. Well....maybe not, this is a great looking plane! Great job! PR=FC= IP: Logged |
Razer Pilot
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posted 08-13- 07:44 PM
thanks guys, Kraft did a great job on the model. We should have guys just make the models and let the OP guru's make it fly and finish it.Might help to make things faster. Just though i'd let everyone know, well people that read this post. I've picked up yet another plane from someone that doesn't have time to finish it. I'm not going to say what it is, i wont have time to work on uit for a few more weeks. IP: Logged |
Pete Hawk Pilot
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posted 08-13- 07:57 PM
It's a very sweet plane that looks damn good. I flew it quite a bit after I got it last night. Thanks Razer, Kraft, Pachy, and any others who worked on it.  IP: Logged |
dauntless851 Pilot
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posted 08-13- 10:18 PM
Razer,How do I get the propeller to look like the one that's in your signature? All I get is this... thanks. ------------------ IP: Logged |
Aladar Pilot
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posted 08-13- 10:37 PM
Whoa Dauntless, thats gotta suck, Hey, I gott find that tiff and modify the gun flash. Oh by the way, did you do what the readme told you to do??IP: Logged |
Spanky the Mad Dog Pilot
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posted 08-13- 10:51 PM
Spanky here.. Its right in the readme man. Hehe 
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ArgonV Pilot
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posted 08-13- 11:00 PM
It is indeed a VERY sweet plane, but I hope its not added to the list of "unfinnished betas never to get done until sometime later" I for one would like to see it complete.IP: Logged |
Razer Pilot
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posted 08-14- 09:03 AM
quote: Originally posted by Razer: NOTE: The fast prop will NOT show up unless you select the prop you want to use. Prop_strobing.tif and Prop_nonstrobing.tif are in the texture folder in the P39 folder. Just rename the one you want to use to Prop.tif and enjoy.
Dauntless, you must not have read the readme file or the post i made above completely. Read what i quoted again.  ------------------ Tony "Razer" Martin "Making SDOE a dangerous Place, One plane at a time!" FS Hangar IP: Logged |
dauntless851 Pilot
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posted 08-14- 10:28 AM
I read the readme file. I just overlooked it I guess. I was too anxious to get that baby in the air! Sorry for any inconvenience.------------------ IP: Logged |