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Author
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Topic: Possible idea for Sea planes
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BULLET Pilot
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posted 08-12- 10:32 PM
I was flying the Lanc on a dambusters type mission. I had the gear down for water clearance (I know, its a little lower than necessary). I noticed that when the wheels touched the water the gear compressed as if I was landing on an airstrip. I've also noticed that when crashing at sea certain wheels (like the Lanc's will float long after the plane has gone down).Maybe if the wheel or tire properties were applied to the pontoon's of a sea plane it would provide enough bouyancy to keep them afloat. for the Catalina maybe some huge invisible tires (5 maybe 10x the Lanc's would let her set down on water. Maybe it sounds silly but it might work. IP: Logged |
Whirlwind Pilot
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posted 08-12- 10:52 PM
Try one more experiment - actially land on the water.IP: Logged |
CrossbowArcher Pilot
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posted 08-13- 12:44 AM
You wont be able to float on the surface. Even if your plane has 999999999999999obHits it will sink out of the map.IP: Logged |
Snickers Pilot
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posted 08-13- 10:13 AM
There are 2 problems to deal with. 1) Taking hit points from landing on water (that one is actually not that bad and can be over come... In fact you can even set it up so if you make a "hot" landing the plane is destroyed but with normal one it isnt...)2) Any item with mass/inertia will sink. This is the real one to over come. Put down your landing gear in any plane and you can land on the water. As the planes speed drops, you sink. Until there is a way to come up with a zero bouyancy(sp?). I am afraid there is not a way around this (someone please prove me wrong! Or figure out how to do zero bubble...). With the PBY the way it currently is, I can set it down on water (gear up). As long as I keep it going fast enough, I can lift back out and keep going. However, if I let it slow down it will sink. ------------------ Snickers =FC= IP: Logged |
jedi Pilot
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posted 08-13- 03:53 PM
How come the ships don't sink?Could you attach ships to the bottom of a plane?  ------------------ --jedi-- IP: Logged |
BULLET Pilot
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posted 08-13- 05:10 PM
Whirlwind- Uhhh....yeah......the weight of the plane vs. the size of the tires is naturally gonna make them sink.CrossbowArcher- I understand the obhits issue, but, if you do enough sea crashes you will eventually see the tires bobbing around on the surface loooonnngg after the plane has gone down. I tested it and gave up after 1/2 an hour of waiting for them to sink. May be for some reason they aren't taking hits like the rest of the plane. If the pontoons are the part in contact with the water, and they aren't destroyed on initial contact, and will float around for approx. a 1/2 hour it would seem like a possible solution. Snickers- you got me.....maybe Jedi has the answer.
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Nat Pilot
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posted 08-13- 05:15 PM
ships don't sink cause thet float  IP: Logged |
Whirlwind Pilot
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posted 08-13- 05:58 PM
Well, my missions take place after a hard rain, and those tires don't sink into the ground when I roll a plane on it.IP: Logged |
Snickers Pilot
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posted 08-13- 06:11 PM
I may be mistaken, but ships have no inertia. It is my understanding that if you make a ship with mass and inertia, it too will sink.....IP: Logged |
Falck Pilot
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posted 08-13- 06:36 PM
This is clearly a case for S.O.S. Water shouldnt hurt an aircraft just sitting in it. And objects with a reldensity less than water should float.IP: Logged |
Nat Pilot
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posted 08-13- 08:17 PM
I have to ask this, cause I don't know if it's ever been tested, but would be interesting....What would happen if you added an engine and pilot position to a ship but didn't give it any mass..... I mean, I don't think anyone has tried, but you know it just might be possible to have moving ships with control positions on board... hell I don't see why it can't remain a ground unit... invisible engines and latge invisible rudder for steering.. who knows.. IP: Logged |
Wiley Baggins Cadet
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posted 08-14- 05:24 PM
Is it possible (as a work around) to have a landmass (per the code) textured as water. This should at least allow seaplanes to start and end their missions from the right surface. Since most seaplanes that ditch don't take back off following repairs, this would seem to allow "reasonable" use.I am assuming that the issue of a hull sliding on the ground can be worked around as well. Is that a reasonable assumption? Wiley IP: Logged |
ArgonV Pilot
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posted 08-14- 05:56 PM
What if you make the hull and pontoons have NO intertia (hence they will float since objects with no inertia will float i.e. ships) and have only the rest of the plane with inertia? Just be sure nothing with inertia touches the water.IP: Logged |