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Author
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Topic: how real are the FMS in SDOE?
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Isatheprophet Pilot
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posted 08-09- 08:10 PM
hi how real are the fms in sdoe and how do you make the planes for the sim? ------------------
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Aladar Pilot
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posted 08-09- 08:32 PM
Alright, Isatheprophet, I personally dont see why everyone is like "Oh, this doesn't fly right, oh boo hoo!" I dont give a rats fat ass whether the FM is good. But to answer your question, without the patch the fighters are WAY to sensitive. FM's arent everything, are y'all saying you'd fly a modeled Garbage Can, or Brick if it flew realistically? FM is nothing without Gameplay.------------------ "Don't move, if we scatter, he'll pick us off! Stand Together!"~~Aladar IP: Logged |
Ronin Pilot
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posted 08-09- 08:37 PM
Here's and intersting thread from our own Raider comparing his ride in a Texan trainer to SDOE. http://www.fightersquadron.com/ubb/Forum1/HTML/001568.html As for how you make aircraft... Its a bit involved but alot of fun! To create a basic aircraft is fairly easy. Now to finish an aircraft with interesting features, good fps, FM and DM takes a bit more work! But still fun!
Basically you need a 3D modeler. Most use AC3d or 3DMax. Then you need Open Plane Studio for adjusting the various DM and FM parameters. The easiest way is to start with an existing aircraft and start swapping out the existing parts for your own custom parts. SV has authored some great tutorials that you can read at the following address... http://www.schoolmusic.com/chickencoop/se5a/index.htm Good luck! Ronin
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Laika 801 Pilot
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posted 08-10- 05:01 AM
Calm down Aladar !IsaProph - how will you compare ? I never flew a real plane myself, so I dont know. All we can do (or the most of us) is to read Flight reports (if there are any) and try to make the planes fly like in these reports. LK IP: Logged |
Gecko Pilot
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posted 08-10- 07:17 AM
Depends on what you mean by real. Do you mean the performance of the plane being the same as that of the real life plane? It's probably as good as any sim out there thanks to the hard work of some people on most of the planes, but due to the nature of the physics engine these parameters can be altered only implicitly, so you may see some deviations that are not present in the sims with more simple physics engine. Do the plane fly as some potential (but perhaps non-existent) plane would? Definitely yes, the physics engine guarantees that. The only problem is that it is hard to tweak the data so that they will match a specific plane. Any plane created for OpenPlane will simulate some real life plane well, it just may not be the plane you have in mind . -Gecko IP: Logged |
Tailslide Pilot
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posted 08-10- 10:39 AM
Biggle's dad is a display pilot and he's flown SDOE.. did you get your ride in the spitfire yet Biggles?? http://www.fightersquadron.com/ubb/Forum1/HTML/002107.html TS
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Isatheprophet Pilot
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posted 08-10- 12:32 PM
hi I only asked because i do not have the game IP: Logged |
bjorn Pilot
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posted 08-10- 02:34 PM
Gecko,Actually, I'd say the planes do not fly like any potential real plane does, and the physics engine guarantees that. The reason for this, is that the physics engine makes some simplifications so as not to make the task too daunting. For example, on a real aircraft, the airflow over the horizontal stab is not the same as it would've been if the main wing wasn't there. The main wing alters the airflow. The physics engine in SDOE doesn't model this. Neither does it model the creation of vortexes, which may be an issue when being close on a big birds 6. I think its airfoil calculations are 2D only, and not 3D (i.e., they do not take info account how the airfoil behaves when sideslipping.) The big question is of course, how much does this matter? Probably very little indeed. Much less than the loss of real-world sensations like vibrations, Gs, etc. _ /Bjorn. IP: Logged |
Tailslide Pilot
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posted 08-10- 03:06 PM
Comparatively theyre pretty good. I've been flying aces high a bit lately and it has some pretty strange behavior at very low speeds (tailslides, hammerheads). However its got WEP and pushback on flaps, compressibility, etc. The speed bleed is a bit much though I can go from 400mph to 160 in a half turn in the spit if I haul on it. TS
[This message has been edited by Tailslide (edited 08-10-2000).] IP: Logged |
Spanky the Mad Dog Pilot
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posted 08-10- 04:44 PM
Spanky here... I would say that as long as the person who did the FM had the right info and knew what to do with it then the FM is pretty good. Finding all that info and pluging it in and tuning it is the hard part. SDOE has a good base from what I see. But each plane has to be evaluated individualy. I would say that most of the older planes that have been around for a while are in pretty good shape. Some of the newer ones might still be a little too good or not good enough. But since no one is bitching really bad about any planes in particular then they must not be too far off (with a few exceptions  IP: Logged |
Snickers Pilot
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posted 08-10- 08:44 PM
I actually found a check pilot for the PBY. If I can ever get it out of the body and fender shop, I'd like to see what he says about it....------------------ Snickers =FC= IP: Logged |