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Author
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Topic: ? A change of hit visualisation ?
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IgorSK Cadet
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posted 08-08- 05:20 AM
Hi to the SDOE community! (I'm one of the fewer Slavonic people playing SDOE and new to the forum ... incredible what's happening here!)Here's the point (enough crap said):Want to ask if there's a way to change the way you see the hits on the plane (the debris...good, plane breaking up, OK (though always too easily), but the impact of projectiles itself... horrible!) It just goes yellow in a cartoonish flash with poor realism, if any. That blows my head every time I see it in a perfect sim like SDOE, with such fantastic background like this, all the beautiful planes... Compare this to CFS (or EAW) when you see the bullets banging onto the plane's surface and tearing it up, smoke coming from the very place of hit... simple as it is, it looks more like the real stuff from WW2 guncamera films. (SDOE is still by far the best, no doubt, but anyway - can't stop think what would it be like if...hope it's not just empty nostalgia...)
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Laika 801 Pilot
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posted 08-08- 07:27 AM
IgorSK - I see only one way to do this without changing the OP code: we could change the textures used for the "Hit-effect", maybe make it a bit mor greyish and more transparent. I'll try it out, and post some pics here if it works and look better.LK IP: Logged |
Laika 801 Pilot
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posted 08-08- 08:14 AM
How should it look ? More darker, brighter ? I dont know, tell me ! LK BTW - the cockpit class is way off, new point to my "to do" list  IP: Logged |
IgorSK Cadet
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posted 08-08- 09:28 AM
Thanks for the pains, Laika.(I never thought anyone would get on this - and this quickly)!!! That looks much better for me (as for the colours - (that DEFINITELY looks better than the original yellowish saint glow) but the thing looks like a killing explosion - isn't there a way the a way of making the effect smaller? We should hear some other voices. I don't want to be the only one bitching here, this is a question of opinion, come one... IP: Logged |
Yardstick Pilot
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posted 08-08- 09:55 AM
Laika, I'd like to offer my services to this mini project. I have always thought the hit flashes were too large and if we could do something about I it would be very nice. Mail me if you are interested.------------------ Yardstick painted this IP: Logged |
Laika 801 Pilot
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posted 08-08- 10:39 AM
Yard ! - Mini project is too much, it is only one small 16x16 .tif texture, so you can not change that much:A) color B) transparency So it should not take longer than about 1 hour to get the desired effect, or at least the best possible in OP/SDOE. Only way (I know) to decrease the size would be the changing the alpha channel of this texture (named GunHit.tif in Media/effects/textures). Everything else is in the game code I think. So I change it now and take some screenshots and brb in 15 minutes  LK IP: Logged |
Laika 801 Pilot
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posted 08-08- 11:15 AM
2 more "hits" I just need to know how a hit looks in reallity ! Yard - maybe we can change some other things too ? LK IP: Logged |
Whirlwind Pilot
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posted 08-08- 11:24 AM
Oooo....ahh.. How does that hit look from 500m?IP: Logged |
Sv Pilot
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posted 08-08- 11:33 AM
Very cool Laika!!!I must update this for the WWI planes  ------------------ -Sv =FC= WWI in SDOE!
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Yardstick Pilot
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posted 08-08- 11:38 AM
Laika, send me the tif and let me know where to place it in the directory structure and I will take a look. I know there was considerable variance in the ammunitions used through out the course of the conflict. The Americans, later in the war started to use 50 calibre API which accounts for the impact flashes seen on a lot of gun camera footage. On the other had if you look at RAF Battle of Britain footage the .303 loadouts only cause debris to be dislodged on impact.I think we should aim (sorry for the pun) for something like the US API ammo effect as a compromise because the 20mm, 30mm and now 37mm cannon will also use the same effect. I will dig out a video tonight and refresh my memory of how it looks. ------------------ Yardstick painted this IP: Logged |
Tailslide Pilot
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posted 08-08- 11:44 AM
In guncam footage they look like very bright flashes but more elongated than the default ones. This could be another film trick like prop blur though, dunno.. TS
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Laika 801 Pilot
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posted 08-08- 12:30 PM
Yard - the .tif file is normally under "Media/effects/textures/...GunHit.tif"So you need to make these folders ('effects and inside 'textures) - and the you can use any 16x16 pixels sized pic you want.. Bad thing - SDOE makes no difference between 7.xx calibre and 20 mm calibre... looks all the same ! LK IP: Logged |
Spanky the Mad Dog Pilot
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posted 08-08- 04:41 PM
Spanky here.. Now this is a good idea What about tracer fire too? was it really that wacky orange? and the debris color and size could we play with that? maybe make more of them but smaller? For the stuff your already working on. I'm thinking a flash with a brigth small point and a bit of darker debris or smoke around it? I'm sure you guys will come up with something cool.
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MrBlob Pilot
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posted 08-08- 04:49 PM
GOd damb I love all you guys All i can say is make sure it is in the next plane pack... LOL ...no REALLY!Good to see such a simple thing change...it can make a whole world of difference  ------------------ "MrBlob is Currently Working on: The BE2c, Sopwith pup and Lysander" IP: Logged |
IgorSK Cadet
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posted 08-09- 09:59 AM
I knew people would react to this - let's hear them all (...this kinda proves the thing wasn't OK...)Laika, the last two screenshots look really good - you used transparent black and orange? Can the effect be made smaller by making its borders completely transparent? You said the only way to improve this without getting into the game code is this (to edit the GunHit.tif) Do you have any other ideas? If not, it's all about playing with the TIF. (I want to try to work on this as well (I'm a rookie here, feel like contributing even the tiniest bit), can you email me those you've done sofar to igor_cierny@hotmail.com Laika ,please?) We should make MORE of them for a GOOD CHOICE and post them somewhere. What do you think of that?
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JG3_Jetlag Cadet
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posted 08-09- 12:42 PM
Try these smaller ones for "size"... GunHitExtract them into your "media/effects/textures/" folder. Rename the one you want to use as "GunHit.tif". ------------------ III Gruppe, Jagdgeschwader 3 IP: Logged |
ArgonV Pilot
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posted 08-09- 12:55 PM
Guys! I suggest you try these new textures! They add such a difference. I like the small one myself. Good work!IP: Logged |
Razer Pilot
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posted 08-09- 04:52 PM
I have new explosion graphics on mine, but i can't release them since they are from another game. But they look killer. (no pun intended)**update** I also have a kick a*s idea for new tracers.. i'll post images tomorrow. [This message has been edited by Razer (edited 08-09-2000).] IP: Logged |
JG3_Jetlag Cadet
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posted 08-09- 05:22 PM
I fiddled with the tracer graphic also: TracerPut it in your media/effects/textures/ folder. ------------------ III Gruppe, Jagdgeschwader 3 [This message has been edited by JG3_Jetlag (edited 08-09-2000).] IP: Logged |
goth Pilot
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posted 08-09- 10:00 PM
Wow! That's a fantastic improvement done very quickly. Somebody give Laika a raise!------------------ goth =FC= IP: Logged |
Tailslide Pilot
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posted 08-09- 11:51 PM
It shows up as a very bright flash on film..
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Falck Pilot
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posted 08-10- 12:05 AM
Ah the famous gun camera footage of a B17 getting torn apart.I never liked the fact that you see the shells rip through the turrets, and the way the Ball turret is motionless you just know that the gunner is dead. Rather depressing. IP: Logged |
Jerry Pilot
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posted 08-10- 12:20 AM
Not necessarily Falk. He could be out of ammo. At least it's not so morbid if you think that.IP: Logged |
Tailslide Pilot
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posted 08-10- 12:42 AM
Near the beginning you see someone jump out.. could be the plane is mostly empty by then. TS
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ArgonV Pilot
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posted 08-10- 01:44 AM
Hey Jetlag, these small updates you put out are an icredible increase in SDOE's realism! Thanks! I love the new tracers and hit textures. The tracer actually looks like a REAL bullet tracer flying thru the air instead of some fast moving clear plastic bead.  IP: Logged |
Yardstick Pilot
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posted 08-10- 04:05 AM
Yeh, Jet has done a great job with this - hey Jet you trying to seal my thunder  ------------------ Yardstick painted this IP: Logged |
Razer Pilot
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posted 08-10- 08:32 AM
well i didn't get any images since after i sat and crashed things and bombed things they looked a little crappy since it was a 3d tif but it looked 2D when it exploded. I did make new crater images last night. Below is the two new craters i have in game. I'm just not sure how to edit the building craters. I only saw two tif's but there seems to be 3 or the bombed building SM has a crater shadow. . I couldn't do anything with the tracers since i can't find them, they must be hard coded. bummer because my idea would have looked great in game. [This message has been edited by Razer (edited 08-10-2000).] [This message has been edited by Razer (edited 08-10-2000).] [This message has been edited by Razer (edited 08-10-2000).] IP: Logged |
Whirlwind Pilot
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posted 08-10- 08:34 AM
Can't you download some tracers from the FS Hanger? I thought that Raider had made them.... http://www.fshangar.com/files/hi_vis_tracers.zip And each building has it's own crater tif. [This message has been edited by Whirlwind (edited 08-10-2000).] IP: Logged |
Razer Pilot
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posted 08-10- 08:38 AM
those are just the tif's, i want to change the LOD that is the tracers. I know the craters are 2 tif's but both are changed and as you can see in the top image. the craters in the background are not the same as the two i made, err barrowed from another game.IP: Logged |
Razer Pilot
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posted 08-10- 01:43 PM
Ok, so the gunhit.tif needs to have more white with say a little black and brown around the edges.. this is reallt starting to help the game move to a completely user created game.  [This message has been edited by Razer (edited 08-10-2000).] IP: Logged |
Whirlwind Pilot
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posted 08-10- 01:46 PM
Yes, but the crater looks about 25' in diameter, I don't think anything but the 'Tallboy' and above would cause that, but I am no expert...IP: Logged |
Razer Pilot
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posted 08-10- 01:50 PM
the bottom one is very small, the top is the same size tif just showed up really big when i droped the two 1000 lbs bombs of the P-39. i know the P-39 didn't carry 1000 lbs bombs much less two. but that's just what i had when it and that might be the reason it's so big.[This message has been edited by Razer (edited 08-10-2000).] IP: Logged |
darthbob Pilot
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posted 08-10- 03:34 PM
this is a stupid idea and i haven't thought it through. but you know the way tracers look uneven an zigzag, well could you create a transparent layer then draw your zig zag tracer thingy on another layer then merge them so in the gme you would see a pretty cool looking tracer. just curious.IP: Logged |
darthbob Pilot
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posted 08-10- 03:35 PM
actually just screw that idea.IP: Logged |
Razer Pilot
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posted 08-10- 04:45 PM
i had the same idea yeaterday but it seesm the tracer LOD is hard coded and can't be change, i spent about 2 hours looking for a SM and couldn't find anything. I think it would have looked cool in game. but maybe it's something we can fix when SOS is fully open. IP: Logged |
Jerry Pilot
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posted 08-10- 08:05 PM
Tracers don't zig zag.IP: Logged |
CrossbowArcher Pilot
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posted 08-10- 09:31 PM
Nope tracers dont zigzag. Yep the last hit pics sure is more realistic  ps:could the 50mm hit graphics be changed to that of a small explosion? It would look more devastating that way  IP: Logged |
IgorSK Cadet
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posted 08-11- 01:54 AM
This has turned up BIG!Razer, those craters look very good. Laika, have you posted YOUR GunHit tifs? (you site?) I wonder if strafing ground targets and especially SHIPS could produce the same debris effect as hitting aircraft.
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Spanky the Mad Dog Pilot
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posted 08-11- 12:03 PM
Spanky here... Now thats an idea. That would rock.
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Whirlwind Pilot
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posted 08-11- 12:08 PM
I've seen some picts of a cargo ship being straffed by a B-25g and the water plumes were about 2/3 the way up the side of the ships. It is hard to tell how big the plume is on a cargo ship since most of them were overloaded so a lot of deck cargo was going up.IP: Logged |