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Author
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Topic: Singapore Terrain Update
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Nat Pilot
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posted 08-02- 04:11 AM
Hey guys, thought I'd give you an update after I spent a while last night looking for a terrain area to start as a side project.. well, here's how it's goingSDOP Theater - Singapore Terrain is now a fully stand alone terrian, currently with 5 (if I remember rightly) working AI usable airfields. The terrain has the usual SDOE targets and towns I've sent Diego the basic texture map I'm using (nice ocean.. basic land), and he's gonna work his magic once again )) The ocean has been flattend, and the Land terrain editing will start in a while  This is the terrain area map Singapore Terrain is proudly brought to you by Team SDOP - Diego and Nat  ------------------ JV44 "Naturlich" If you can't out run em.. <B>OUT GUN EM!</B> <B>Nats FS-SDOE Site</B> IP: Logged |
ArgonV Pilot
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posted 08-02- 04:19 AM
Nat you terrain genius! That sooo kikks butt! You really cranked that puppy out! Gosh SDOP is going to be sooo kewl.  IP: Logged |
wakeup tailgunner Pilot
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posted 08-02- 04:33 AM
Looks good, and if it's got airfields, does that mean you have a fix for Midway?One question though, how are you going to do the jungle? Texture or models. Trees would look so good, but bang go the frame-rates. I already get problems. Midway was great, until; those ships start all that AA fire. Tracer by the bucketload and I'm down below 20fps. Got as low as 15 when I strafed the Akagi. It's a tough call. Detail or gameplay. Still, I may win the lottery and get the money to buy a fast PC! IP: Logged |
semmern Pilot
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posted 08-02- 05:23 AM
Nat, you da man!!! *Huge grin, then tears in Semmerns eyes!*  IP: Logged |
CrossbowArcher Pilot
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posted 08-02- 06:19 AM
In Singapore in WW2 there is no 'boot' on the south western side of teh mainland.  This pic shows the current land area of Singapore and is much different from the WW2 Sing.IP: Logged |
Nat Pilot
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posted 08-02- 06:40 AM
if anyone finds a WW2 pic like that of Singapore I'll be more than glad to change it.. thats simply the best (almost only) pic of found of that area.Tailgunner.. no, I haven't sorted out the airfield problem on Midway yet The base terrain I used for Singapore has allowed me to keep alot that I just couldn't for Midway, but I'm sure we'll get the airfield on Midway, it's a simple thing for most plane builders to put the airfield where it should be, I just haven't had a volunteer to do it thats all. It's just exactly the same principle as putting an external SM file on an aircraft and placing it where you want.. all that midway needs is a ref to the airfield and putting where it has to go on the map.. I just don't know how to do that, mposis tried to explain how to do it in the extracted SM file.. but I never got it right and it messed things up  oh, as for the trees.. I'm thinking of either having them texture only, or maybe trying to "draw the terrain up" in places and texturing them with tree textures, I'm not sure yet, but you'll be glad to know that I usually have low FPS in any type of mission, but on my first flight over singapore I was hittin between 50/60 fps  [This message has been edited by Nat (edited 08-02-2000).] IP: Logged |
Private Roger Pilot
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posted 08-02- 07:37 AM
NatWhat can I say...sniff..blink...it's beautiful.  I wouldn't worry to much about the terrain being spot on to what it was in WWII, heck, as it stands now it's the most accurate bit of terrain we have.  I flew somemore Midway last night. I love that terrain so much. I do wish the airfield thing could be worked out, but as it stands right now it's already my favorite. Of course I'm fickle....Singapore could change all that. These terrains have wonderful implications for the War.  Great work! PR=FC= p.s. I still need a fishing boat  IP: Logged |
Falck Pilot
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posted 08-02- 08:49 AM
Oh man!Not hard to think of this as Burma. Cant wait to see the P-40 mixing it up with Betty's and Oscar's over that. IP: Logged |
Falck Pilot
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posted 08-02- 08:52 AM
Nat, 2 questions...1.) Is it possible for you to make terrain larger than 40x40 miles? I think Bryan Russel experimented with this previously. 2.) Any plans in the future to make a mountainous terrain for C47's to simulate the trip over the 'rock pile?' Keep up the good work
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Nat Pilot
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posted 08-02- 09:24 AM
I'm not sure on how to make larger terrain, but yes, I think Bryan took a look at that, it's not something I've looked into yet to be honest, and probably wont until I get the placing of airstrips sorted out.As for future terrains, well, once Singapore is done, I want one of Japan, maybe Iwogima {sp} or someplace like that, and then maybe 1 more, so that we have a complete 4 terrain SDOP. I did consider Burma.. until I looked at the maps and saw how big that thing is.. lol I wanted a good mix of sea and land so it had to be Singapore, plus it was a major battle area aswell. The basic of Sinhgapore are done, but it could take some time before it's finished, I'm having trouble with Max... so I reinstalled it.. now I have one version will let me edit the vertexs, but the other wont, and the other will let me texture map, and the other wont!! Problem is, to edit the terrain, I need both at the same time.. lol I don't know whats caused this problem, so I've been gettin pretty peed off today.. IP: Logged |
SchaF Pilot
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posted 08-02- 11:24 AM
NAT that looks just so SWEEEET! :)) well..fo rjapan terrain i recomend new guinea (port moresby, lae- rabaul) or even guadalcanal.. but this are just my thoughts:) again..very very nice:)
------------------ SchaF bailed out! ;) IP: Logged |
Tailslide Pilot
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posted 08-02- 11:25 AM
Nat, I spent a couple months in Singapore and toured the old british fort on the island to the south. It is a tall island and looks down on the singapore harbour. They had pictures of what everything looked like in WW2 when the japaneese invaded. The huuge fortification guns at the fort are still there as well as all the catwalks and tunnels. I can't remember if I took any pictures.. TS
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Tailslide Pilot
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posted 08-02- 11:52 AM
Ahh here it is includes plans of the fort! http://www.pwstubbs.force9.co.uk/siloso/siloso.htm IP: Logged |
MrBlob Pilot
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posted 08-02- 01:29 PM
NAT, I know VERY VERY VERY VERY VERY little about MAP creation, but I do understand a bit about OPS and Modeling.(scratches head, shortly followed by chin) But Why don't you extract the Dover, Rhine or Africa map and then Copy and paste the air-fields or copy their references? In theory then you could open up the airfield .SM and edit it and save it as something else...thus making it spacific to midway and so on? If this works/is true let me know and I may create a map or two...I would love to create propper WW1 airfields and starting positions...blah blah...
------------------ "MrBlob is Currently Working on: The BE2c, Sopwith pup and Lysander"
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SchaF Pilot
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posted 08-03- 01:03 PM
hi nat have u tried to look for map or somethnig on this page : www.mapquest.com i'm still searching for somethnig usable.) well..i think i found something:) http://mqgraphics.mapquest.com/gif/worldatlas/norm_map/singapor.gif :)------------------ SchaF bailed out! ;) [This message has been edited by SchaF (edited 08-03-2000).] IP: Logged |
Nat Pilot
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posted 08-03- 06:24 PM
Cheers ScahF, I see that about the boot on the left side of the island now.. we'll thats easily take of  Right now we have no time frame for Singapore, Midway is still top priority, but there's some things I need to learn before Midway can be completed, and as for Singapore.. well, thats going to be a hard one to complete. I'm undecided on how to go about the terrain model itself.. whether or not I should edit the current terrain model to bring it into line, or to builld the complete terrain from scratch.. niether is a good option and both require additional Max knowledge, so on those grounds I'm really glad that I released the Midway Beta since te final version could be some way off yet. We'll keep you posted of any breakthroughs or milestones reached so you all know how we're doing, and as I always say, if anyone with good knowledge of Max would like to join Team SDOP (heh) then give me a shout, help is always a good thing  ~Nat~ IP: Logged |