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Author Topic:   Updated B17g damage model
Condor
Pilot
posted 07-26- 10:59 AM     Click Here to See the Profile for Condor   Click Here to Email Condor     Edit/Delete Message   Reply w/Quote
I have been using it and comparing it with the original damage model and was just wondering if planepack 5.4 could include it?
I have found now big problems with it, has anyone else found any problems? It seems to be much more realistic and is nowhere near making it a uber 17.

Condor out

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spin
Pilot
posted 07-26- 11:30 AM     Click Here to See the Profile for spin     Edit/Delete Message   Reply w/Quote
I'll second that.

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Jeeves
Pilot
posted 07-26- 12:56 PM     Click Here to See the Profile for Jeeves   Click Here to Email Jeeves     Edit/Delete Message   Reply w/Quote
I think it is only right to include a more accurate DM...and it would make the War much more realistic if you couldn't knock out a B-17 with a few hits from a 7.9 mm gun

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Tailslide
Pilot
posted 07-26- 01:36 PM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

I usually make it home in the B17 with a kill to two to boot.. having wings that catch on fire and never destroy the plane really helps

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Flash Gordon
Pilot
posted 07-26- 01:46 PM     Click Here to See the Profile for Flash Gordon   Click Here to Email Flash Gordon     Edit/Delete Message   Reply w/Quote
Where can one download this modified DM'ed B-17? I'd be interested in taking her for a spin.

The old one seemed to die really easily - although that was balanced out by the fact that each of her gunner's stations was manned by Audie Murphy ;-)

P.S.: Is there any way to make the gunners less accurate (crank skill all the way down to zero) without affecting how well they bomb (I assume skill plays a part in that)?

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Condor
Pilot
posted 07-26- 01:52 PM     Click Here to See the Profile for Condor   Click Here to Email Condor     Edit/Delete Message   Reply w/Quote
new b17g dm is at www.3dgw.com/simfiles

look towards the middle right side of the screen.

Condor out

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Condor
Pilot
posted 07-26- 01:54 PM     Click Here to See the Profile for Condor   Click Here to Email Condor     Edit/Delete Message   Reply w/Quote
Hi Tail,

I can't tell if you think the new dm is more realistic or not? Do you think it is creating too much of an uber 17?

Thanks,
Condor out

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Whirlwind
Pilot
posted 07-26- 02:36 PM     Click Here to See the Profile for Whirlwind   Click Here to Email Whirlwind     Edit/Delete Message   Reply w/Quote
The new DM for the B-17 is slightly wrong, ie, when I did it, I used the wrong weight for it. It was part of an effort to re-DM the heavies, I picked up the 17, and kopper picked up the Lanc. He had a friend who had damage stats and ratings for how much damage something could take. I just estimated the density based on a really rough estimate of volume, came up with a percentage of the volume the part represented for the plane, then took each part's volume and multiplied it by it's base weight. I shoud have used 55,000lbs as opposed to (I think) 48,000lbs or visa vera. The result wasn't percise, but I liked the end results. Actually, the center section needs to be softer, as it normally can survive a really bad crash. I haven't been able to do it in the air, but you can kill also the gunners.

Someone might want to add a better DM to the engine nacels.

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Flash Gordon
Pilot
posted 07-26- 03:46 PM     Click Here to See the Profile for Flash Gordon   Click Here to Email Flash Gordon     Edit/Delete Message   Reply w/Quote
You can KILL the gunners on the new B-17? .

Well, I've definitely got to get me one of those!

Flash

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Pang
Pilot
posted 07-26- 04:36 PM     Click Here to See the Profile for Pang   Click Here to Email Pang     Edit/Delete Message   Reply w/Quote
I was thinking it might be nice if there were some indication of when your gunners were dead, also. Possible?

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Whirlwind
Pilot
posted 07-26- 05:29 PM     Click Here to See the Profile for Whirlwind   Click Here to Email Whirlwind     Edit/Delete Message   Reply w/Quote
Sure, you can't use the position when you switch to it

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CrossbowArcher
Pilot
posted 07-27- 05:20 AM     Click Here to See the Profile for CrossbowArcher   Click Here to Email CrossbowArcher     Edit/Delete Message   Reply w/Quote
Its a much more releastic DM than the original one.

However there is only ONE tail gun in the turret, this does not seem to show up. Theres also a 'ghost crew member' sitting outside the plane behind the tail. Other than these I find it pretty bugless

sorry, I did'nt know who made it when I uploaded it

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Whirlwind
Pilot
posted 07-28- 08:03 PM     Click Here to See the Profile for Whirlwind   Click Here to Email Whirlwind     Edit/Delete Message   Reply w/Quote
I don't know what version of the new DM for the 17 you have, but mine doesn't have those issues. I was playing a 5 B-17 mission against a Dam target with 4 37mm archies to greet me, 4 109k's on the way in, and 4 190's when I got close, and the bird I was in got some heavy flak damage to the 1 and 3, not enough to take her down, but enough to give her a shake. Oddly, the plane enetered a gradual decent. I looked everything over from the outside and just had those two engines out. So I started poking around inside. Both the pilot and copilot were toast. The rest of the B-17's suffered horribly, two were shot to pieces, a third suffered the loss of all 4 engines, the 4th lost a tail and then 1 and 2 engines, the pilot couldn't keep her aloft and neither could I - any attempt to correct it was only a temp - the fith didn't drop (bug) and started the outbound route, only to loose the 3 and 4 at the coast line. I didn't check to see if it landed, I was miffed over it not dropping on it's target. I also got reminded that the AI doesn't know BnZ when it comes to bombers, it can't tell them apart from fighters. I'll email the dm I have to someone to check out, and let them worry about the distro - I am too busy.

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